用宏媒体FLASH应用在数学课上的学习媒体发展

T. Wulandari, Sahat Siagian, Abdul Muin Sibuea
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引用次数: 6

摘要

摘要:本研究的目的是:生产一种可行的互动多媒体学习产品,易于学习,可以用于个人学习。博格产品开发开发开发研究类型,以及迪克和凯里学习设计模型。试验研究结果表明:(1)材料专家很好(88,88%资格),(2)测试设计专家学习很好(87,77%资格),(3)测试专家媒体学习很好(84,44%资格),(4)个人资历很好(84,12%试验),(5)试验小组合作很好(89,97%资格),(6)有限的实地测试很好(92,02%资格),适合在学习过程中使用数学。假设测试结果证明,使用教材的学生学习成绩与使用课本的学生学习成绩有显著差异。这与数据处理结果显示thitung = 6.557 > ttabel = 2,024, dk = (n1 + n2-2)的重要性程度α= 0。05。结论是,用教材进行教学的学生小组学习的结果比用课本进行教学的学生组高78.38%,达到65.71%。关键词:学习媒体,宏爆闪电,数学抽象:这个研究:生产一种基于学习的多媒体互动生产,可以用学生容易学习,可以用来个人学习。这一研究类型正在开发迪克和凯里的学习设计模型。results》研究:(1)《圣经拿给专家测试是非常好的qualification(88 . 88%),(2)学习设计专家测试是非常好的条件(87。77%),(3)《媒体学习专家测试条件是非常好的个人qualification 84(44%),(4)试验是很好(84 . 12%),(5)小集团很好条件的试验97%(89)和(6)陆军试验是limited to很好条件(92 02%),与is suitable for用在学习数学的过程。假设的结果表明,学生学习通过使用课本来学习,学生学习通过使用课本来学习,学生之间有很大的不同。这是indicated by the results of数据加工获得由tcount = 6.557 > t桌= 2.024里,用dk = (n1 + n2-2) at the遗迹”级α= 0。05。结果是,学习小组用textbooks教的学生超过78.38%。学习媒介,闪光宏,数学
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA PEMBELAJARAN DENGAN APLIKASI MACROMEDIA FLASH PADA MATA PELAJARAN MATEMATIKA
Abstrak: Penelitian ini bertujuan untuk: menghasilkan produk media pembelajaran berbasis multimedia interaktif yang layak digunakan, mudah dipelajari pebelajar dan dapat dipakai untuk pembelajaran individual. Jenis penelitian pengembangan model pengembangan produk Borg dan Gall model desain pembelajaran Dick dan Carey. Hasil penelitian menunjukkan: (1) uji ahli materi kualifikasi sangat baik (88,88%), (2) uji ahli desain pembelajaran kualifikasi sangat baik (87,77%), (3) uji ahli media pembelajaran kualifikasi sangat baik (84,44%), (4) uji coba perorangan kualifikasi sangat baik (84,12%), (5) uji coba kelompok kecil kualifikasi sangat baik (89,97%), dan (6) uji coba lapangan terbatas kualifikasi sangat baik (92,02%), dan layak untuk digunakan dalam proses pembelajaran Matematika. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan buku ajar dengan hasil belajar siswa yang dibelajarkan dengan menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 6,557 > ttabel= 2,024, dengan dk = (n1+n2-2) pada taraf signifikansi α =0,05. Disimpulkan bahwa hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan buku ajar sebesar 78,38% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan buku teks sebesar 65,71%. Kata Kunci: media pembelajaran, macromedia flash, matematika Abstract: This study aims to: produce interactive multimedia-based learning media products that are feasible to use, easily learned by students and can be used for individual learning. This type of research is developing the Borg and Gall product development model of Dick and Carey's learning design model. The results of the study showed: (1) the expert test was very good qualification (88.88%), (2) the learning design expert test was very good qualifications (87.77%), (3) the test media learning expert qualifications were very good (84 44%), (4) individual qualification trials are very good (84.12%), (5) small group trials of very good qualifications (89.97%), and (6) field trials are limited to very good qualifications (92 , 02%), and is suitable for use in the process of learning Mathematics. The results of hypothesis testing prove that there are significant differences between student learning outcomes learned by using textbooks with student learning outcomes learned by using textbooks. This is indicated by the results of data processing obtained by tcount = 6.557> t table = 2.024, with dk = (n1 + n2-2) at the significance level α = 0.05. It was concluded that the group learning outcomes of students who were taught using textbooks were 78.38% higher than the group of students who were taught using textbooks of 65.71%. Keywords: learning media, flash macromedia, mathematics
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