{"title":"PENGARUH PEMANFAATAN MEDIA PEMBELAJARAN DAN KEMAMPUAN BERPIKIR KREATIF TERHADAP HASIL BELAJAR PEMAHAMAN MEMBACA BAHASA INGGRIS","authors":"Sahara, Harun Sitompul, K. Panjaitan","doi":"10.24114/jtikp.v6i1.16940","DOIUrl":"https://doi.org/10.24114/jtikp.v6i1.16940","url":null,"abstract":"Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfaatan media pembelajaran berbasis komputer lebih tinggi dengan media berbasis audio visual, (2) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi lebih tinggi dengan berpikir kreatif rendah dan (3) interaksi antara media pembelajaran dengan kemampuan berpikir kreatif dalam mempengaruhi hasil belajar Pemahaman Membaca Bahasa Inggris siswa. Metode penelitian yang digunakan adalah quasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah analisis varians dua jalur (Two Way Anava 2 x 2) dengan taraf signifikansi a = 0,05 dengan menggunakan Uji-F, pengujian uji lanjut menggunakan uji Tuckey. Temuan penelitian menunjukkan: (1) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfataan media pembelajaran berbasis komputer dengan media berbasis audio visual, (2) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi dengan berpikir kreatif rendah, dan (3) tidak ada interaksi antara media pembelajaran dan kemampuan berpikir kreatif sehingga media pembelajaran dapat dimanfaatkan untuk siswa yang memiliki kemampuan berpikir kreatif tinggi maupun rendah dalam penguasaan materi pembelajaran sehingga hasil belajar Pemahaman Membaca Bahasa Inggris yang diperoleh siswa tinggi. Kata Kunci: media pembelajaran, kemampuan berpikir kreatif terhadap hasil belajar pemahaman membaca bahasa Inggris Abstract: This study aims to determine: (1) the results of studying reading Comprehension for students who are taught by media computer based learning is higher than audio visual media, (2) the results of learning Reading Comprehension for students who have the high creative thinking ability is higher than low ones and (3) interaction between learning media and creative thinking skills in influencing students’ learning outcomes of Reading Comprehension. The method used is a quasi-experimental design with 2 x 2 factorial. The analysis technique using the analysis of variance of two lanes (Two Way Anova 2 x 2) with significance level a = 0.05 using the Test-F, a further test testing use Tuckey test. The findings show: (1) there is a significant difference between the results of studying Reading Comprehension for the students who are taught by media computer based learing and audio visual media , (2) there is a significant difference between the results of studying Reading Comprehension for students who have the creative thinking ability higher than the low ones, and (3) there is no interaction between the learning media and creative thinking ability, then media computer based learning can be used for the students that have high creative thinking ability or the low ones to give the effect in","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129762608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGARUH MEDIA PEMBELAJARAN DAN KEMANDIRIAN TERHADAP HASIL BELAJAR PENDIDIKAN AGAMA ISLAM","authors":"Yasir Al Harisyah, Harun Sitompul, R. Mursid","doi":"10.24114/jtikp.v6i1.16944","DOIUrl":"https://doi.org/10.24114/jtikp.v6i1.16944","url":null,"abstract":"Abstrak: Penelitian ini bertujuan untuk, (1) Mengetahui perbedaan hasil belajar PAI antara siswa yang diajar menggunakan media pembelajaran PowerPoint dengan yang tidak menggunakan PowerPoint. (2) Mengetahui perbedaan hasil belajar PAI perbedaan antara siswa yang memiliki tingkat kemandirian belajar tinggi dengan kemandirian belajar rendah. (3) Mengetahui interaksi antara penggunaan media pembelajaran PowerPoint dan tingkat kemandirian belajar tinggi dan rendah terhadap hasil belajar PAI siswa. Penelitian ini dilakukan pada siswa di SMP Plus Swasta Darul Ilmi Murni terhadap hasil belajar PAI siswa. Teknik Cluster Random Sampling. Metode penelitian quasi eksperimen dengan faktorial 2 x 2. Teknik analisis varian dua jalur dengan taraf signifikansi α = 0,05 dengan Uji F, pengujian lanjut Uji Scheffe. Hasil penelitian menunjukkan (1) Hasil belajar PAI siswa yang diajar dengan media pembelajaran Power Point lebih tinggi dibandingkan dengan tidak menggunakan media pembelajaran power point (konvensional), pada taraf signifikansi α = 0,05 dengan Fh sebesar 6,49 dan Ftabel = 4,00, jadi Fhitung> Ftabel = 6,49 >4,00; (2) hasil perhitungan tentang perbedaan hasil belajar PAI antara kelompok siswa yang memiliki kemandirian belajar tinggi dan rendah pada taraf signifikansi α = 0,05 dengan Fh sebesar 28,15 dan Ftabel = 4,00 jadi Fhitung> Ftabel = 28,15 >4,00, (3) besarnya rata-rata hasil belajar PAI siswa untuk setiap kelompok pembelajaran A1B1 = 91,94 dan A1B2 = 78,59 sedangkan A2B1 = 83,06 dan A2B2 = 79,65. Hasil perhitungan Anava factorial 2x2 diperoleh hasil perhitungan Fh = 8,52 dan harga tabel Ft = 4,00 adalah Ft(0,05)(1,64) = 4,00, sehingga dapat dinyatakan Fh(8,52) > Ft(4,00).Kata Kunci: media pembelajaran power point, kemandirian, hasil belajar pendidikan agama islam Abstract: This study aims to, (1) Know the differences in PAI learning outcomes between students taught using PowerPoint learning media and those not using PowerPoint. (2) Knowing the differences in PAI learning outcomes the difference between students who have high levels of learning independence with low learning independence. (3) Knowing the interaction between the use of PowerPoint learning media and the high and low levels of learning independence of students' PAI learning outcomes. This research was conducted on students at Darul Ilmi Murni Private Plus Junior High School on PAI student learning outcomes. Random Sampling Cluster Technique. Quasi-experimental research method with factorial 2 x 2. Two-way variant analysis technique with a significance level α = 0.05 with the F test, further testing Scheffe Test. The results showed (1) The learning outcomes of PAI students taught by Power Point learning media were higher than those not using power point learning media (conventional), at a significance level α = 0.05 with Fh of 6.49 and Ftable = 4, 00, so Fcount> Ftable = 6.49> 4.00; (2) the results of calculations about differences in PAI learning outcomes between groups of students ","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-02-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121511105","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN AGAMA ISLAM SISWA SD","authors":"Fadhilatun Mahfudzah, K AbdulHamid, S. Tanjung","doi":"10.24114/jtikp.v5i2.12593","DOIUrl":"https://doi.org/10.24114/jtikp.v5i2.12593","url":null,"abstract":"Abstrak: Tujuan penelitian ini adalah: (1) menghasilkan media pembelajaran shalat fardu berbasis Macromedia, (2) mengetahui apakah penggunaan media pembelajaran shalat fardu berbasis pembelajaran interaktif dapat meningkatkan hasil belajar agama islam siswa. Penelitian pengembangan yang menggunakan model pengembangan Borg dan Gall yang dipadu dengan rancangan pembelajaran model Dick and Carey. Hasil penelitian menunjukkan (1) uji ahli materi mata pelajaran Agama Islam berada pada kualifikasi sangat baik (91,33 %), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (91,33% %), (3) uji ahli ahli media/desain grafis pembelajaran berada pada kualifikasi sangat baik (91,43 %), (4) uji coba perorangan berada pada kualifikasi sangat baik (94.82 %), uji coba kelompok berada pada kualifikasi sangat baik (89,88 %), uji coba lapangan berada pada kualifikasi sangat baik (89,68 %). Hasil uji efektifitas menunukkan bahwa data t hitung = 16,32 t tabel0,05 (2,49) = 1,67 maka t hitung (16,32) > t tabel (1,67 ) untuk taraf signifikansi (α=0,05) atau dengan kata lain Ha diterima dan Ho ditolak, efektifitas penggunaan media pembelajaran sebesar 85,00 %, tanpa media yaitu 75,90 %. Data ini membuktikan bahwa penggunaan media pembelajaran interaktif shalat fardhu lebih efektif dalam meningkatkan hasil belajar siswa dari pada tanpa menggunakan media pembelajaran interaktif. Kata Kunci: media pembelajaran interaktif, pelajaran agama islam, shalat fardu Abstract: The purpose of this study are: (1) to produce Macromedia based fardu prayer learning media, (2) to find out whether the use of fardu prayer learning media based on interactive learning can improve students' Islamic religious learning outcomes. Development research using the Borg and Gall development model combined with the Dick and Carey model learning design. The results showed (1) the material expert test of Islamic subjects was in very good qualification (91.33%), (2) the learning design expert test was in very good qualification (91.33%), (3) expert test learning media / graphic design experts are in very good qualifications (91.43%), (4) individual trials are in very good qualifications (94.82%), group trials are in very good qualifications (89.88%), test the field try is in very good qualification (89.68%). The effectiveness test results show that the data t count = 16.32 t table 0.05 (2.49) = 1.67 then t count (16.32)> t table (1.67) for the significance level (α = 0.05 ) or in other words Ha is accepted and Ho is rejected, the effectiveness of the use of learning media is 85.00%, without media that is 75.90%. This data proves that the use of interactive learning media fardhu prayer is more effective in improving student learning outcomes than without using interactive learning media. Keywords: interactive learning media, Islamic religious studies, fard prayer","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121880410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"KATA PENGANTAR TIK VOL 5 NO 2 DESEMBER 2018","authors":".. Admin","doi":"10.24114/jtikp.v5i2.12601","DOIUrl":"https://doi.org/10.24114/jtikp.v5i2.12601","url":null,"abstract":"<jats:p>.</jats:p>","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121033624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONTEXTUAL TEACHING AND LEARNING BIDANG STUDI PKn","authors":"Muhammad Akmal, R. Mursid, A. Munir","doi":"10.24114/JTIKP.V5I2.12600","DOIUrl":"https://doi.org/10.24114/JTIKP.V5I2.12600","url":null,"abstract":"Abstrak: Studi ini bertujuan untuk: (1) membantu siswa dalam belajar dengan menggunakan media pembelajaran interaktif berbasis CTL (2) mengetahui media pembelajaran interaktif berbasis CTL layak digunakan pada mata pelajaran PKn. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg dan Gall yang dipadu dengan model pengembangan pembelajaran Dick dan Carey. Model pengembangan produk pembelajaran ini merupakan model yang disusun secara terprogram dengan urutan yang sistematis dan memenuhi karakteristik siswa dalam belajar. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir.Subyek uji coba terdiri dari dua ahli materi mata pelajaran Pendidikan Kewarganegaraan, dua ahli desain pembelajaran, dua ahli rekayasa perangkat lunak dan desain grafis, tiga siswa untuk uji perorangan, sembilan siswa untuk uji kelompok kecil, dan tiga puluh empat siswa untuk uji lapangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis deskriptif kualitatif. Hasil pengembangan media interaktif menunjukan validasi ahli menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik” dan uji kelayakan menunujukkan bahwa keseluruhan rata-rata dikategorikan “Sangat Baik”. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif Macromedia Flash dengan hasil belajar siswa yang dibelajarkan dengan pembelajaran konvensional. Kata Kunci: Media Contextual Teaching and Learning, Hasil Belajar Abstract: This study aims to: (1) help students learn by using Interactive Learning Media Based CTL. (2) know that Interactive Learning Media Based CTL feasible to use on civics lesson. This type of research is the development of research that uses models Borg and Gall product development combined with learning development model of Dick and Carey. This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning. This model includes six stages, namely: literature studies, planning or design development, product development, validation expert, testing, revision, the final product. The subject of the trial consists of two subject matter experts Subjects Engineering Energy Conversion, two expert instructional design, two expert software engineering and graphic design, three students for the test individuals, nine students for small group test, and fifty-eight students for field testing. Data about the quality of the products of this development are collected by questionnaire. The data collected were analyzed using qualitative descriptive analysis techniques. The results of development of Interactive Learning Media by Experts’ validation indicate th","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125290685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN KIMIA SMK","authors":"Isma Harliana, K AbdulHamid, R. Mursid","doi":"10.24114/jtikp.v5i2.12596","DOIUrl":"https://doi.org/10.24114/jtikp.v5i2.12596","url":null,"abstract":"Abstrak: Penelitian ini bertujuan untuk: (1) Menghasilkan media pembelajaran interaktif yang layak digunakan, (2) Untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan. Jenis penelitian ini adalah penelitian pengembangan model Borg dan Gall dengan model rancangan pembelajaran Dick and Carey. Hasil penelitian menunjukkan; (1) uji ahli materi dalam kategori sangat layak (89,83%), (2) uji ahli desain pembelajaran kategori sangat layak (84,38%), (3) uji ahli rekayasa perangkat lunak kategori sangat layak (88,15%), (4) uji coba perorangan kualifikasi sangat layak (92,92%), uji coba kelompok kecil berada pada kualifikasi sangat layak (95,00%), uji coba lapangan kualifikasi sangat layak (95,46%).Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media interaktif dengan hasil belajar siswa yang dibelajarkan dengan dengan menggunakan media Presentasi. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh thitung sebesar 3,76 sedangkan ttabel = 1,98 pada α=0,05 dengan dk 70. Hasil perhitungan dimana thitung > ttabel, yaitu 3,76>1,98. Efektifitas penggunaan media interaktif dalam pembelajaran Kimia adalah sebesar 76,90% dan dikategorikan layak digunakan. Kata Kunci: media pembelajaran interaktif, mata pelajaran kimia Abstract: This study aims to: (1) Produce interactive learning media that are feasible to use, (2) To determine the effectiveness of interactive learning media developed. This type of research is the development of Borg and Gall models with Dick and Carey's learning design model. The results of the study show; (1) material expert test in very feasible category (89.83%), (2) learning design expert test in very feasible category (84.38%), (3) software engineering expert test in very feasible category (88.15% ), (4) a very feasible individual qualification trial (92.92%), a small group trial is in a very decent qualification (95.00%), the qualification field trial is very feasible (95.46%). prove that there is a significant difference between the learning outcomes of students who are taught by using interactive media with student learning outcomes learned by using Presentation media. This is indicated by the results of data processing which obtained tcount of 3.76 while ttable = 1.98 at α = 0.05 with dk 70. The calculation results where tcount> ttable, which is 3.76> 1.98. The effectiveness of the use of interactive media in Chemistry learning is 76.90% and is categorized as appropriate to use. Keywords: interactive learning media, chemistry subjects","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123527614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN MESIN KONVERSI ENERGI TEKNIK OTOMOTIF","authors":"M. Arifin, K. AbdulHamid, R. Mursid","doi":"10.24114/jtikp.v5i2.12597","DOIUrl":"https://doi.org/10.24114/jtikp.v5i2.12597","url":null,"abstract":"Abstrak: Tujuan penelitian ini untuk: (1) menghasilkan media pembelajaran interaktif layak digunakan, mudah dipelajari siswa dan dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif pada mata pelajaran mesin konversi energi. Jenis penelitian pengembangan model Borg and Gall dan model desain pembelajaran Dick dan Carey. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran power point. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 3,328 pada taraf signifikansi α = 0.05 dengan dk 56 diperoleh ttabel = 1.67, sehingga thitung> ttabel, efektifitas penggunaan media pembelajaran interaktif = 80.46%. Hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif sebesar 80,46% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran power point sebesar 71.72%. kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran power point sebesar 71.84%. Kata Kunci: media pembelajaran interaktif, mesin konversi energi, teknik otomotif Abstract: The purpose of this study is to: (1) produce interactive learning media worthy of use, easy to learn for students and used for individual learning, (2) to determine the effectiveness of interactive learning media on energy conversion engine subjects. The type of research is the development of the Borg and Gall models and the learning design models of Dick and Carey. This model includes six stages, namely: literature study, planning or design development, product development, expert validation, trial, revision, final product. The results of hypothesis testing prove that there is a significant difference between the learning outcomes of students who are taught using interactive learning media and student learning outcomes learned by using power point learning media. This is indicated by the results of data processing obtained thitung = 3.328 at the significance level α = 0.05 with dk 56 obtained t table = 1.67, so that tcount> t table, the effectiveness of using interactive learning media = 80.46%. The group learning outcomes of students who were taught using interactive learning media amounted to 80.46% higher than the group of students who were taught using power point learning media at 71.72%. the group of students studied using power point learning media at 71.84%. Keywords: interactive learning media, energy conversion machines, automotive techniques","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115459444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ECONOMIC LITERACY UNTUK MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN EKONOMI SMP","authors":"Handriani Milladya Ginting, R. Mursid, S. Tanjung","doi":"10.24114/JTIKP.V5I2.12594","DOIUrl":"https://doi.org/10.24114/JTIKP.V5I2.12594","url":null,"abstract":"Abstrak: Penelitian ini bertujuank: (1) menghasilkan media pembelajaran interaktif yang layak digunakan untuk pembelajaran, (2) mengetahui keefektifan media pembelajaran interaktif yang dikembangkan pada pembelajaran ekonomi. Jenis penelitian ini adalah penelitian pengembangan menggunakan model Borg dan Gall dengan rancangan pembelajaran model Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli pada kualifikasi sangat layak (95,33%) (2) uji ahli desain pembelajaran kualifikasi sangat layak (91,25%) (3) uji ahli rekayasa perangkat lunak dan desain grafis pada kualifikasi sangat layak (92,68%), uji coba perorangan pada kualifikasi sangat layak (91,25%) uji coba kelompok kecil pada kualifikasi sangat layak (93,59%) uji coba lapangan pada kualifikasi sangat layak (93,33%). Hasil hipotesis membuktikan bahwa terdapat perbedaan yang sangat signifikan antara hasil belajar siswa yang dibelajarkan dengan media pembelajaran interaktif berbasis economic literacy dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh t hitung> t tabel atau 5,785 > 1,667 atau terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dan menggunakan media pembelajaran buku teks. Kata Kunci: media pembelajaran interaktif, buku teks, economic literacy, pelajaran ekonomi Abstract: This study aims to: (1) produce interactive learning media that are feasible to use for learning, (2) find out the effectiveness of interactive learning media developed in economic learning. The type of this research is development research using the Borg and Gall model with the learning design model Dick and Carey. The results of the study showed: (1) expert testing in very feasible qualifications (95.33%) (2) expert design tests of very feasible qualification learning (91.25%) (3) software engineering and graphic design tests in very decent qualifications (92.68%), individual trials in very decent qualifications (91.25%) small group trials in very decent qualifications (93.59%) field trials in qualifications are very feasible (93.33%). The hypothesis results prove that there is a very significant difference between student learning outcomes learned by interactive learning media based on economic literacy and student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained t count> t table or 5.785> 1.667 or there are significant differences between the learning outcomes of students who are taught using interactive learning media and using learning media textbooks. Keywords: interactive learning media, textbooks, economic literacy, economic lessons","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127033702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN E-MODUL PEMBELAJARAN EKONOMI SMA","authors":"A. Dewi, Harun Sitompul, Efendi Napitupulu","doi":"10.24114/JTIKP.V5I2.12592","DOIUrl":"https://doi.org/10.24114/JTIKP.V5I2.12592","url":null,"abstract":"Abstrak: Penelitian ini bertujuan untuk: (1) menghasilkan e-modul pembelajaran yang layak digunakan dalam pembelajaran dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan e-modul pembelajaran yang dikembangkan pada pembelajaran Ekonomi. Jenis penelitian pengembangan menggunakan model Borg dan Gall dengan model pengembangan pembelajaran Dick dan Carey. Hasil penelitian menunjukkan; (1) uji ahli materi pelajaran Ekonomi berada pada kualifikasi sangat baik (88,12%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (83,5%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (86,07%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,57%), uji coba kelompok kecil berada pada kualifikasi sangat baik (96,27%), uji coba lapangan berada pada kualifikasi sangat baik (98,46%). Produk akhir dari pengembangan e-modul pembelajaran ini dilanjutkan dengan uji keefektifan produk. Hasil pengujian hipotesis diperoleh t hitung = 4,25 pada taraf signifikansi α = 0,05 dengan dk 96 diperoleh t tabel = 1,67 sehingga t hitung > t tabel. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan e-modul pembelajaran sebesar 84,83% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks ekonomi sebesar 75,2%. Kata Kunci: e-modul pembelajaran, pembelajaran ekonomi Abstract: This study aims to: (1) produce learning e-modules that are suitable for use in learning and can be used for individual learning, (2) to determine the effectiveness of e-learning modules developed in economic learning. This type of development research uses the Borg and Gall models with the learning development model of Dick and Carey. The results of the study show; (1) Economic subject matter expert test is in very good qualification (88.12%), (2) learning design expert test is in very good qualification (83.5%), (3) test of software engineering expert is in qualification very good (86.07%), (4) individual trials were in very good qualifications (88.57%), small group trials were very good qualifications (96.27%), field trials were very qualified good (98.46%). The final product of the development of this learning e-module is continued by testing the effectiveness of the product. The results of hypothesis testing obtained t count = 4.25 at the significance level α = 0.05 with dk 96 obtained t table = 1.67 so that t count> t table. It was concluded that the group learning outcomes of students who were taught using the e-learning module were 84.83% higher than the group of students who were taught using economic textbooks of 75.2%. Keywords: e-module learning, economic learning","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133063070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN DENGAN APLIKASI MACROMEDIA FLASH PADA MATA PELAJARAN MATEMATIKA","authors":"T. Wulandari, Sahat Siagian, Abdul Muin Sibuea","doi":"10.24114/JTIKP.V5I2.12598","DOIUrl":"https://doi.org/10.24114/JTIKP.V5I2.12598","url":null,"abstract":"Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics","PeriodicalId":419775,"journal":{"name":"JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130979235","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}