表达意图:丰富交互的探索

Rachel Ng, Raghavendra Kandala, Sarah Marie-Foley, D. Lo, M. Steenson, Austin S. Lee
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引用次数: 4

摘要

在本文中,我们描述了表达意图-我们对人类演员和三个连接对象之间丰富交互的初步探索-(1)了解品味的书架,(2)确定情绪的收音机,以及(3)增强视觉现实的窗口。这些物体在共享办公空间的背景下以多种方式解释和表达“意图”。具有意图或万物有灵特性的物体可以引起人类行动者的不同反应,这取决于它们的设计方式。为了研究多个人类和非人类参与者在考虑自身利益的情况下相互作用的影响,我们故意为每个对象设计了不同的需求和价值,以补充人类在共享办公空间中的行为。由此产生的交互系统涉及对象-对象、人-对象和对象-人之间的级联关系。此外,在我们最初的原型之后,我们发现了交互设计中值得进一步探索的主要领域。具体来说,将万物有灵论纳入对象设计的含义,具有独立于用户的需求和价值的对象,以及设计连接的异质生态系统(即不同但合作的对象)与同质生态系统(即统一和合作的对象)的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Expressing Intent: An Exploration of Rich Interactions
In this paper, we describe Expressing Intent - our initial exploration of rich interactions between human actors and three connected objects -- (1) a bookshelf that learns about taste, (2) a radio that determines mood, and (3) a window that augments visual reality. These objects interpret and express 'intent' in a multitude of ways within the context of a shared office space. Objects with intent, or animistic qualities, can evoke diverse reactions from human actors, depending on how they are designed. To investigate the effects of multiple human and non-human actors interacting with self-interest in mind, we deliberately designed each object with distinct needs and values that complement human behavior when placed in a shared office space. The resultant system of interactions involves cascading relations between object-object, human-object and object-human. Further, after our initial prototype, we discover prime areas in interaction design that warrant further exploration. Specifically, the implications of incorporating animism in object design, objects with needs and values independent of their users, and the implications of designing connected heterogeneous ecosystems (i.e. distinct but cooperative objects) vs. homogenous ecosystems (i.e. uniform and cooperative objects).
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