Exploring Locomotion Techniques for Seated Virtual Reality

Marlene Huber, Simon Kloiber, H. Kaufmann, Katharina Krösl
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引用次数: 1

Abstract

Virtual reality often only uses locomotion techniques that require users to stand or walk around in physical spaces. We explore the feasibility of selected promising locomotion techniques for a seated stationary VR setting, as it might better support lengthy sessions and small physical spaces, and has the potential to include people with limited mobility. Therefore, we present our evaluation approach and preliminary user study to evaluate these factors. Our results suggest that it is feasible to adapt common locomotion techniques, like teleportation, for this purpose, while more physically demanding techniques may exhibit problems, including motion sickness and usability issues.
探索坐姿虚拟现实的运动技术
虚拟现实通常只使用需要用户在物理空间中站立或走动的运动技术。我们探索了一些有前途的运动技术在坐式静止VR环境中的可行性,因为它可能更好地支持长时间的会议和小的物理空间,并且有可能包括行动不便的人。因此,我们提出了我们的评估方法和初步的用户研究来评估这些因素。我们的研究结果表明,为了达到这个目的,采用常见的运动技术是可行的,比如瞬间移动,而对身体要求更高的技术可能会出现问题,包括晕动病和可用性问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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