Electronic Workshops in Computing最新文献

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Digi-Mapping: Creative Placemaking with Psychogeography 数字地图:利用心理地理学创造地点
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/hci2022.44
T. Grandison, Tom Flint, Kirstie Jamieson
{"title":"Digi-Mapping: Creative Placemaking with Psychogeography","authors":"T. Grandison, Tom Flint, Kirstie Jamieson","doi":"10.14236/ewic/hci2022.44","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.44","url":null,"abstract":"These Digi-Maps represent different areas of Wester Hailes. They demonstrate meanings shared by participants combined with their visual representations of their local area. The maps have been made interactive using Bare Conductive TouchBoards. When pictures drawn by participants are pressed, they trigger recordings of memories, sounds and feelings shared and constructed by the young participants. The area of Wester Hailes lies approximately 5 miles West of Edinburgh city centre. Built in the 1960’s this brutalist housing scheme has consistently suffered from high unemployment and crime. According to the Scottish Index of Multiple Deprivation (2020) Wester Hailes is classed as one of the most deprived areas of Scotland.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"437 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116014561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bring Something to the Potluck: A System for Inclusive and Reciprocal Online Discussion 带点东西到家常便饭:一个包容和互惠的在线讨论系统
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/hci2022.4
Emma Lieu, J. Cole, Chris Watkins
{"title":"Bring Something to the Potluck: A System for Inclusive and Reciprocal Online Discussion","authors":"Emma Lieu, J. Cole, Chris Watkins","doi":"10.14236/ewic/hci2022.4","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.4","url":null,"abstract":"We present Potluck, a structured online commenting system that aims to promote the inclusion and reflection of differing views. It features a discussion flow that (1) elicits independent viewpoints through shielded discussion (2) collates and displays divergent viewpoints using automatic summarisation-aggregation and (3) encourages reflection through recursive question-and-answer. This paper describes work in progress, outlining the design motivations, features and user flow of a working prototype. A preliminary user study has shown encouraging results on the usability of the proposed system.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127553842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
APPLYING COGNITIVE COMPUTING TO LEGAL SERVICES 将认知计算应用于法律服务
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/hci2022.35
Deborah Whittle, L. Hall
{"title":"APPLYING COGNITIVE COMPUTING TO LEGAL SERVICES","authors":"Deborah Whittle, L. Hall","doi":"10.14236/ewic/hci2022.35","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.35","url":null,"abstract":"With the development of Artificial Intelligence (AI) and the growing demand for chatbots that connect to other networks, the popularity of Cognitive Computing (CC) is growing. This paper looks at the development of a cognitive AI chatbot for legal services and explains the requirements and tasks involved in setting up a cognitive AI chatbot. It looks at current legal chatbots and their uses in legal services, considering how cognitive bots can be used to make appointments and handle frequently asked questions. How cognitive bots can be linked to a corpus of information and Application Programming Interfaces is outlined.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132401676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Through the Looking Glass to a Post-pandemic World, With New Media Artists as Our Guide 以新媒体艺术家为指南,透过镜子看流行病后的世界
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/eva2022.40
T. Trickett
{"title":"Through the Looking Glass to a Post-pandemic World, With New Media Artists as Our Guide","authors":"T. Trickett","doi":"10.14236/ewic/eva2022.40","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.40","url":null,"abstract":"This paper addresses the question: In a post-pandemic world, what happens to culture: will our cultural institutions seize new opportunities for advancement or suffer decline? New forms of digital aesthetics, which simulate works of art and cultural artefacts in their original settings, can now provide an immersive, interactive, computer-generated, experience of reality – an experience that not only matches people’s growing expectations but, also, keeps abreast of the way proactive art galleries and museums are seeking to engage with the public. Art and technology offer a way forward as long as both elements are woven seamlessly together. In tackling this task, we can anticipate that new media artists will act as our guide in leading the way through the Looking Glass from reality to virtuality – a feat of artistic creativity that will enable our cultural institutions to emerge from near catastrophe to face the rigours of a new age. The City of London provides a test case of post-pandemic planning with culture joining commerce in a spirit of partnership and sociability. Enter digital artists, designers and museum curators – those who know how to use digital to make art and engage audiences, to tell stories and be contemporary and relevant. Digital artists, whose presence in museums seems sorely lacking must assume a more central role in digital integration and visualisation of human dignity and identity. Curators ……recognise the need to collaborate with artists as new narratives, which in turn open up museums to reimagine collections in ways that encourage them to engage with more diverse communities, artists and audiences.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130315339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Storytelling and VR: Inducing emotions through AI characters 讲故事和VR:通过AI角色诱导情感
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/eva2022.37
Gabriela Maria Pyjas, Jonathan Weinel, Martyn Broadhead
{"title":"Storytelling and VR: Inducing emotions through AI characters","authors":"Gabriela Maria Pyjas, Jonathan Weinel, Martyn Broadhead","doi":"10.14236/ewic/eva2022.37","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.37","url":null,"abstract":"Recent forms of virtual reality (VR) have changed the way people interact with moving images in the entertainment and the games industry, as well as the way the content is created. Technological advances in VR have given an opportunity to create simulated environments that users can immerse themselves in, and sense almost as a real experience by combining film techniques and interactive media approaches. Storytelling in VR presents various challenges due to the spatial properties of the medium. Research suggests that engaging Non-Player Characters (NPCs) enhance storytelling and can do so by communicating emotions. Most VR war experiences use the concept of morale and emotions applied to a group of soldiers or individual characters. To address the need for more believable AI characters in VR, this project will investigate how emotions can be communicated more effectively in a VR war application. VR companies are increasingly using Artificial Intelligence (AI) and cloud technologies to develop a stronger ecosystem for NPCs. However, there are still significant number of limitations in terms of technology and immersive storytelling for VR with characters and props paying significant role for creating convincing VR experiences. This project will therefore aim to enhance storytelling in VR by inducing emotions through AI characters in a war environment inspired by realistic events from WWII.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134271907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Cyberdelics: Context Engineering Psychedelics to Develop Altered Traits 赛博致幻剂:环境工程致幻剂发展改变的特征
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/eva2022.48
C. Smith, Melissa Warner
{"title":"Cyberdelics: Context Engineering Psychedelics to Develop Altered Traits","authors":"C. Smith, Melissa Warner","doi":"10.14236/ewic/eva2022.48","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.48","url":null,"abstract":"‘Cyberdelics’ and ‘Cyberdelic Psychotherapy’ have the potential to offer greater precision in modulating and entraining therapeutic psychedelic experiences. Both Psychedelics and Cyberdelics have the potential to immerse users in enriched sensory landscapes; both have been studied as mediums of transformative experience and both have been used as aids to help recovery from mental illness. Psychedelic-assisted therapy (PAT) is a promising and unique therapeutic modality with a focus on disrupting entrenched ways of thinking, feeling and perceiving. Both Psychedelics and Cyberdelics do not guarantee positive change, they are experiential medicines and technologies that may provide a ‘window of plasticity’ that can be utilised within a therapeutic process, towards wellbeing and personal growth. To frame and catalyse both spheres, Context engineering (CE) involves the deliberate re-structuring of experience to enhance and expand perception and cognition. CE gives us new abilities and control over our senses providing us with a new type of self and societal exploration. CE considers the broad spectrum of what augmentation can do but also highlights the dangers of focusing solely on the medicine or the technology. Our hypothesis is that the use of context-engineered virtual and augmented environments can assist in stabilising the insights precipitated through the psychedelic-assisted therapy process. We propose a variety of game mechanics or mechanisms by which cyberdelics may help modulate or optimise psychedelic-assisted therapy, supported by context engineering, positive psychology, mindfulness, transformative experience design, and the gamification of wellbeing. If utilised wisely, cyberdelics may provide an enhanced learning environment for the development of set, setting and skills to support psychedelic-assisted","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134543544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Eva Quantica VR Eva Quantica VR
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/eva2022.38
M. Álvarez
{"title":"Eva Quantica VR","authors":"M. Álvarez","doi":"10.14236/ewic/eva2022.38","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.38","url":null,"abstract":"","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133951411","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Electronic Visualisation and the Arts, EVA 2022, London, UK, July 4-8, 2022 电子视觉与艺术,EVA 2022,伦敦,英国,2022年7月4-8日
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/eva2022.0
Jonathan P. Bowen, Jonathan Weinel, Ann Borda, G. Diprose
{"title":"Electronic Visualisation and the Arts, EVA 2022, London, UK, July 4-8, 2022","authors":"Jonathan P. Bowen, Jonathan Weinel, Ann Borda, G. Diprose","doi":"10.14236/ewic/eva2022.0","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.0","url":null,"abstract":"","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127699139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Digital Art, Interactive Animation and Creative Expression in the Computer Science Curriculum 计算机科学课程中的数字艺术、互动动画和创造性表达
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/hci2022.49
Sandra I. Woolley, Seb Heron, Joash Abejide, Matthew Chau
{"title":"Digital Art, Interactive Animation and Creative Expression in the Computer Science Curriculum","authors":"Sandra I. Woolley, Seb Heron, Joash Abejide, Matthew Chau","doi":"10.14236/ewic/hci2022.49","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.49","url":null,"abstract":"","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129358309","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring AI in Healthcare: How the Acceleration of Data Processing can Impact Life Saving Diagnoses 探索医疗保健中的人工智能:数据处理的加速如何影响挽救生命的诊断
Electronic Workshops in Computing Pub Date : 2022-07-01 DOI: 10.14236/ewic/odak22.2
Jacob Janes, A. Bansal, Tyler Baron
{"title":"Exploring AI in Healthcare: How the Acceleration of Data Processing can Impact Life Saving Diagnoses","authors":"Jacob Janes, A. Bansal, Tyler Baron","doi":"10.14236/ewic/odak22.2","DOIUrl":"https://doi.org/10.14236/ewic/odak22.2","url":null,"abstract":"","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128615060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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