Storytelling and VR: Inducing emotions through AI characters

Gabriela Maria Pyjas, Jonathan Weinel, Martyn Broadhead
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引用次数: 1

Abstract

Recent forms of virtual reality (VR) have changed the way people interact with moving images in the entertainment and the games industry, as well as the way the content is created. Technological advances in VR have given an opportunity to create simulated environments that users can immerse themselves in, and sense almost as a real experience by combining film techniques and interactive media approaches. Storytelling in VR presents various challenges due to the spatial properties of the medium. Research suggests that engaging Non-Player Characters (NPCs) enhance storytelling and can do so by communicating emotions. Most VR war experiences use the concept of morale and emotions applied to a group of soldiers or individual characters. To address the need for more believable AI characters in VR, this project will investigate how emotions can be communicated more effectively in a VR war application. VR companies are increasingly using Artificial Intelligence (AI) and cloud technologies to develop a stronger ecosystem for NPCs. However, there are still significant number of limitations in terms of technology and immersive storytelling for VR with characters and props paying significant role for creating convincing VR experiences. This project will therefore aim to enhance storytelling in VR by inducing emotions through AI characters in a war environment inspired by realistic events from WWII.
讲故事和VR:通过AI角色诱导情感
最近形式的虚拟现实(VR)已经改变了人们在娱乐和游戏行业中与动态图像互动的方式,以及内容的创建方式。VR技术的进步为用户创造了一个可以沉浸其中的模拟环境,并通过结合电影技术和互动媒体方法来感受近乎真实的体验。由于媒介的空间属性,VR中的故事呈现出各种挑战。研究表明,吸引非玩家角色(npc)可以通过交流情感来增强故事情节。大多数VR战争体验都将士气和情感的概念应用于一群士兵或单个角色。为了满足VR中对更可信的AI角色的需求,该项目将研究如何在VR战争应用中更有效地传达情感。VR公司越来越多地使用人工智能(AI)和云技术来开发更强大的npc生态系统。然而,VR在技术和沉浸式叙事方面仍然存在大量限制,角色和道具在创造令人信服的VR体验方面发挥着重要作用。因此,该项目旨在通过AI角色在受二战现实事件启发的战争环境中引发情感,从而增强VR的叙事效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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