{"title":"Spatial Considerations: Hybridizing Production Modes for an Immersive Adaptation of Shakespeare's The Merchant of Venice","authors":"Hannes Rall, Emma Harper","doi":"10.1109/vrw58643.2023.00010","DOIUrl":"https://doi.org/10.1109/vrw58643.2023.00010","url":null,"abstract":"This paper discusses the creation of an immersive adaptation of Shakespeare's The Merchant of Venice. We present the approach to narrative, character, and visual style taken during the development of a fulldome film that allows viewers to experience Venice through the eyes of the Jewish character Shylock, and the technical considerations required to facilitate these approaches. Fulldome film refers to a dome-based video projection technique in which audiences are collectively placed within an immersive audial and visual environment, creating a sense of environmental immersion reminiscent of real-world sensory encounters. It is argued that the specific qualities of the source play-including the visually rich nature of Renaissance Venice, and the thematic centrality of issues relating to empathy and alienation- make it particularly appropriate for reinterpretation in a contemporary context through the use of immersive media forms. We posit that while immersive media in a broad sense offers the opportunity to revisit the challenges surrounding the play, there are certain aspects of our adaptation that would benefit from further development to fully immersive VR. Particular emphasis is placed on the potential of VR to expand notions of interactivity, and we present how we plan to approach this shift in production mode in terms of a preliminary discussion of content and technical design.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123134686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multi-color LED Marker for Dynamic Target Tracking in Wide Area","authors":"Yuri Mikawa, Christian Eichhorn, G. Klinker","doi":"10.1109/vrw58643.2023.00177","DOIUrl":"https://doi.org/10.1109/vrw58643.2023.00177","url":null,"abstract":"To present augmented reality in dynamic scenes like sports, a wide tracking range is required as well as accuracy and speed. Conventional tracking markers had a complicated shape, which resulted in being weak against image blur and low image resolution, leading to a narrow tracking range. This paper proposes multi-color LED markers for tracking a dynamic object in a wide area. They can emit consistent light and express a unique ID by a few color pixels, which are efficiently extracted using a camera's short exposure time. This marker was tested at various distances and fast rotation, where the high identification accuracy was evaluated.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"35 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124257122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Introducing Shopper Avatars in a Virtual Reality Store","authors":"Alexander Schnack, Yinshu Zhao, N. Baghaei","doi":"10.1109/VRW58643.2023.00274","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00274","url":null,"abstract":"Immersive Virtual Reality (iVR) is rapidly altering the world we live in. Studies have shown that people exhibit similar behaviours and reactions in virtual retail scenarios, thus making iVR a promising tool for researchers to study in-store shopper behaviour. This paper investigates whether virtual avatars can affect users' perceived telepresence and shopping behavior. We recruited 54 participants to experience the virtual store and our findings showed the mere presence of virtual avatars in the store had no significant effect on participants' sense of telepresence and shopping behaviour. We believe this research highlighted the need for further study and contributed to the development of fully-fledged virtual simulated shopping experiences.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121064778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Radoslaw Sterna, A. Cybulski, Magdalena Igras-Cybulska, J. Pilarczyk, M. Kuniecki
{"title":"Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement","authors":"Radoslaw Sterna, A. Cybulski, Magdalena Igras-Cybulska, J. Pilarczyk, M. Kuniecki","doi":"10.1109/VRW58643.2023.00170","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00170","url":null,"abstract":"In this poster we discuss exploratory analyses seeking to test whether realism of a virtual character can influence arousal measured by pupil diameter change in response to viewing a virtual character. To do this we conducted a study in which 180 virtual characters were presented to 45 participants in a free-viewing procedure, while their physiological responses were recorded. We manipulated the realism of these characters in terms of their appearance, behavior and intractability. Results suggest that appearance and intractability can influence arousal of the participants.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121067532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Patrick Gebhardt, Maximilian Weiß, Pascal Huszár, Xingyao Yu, A. Achberger, Xiaobing Zhang, M. Sedlmair
{"title":"Auxiliary Means to Improve Motion Guidance Memorability in Extended Reality","authors":"Patrick Gebhardt, Maximilian Weiß, Pascal Huszár, Xingyao Yu, A. Achberger, Xiaobing Zhang, M. Sedlmair","doi":"10.1109/VRW58643.2023.00187","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00187","url":null,"abstract":"VR-based motion guidance systems can provide 3D movement instructions and real-time feedback for practicing movement without a live instructor. However, the precise visualization of movement paths or postures may be insufficient to learn a new motor skill, as they might make users too dependent and lead to poor performance when there is no guidance. In this paper, we propose to use enhanced error visualization, asymptotic path, increasing transparency, and haptic constraint to improve the memorability of motion guidance. Our study results indicated that adding an enhanced error feedback visualization helped the users with short-term retention.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121206345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Antony Tang, M. Billinghurst, S. Rosset, Iain A. Anderson
{"title":"Enhancing Virtual Material Perception with Vibrotactile and Visual Cues","authors":"Antony Tang, M. Billinghurst, S. Rosset, Iain A. Anderson","doi":"10.1109/VRW58643.2023.00351","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00351","url":null,"abstract":"The ability to feel is crucial for a more realistic Virtual Reality (VR) experience. This research demo presents a way to enhance the VR experience through the use of a lightweight glove that provides vibrotactile feedback, allowing the user to feel the stiffness of virtual objects of different materials. The glove uses dielectric elastomer sensors and piezoelectric vibrotactile actuators, and is able to accurately convey the sensation of compressing various real-world objects through vibrotactile and visual cues. This demonstration presents a novel combination of visual information and vibrotactile feedback that has been shown to significantly improve a user's engagement with a VR environment","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"239 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121217646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"25 years so far: Lessons from a Large Scale Immersive Visualization Facility","authors":"Nicholas F. Polys, Jayesh Pandey","doi":"10.1109/VRW58643.2023.00056","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00056","url":null,"abstract":"This article reflects on the challenges and successes of providing cutting-edge immersive visualization facilities for a variety of academic users. For over 25 years, the University Visualization and Animation Group (now Advanced Research Computing) has provided cyberinfrastructure and support for designers, engineers, and scientists with data and visualization needs. We consider the history and evolution of these services and inventory several aspects of their research and educational impact. While there are many other examples of successful installations, we present evidence demonstrating the cross-cutting value of these institutional cyberinfrastructure resources and prospectives for future research.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116058520","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Vanessa Kern, Constantin Kleinbeck, Kevin Yu, A. Martin-Gomez, Alexander Winkler, Nassir Navab, Daniel Roth
{"title":"Magnifying Augmented Mirrors for Accurate Alignment Tasks","authors":"Vanessa Kern, Constantin Kleinbeck, Kevin Yu, A. Martin-Gomez, Alexander Winkler, Nassir Navab, Daniel Roth","doi":"10.1109/VRW58643.2023.00185","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00185","url":null,"abstract":"Limited mobility in augmented reality applications restricts spatial understanding along with augmentation placement and visibility. Systems can counteract by providing perspectives by tracking and augmenting mirrors without requiring user movement. However, the decreased visual size of mirrored objects reduces accuracy for precision tasks. We propose Magnifying Augmented Mirrors: digitally zoomed mirror images mapped back onto their surface, producing magnified reflections. In a user study $(N=14)$ conducted in virtual reality, we evaluated our method on a precision alignment task. Al-though participants needed time for acclimatization, they achieved the most accurate results using a magnified mirror.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"276 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116424363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality","authors":"Wen Ying, Seongkook Heo","doi":"10.1109/VRW58643.2023.00250","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00250","url":null,"abstract":"Studies have shown that incorporating physical surfaces in VR can improve sketching performance by allowing users to feel the contact and rest their pens on it. However, using physical objects or devices to reproduce the diverse shapes of virtual model surfaces can be challenging. We propose VRScroll, a shape-changing device that physically renders the shape of a virtual surface for users to sketch on it using a pen. By providing users with passive haptic feedback and constrained movement, VRScroll has the potential to facilitate precise sketching on virtual surfaces.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"152 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116448311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Privacy Threats of Behaviour Identity Detection in VR","authors":"Dilshani Kumarapeli, Sungchul Jung, R. Lindeman","doi":"10.1109/VRW58643.2023.00273","DOIUrl":"https://doi.org/10.1109/VRW58643.2023.00273","url":null,"abstract":"Modern VR technology generates large volumes of data by attaching various sensors around the user. Over time, researchers have used these data to create unique behavioural keys to provide authentication to immersive applications. However, these approaches come with various behavioural privacy risks. Hence, through this work, we investigate the privacy risks associated with behavioural identity detection in VR and how users' physical appearance affects this behavioural detection. We found that users could be identified across various sessions with 80% accuracy once tracked, and that physical appearance did not impact the behaviour detection.","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123006974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}