{"title":"Exploring Influences of Design and Environmental Factors on Recognizing Teacher's Facial Expressions in Educational VR","authors":"Yu Han, Jie Hao, Yu Miao, Yue Liu","doi":"10.1109/VRW58643.2023.00146","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00146","url":null,"abstract":"Teachers' facial expressions significantly influence students' willingness to learn. However, insufficient resolution of current consumer head-mounted displays leads to difficulties in capturing nuances of virtual teachers in VR, which may be solved by scaling up the heads of virtual teachers. In this paper, we explore the effects of design and environmental factors on the ideal head scales for recognizing the virtual teacher's facial expressions. Our results show that the facial visualization style and the distance from the user to the virtual teacher are important factors affecting facial expression recognition, which could contribute to the design and optimization of educational VR.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128506089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Asmus Andresen, Jonas Valvik, Mikkel Rosholm, Theo Khumsan, N. C. Nilsson, Ali Adjorlu
{"title":"ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation","authors":"Asmus Andresen, Jonas Valvik, Mikkel Rosholm, Theo Khumsan, N. C. Nilsson, Ali Adjorlu","doi":"10.1109/VRW58643.2023.00035","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00035","url":null,"abstract":"Virtual Reality (VR) may help motivate at-home patients to perform the repetitive exercises necessary to regain mobility after orthopedic elbow surgery. This paper details the first three iterations in the development of ElboVR-a VR application developed together with therapists that allow patients to perform elbow exercises and provide physiotherapists with a new way of monitoring patients' Range of Motion (ROM).","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127126917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Marlene Huber, Simon Kloiber, H. Kaufmann, Katharina Krösl
{"title":"Exploring Locomotion Techniques for Seated Virtual Reality","authors":"Marlene Huber, Simon Kloiber, H. Kaufmann, Katharina Krösl","doi":"10.1109/VRW58643.2023.00305","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00305","url":null,"abstract":"Virtual reality often only uses locomotion techniques that require users to stand or walk around in physical spaces. We explore the feasibility of selected promising locomotion techniques for a seated stationary VR setting, as it might better support lengthy sessions and small physical spaces, and has the potential to include people with limited mobility. Therefore, we present our evaluation approach and preliminary user study to evaluate these factors. Our results suggest that it is feasible to adapt common locomotion techniques, like teleportation, for this purpose, while more physically demanding techniques may exhibit problems, including motion sickness and usability issues.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130105739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tomato Presence: Virtual Hand Ownership with a Disappearing Hand","authors":"A. Steed, Vit Drga","doi":"10.1109/vrw58643.2023.00167","DOIUrl":"https://doi.org/10.1109/vrw58643.2023.00167","url":null,"abstract":"Tomato presence is a term coined by Owlchemy Labs to refer to the observation that players of their game Job Simulator can experience ‘hand presence’ over an object that is not their hand. When playing the game, if a player grabs an object, their virtual hand disappears leaving the grabbed object. While players still observe a direct proprioceptive match between their hand movements and the object being manipulated, it seems that there should be a conflict with current theories of how users might react to visual/proprioceptive mismatch of their embodiment. We run a hand ownership experiment where we implement standard object grasp and the disappearing hand grasp. We show that on a body-ownership questionnaire there is evidence to support the notion that users still feel ownership over a virtual hand even though it is periodically disappearing. We also confirm that most users do not report that their hand disappeared.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130206857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Haiyan Jiang, Dongdong Weng, Xiaonuo Dongye, Nan Zhang, Luo Le
{"title":"A Commonsense Knowledge-based Object Retrieval Approach for Virtual Reality","authors":"Haiyan Jiang, Dongdong Weng, Xiaonuo Dongye, Nan Zhang, Luo Le","doi":"10.1109/VRW58643.2023.00240","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00240","url":null,"abstract":"Out-of-reach object retrieval is an important task in many applications in virtual reality. Hand gestures have been widely studied for object retrieval. However, the one-to-one mapping metaphor of the gesture would cause ambiguity problems and memory burdens for the retrieval of plenty of objects. Therefore, we proposed a grasping gesture-based object retrieval approach for out-of-reach objects based on a graphical model called And-Or graphs (AOG), leveraging the scene-object occurrence, object co-occurrence, and human grasp commonsense knowledge. This approach enables users to acquire objects by using natural grasping gestures according to their experience of grasping physical objects. Importantly, users could perform the same grasping gesture for different virtual objects and perform different grasping gestures for one virtual object in the virtual environment.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"2007 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130588456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Techniques for Immersive Data Storytelling","authors":"Radhika Pankaj Jain","doi":"10.1109/VRW58643.2023.00331","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00331","url":null,"abstract":"Developments in immersive technologies has led to the emergence of immersive analytics. Immersive analytics takes data visualisation beyond the traditional 2D displays. At the same time, data storytelling has become a prevalent method for communicating data. Combining both data storytelling and immersive analytics gives rise to “immersive data storytelling”. Immersive data storytelling refers to telling visually compelling data stories in an immersive environment such as as virtual reality, augmented reality, mixed reality and 360 videos. Currently, immersive data storytelling is under-explored from an academic stand point. The research presented here aims to develop techniques and guidelines for effective data storytelling in various immersive environments.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130879742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yalda Ghasemi, Allison Bayro, Justin MacDonald, Hee-Ran Jeong, Joel Reynolds, C. Nam
{"title":"Enhancing Culinary Training with Spatial Augmented Reality: A User Study Comparing sAR Kitchen and Video Tutorials","authors":"Yalda Ghasemi, Allison Bayro, Justin MacDonald, Hee-Ran Jeong, Joel Reynolds, C. Nam","doi":"10.1109/VRW58643.2023.00085","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00085","url":null,"abstract":"This paper presents sAR Kitchen, a cooking assistant that aims to enhance culinary training through the use of spatial augmented reality (sAR). We conducted a user study with twenty-two participants to investigate the effects of instructions given by our proposed sAR system and a monitor display with video tutorials in a playdough-making task representing the cooking task. Our study measured participants' perceived workload, usability, and performance regarding task completion time, product quality, and cooking station messiness. The results showed that sAR significantly decreased the perceived workload and increased the system's usability compared to traditional video-based tutorials. Additionally, our open-ended questions revealed that participants found the sAR instructions more engaging and interactive. Overall, this study demonstrates the potential of sAR to provide more user-friendly learning methods in culinary training.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130475514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ahmad Albawaneh, Venkata Agnihothram, Jiang Wu, Goutam Singla, Hyungil Kim
{"title":"Augmented Reality for Warehouse: Aid System for Foreign Workers","authors":"Ahmad Albawaneh, Venkata Agnihothram, Jiang Wu, Goutam Singla, Hyungil Kim","doi":"10.1109/VRW58643.2023.00093","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00093","url":null,"abstract":"Order picking in inventory warehouses is one of the challenging tasks, especially for foreign workers due to language barriers found in current order picking instructions. To address this challenge, we took the user-centered design approach and developed an augmented reality (AR) aid system using a head-worn display (HWD). Unlike most AR warehouse aid systems that present icons or texts on fixed locations of the displays, we directly overlaid visual symbols atop the real-world to better guide foreign workers' tasks. Our pilot user study demonstrated the potential of the proposed system in improving user performance, perceived safety, and usability as compared to one of the current practices for order picking, verbal instructions. This work highlights the importance of the user-centered design of AR solutions that bridge the gap between end-users and available technologies in warehouses. The proposed AR job aid system could be developed further to support more complex warehouse tasks.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127864215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alberto Cannavò, B. Kapralos, S. Seinfeld, F. G. Pratticò, Congyi Zhang
{"title":"IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023)","authors":"Alberto Cannavò, B. Kapralos, S. Seinfeld, F. G. Pratticò, Congyi Zhang","doi":"10.1109/VRW58643.2023.00024","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00024","url":null,"abstract":"Today, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming fundamental across a wide variety of application domains. All these technologies fall under the Extended Reality (XR) spectrum. Areas in which XR technologies and, in particular, immersive experiences have been successfully introduced are expanding daily, from traditional areas, such as entertainment and video game production, to novel scenarios, such as industry, healthcare, smart cities, and autonomous vehicles, to mention a few. The spread of XR and VR is also driven by technological advancements that are making new ways of operating within virtual experiences easier, and sometimes even possible. In particular, the availability of new hardware and software tools make the use of “3D reconstructions”, “digital twins” and “simulations” commonplace in many XR and VR applications. For example, the possibility to leverage networks with higher bandwidth than never before and lower latency makes it possible to transmit the amount of data needed for massive, real-time digital twins, whereas high-performance hardware enables the reconstruction of high-fidelity digital objects and environments, while lowering the time needed for high-demanding simulations. The aim of the 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS) workshop is to bring together researchers, practitioners, educators, and students to share ideas and promote further work in this growing area of 3D reconstruction, digital twinning, and simulation in VR and related technologies.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131712068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bernardo Marques, Andreia Santos, Nuno Cid Martins, S. Silva, Paulo Dias, B. Santos
{"title":"Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations","authors":"Bernardo Marques, Andreia Santos, Nuno Cid Martins, S. Silva, Paulo Dias, B. Santos","doi":"10.1109/VRW58643.2023.00137","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00137","url":null,"abstract":"Remote collaboration using Mixed Reality (MR) enable off-site experts to assist on-site collaborators needing guidance. Different types of visualizations have been proposed for sharing situated information, e.g., embedded, non-embedded, others. However, the effectiveness of these visualizations have not been compared. This work describes a user study with 16 participants, aimed at comparing two conditions: C1 - Embedded and C2 - Non-Embedded annotations during a real-life scenario of remote maintenance. Two distinct devices were used: Hand-Held Device (HHD) and a Head-Mounted Display (HMD). This last using Embedded annotations was considered the better alternative, while HHD using Non-Embedded annotations were rated lower from all conditions analyzed.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123332458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}