为孩子设计有形物品:一天实践工作坊

A. Antle, Jillian L. Warren, Brendan Matkin, Min Fan, Emily S. Cramer
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引用次数: 8

摘要

这个实践工作坊介绍了为儿童设计有形物品的基础。参与者使用iPad Osmo系统进行低保真设计挑战。我们专注于如何设计有形的儿童是独特的,从其他设计问题和过程。我们引导参与者通过一个结果驱动的设计过程,使用获奖的发展情境设计(DSD)卡片集——专注于不同年龄儿童的认知、情感、身体和社交技能。小组为同样的设计挑战创造解决方案,但侧重于特定年龄组的技能和能力。我们促进了他们的解决方案的比较和对比练习,以帮助综合复杂性,并展示技能,设计以儿童为中心的有形产品。虽然不是参与的必要条件,但我们鼓励拥有iPad的参与者携带iPad (v2或更高版本)或iPad mini。此外,我们亦鼓励参加者提前查阅渠务署第II张咭,网址为http://www.antle.iat.sfu.ca/DSD。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing Tangibles for Children: One Day Hands-on Workshop
This hands-on workshop introduces a foundation for designing tangibles for children. Participants engage in a low-fidelity design challenge using the iPad Osmo system. We focus on how designing tangibles for children is unique from other design problems and processes. We walk participants through an outcome driven design process using the award winning Developmentally Situated Design (DSD) card set -- focusing on cognitive, emotional, physical, and social skills specific to children at different ages. Small groups create solutions for the same design challenge, but focus on the skills and abilities of a specific age group. We facilitate a compare and contrast exercise of their solutions to help synthesize the complexities of, and showcase skills for, designing child-centric tangibles. While not necessary for participation, we encourage participants who have them to bring iPads (v2 or higher) or iPad minis. Participants are also encouraged to review the DSD II cards in advance, available at http://www.antle.iat.sfu.ca/DSD.
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