空间考虑:莎士比亚《威尼斯商人》沉浸式改编的杂交生产模式

Hannes Rall, Emma Harper
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摘要

本文探讨了莎士比亚《威尼斯商人》的沉浸式改编创作。我们提出了在一个全穹顶电影的发展过程中采取的叙事,角色和视觉风格的方法,让观众通过犹太角色夏洛克的眼睛体验威尼斯,以及促进这些方法所需的技术考虑。Fulldome电影指的是一种基于穹顶的视频投影技术,在这种技术中,观众被集体置于沉浸式的视听环境中,创造出一种让人联想到现实世界感官遭遇的环境沉浸感。有人认为,原剧的特殊品质——包括文艺复兴时期威尼斯丰富的视觉本质,以及与移情和异化有关的主题中心问题——使其特别适合通过使用沉浸式媒体形式在当代背景下重新解释。我们认为,虽然沉浸式媒体在广义上提供了重新审视戏剧周围挑战的机会,但我们的改编的某些方面将受益于进一步开发完全沉浸式VR。特别强调的是VR扩展互动性概念的潜力,我们在内容和技术设计的初步讨论方面展示了我们如何计划在生产模式中实现这种转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Spatial Considerations: Hybridizing Production Modes for an Immersive Adaptation of Shakespeare's The Merchant of Venice
This paper discusses the creation of an immersive adaptation of Shakespeare's The Merchant of Venice. We present the approach to narrative, character, and visual style taken during the development of a fulldome film that allows viewers to experience Venice through the eyes of the Jewish character Shylock, and the technical considerations required to facilitate these approaches. Fulldome film refers to a dome-based video projection technique in which audiences are collectively placed within an immersive audial and visual environment, creating a sense of environmental immersion reminiscent of real-world sensory encounters. It is argued that the specific qualities of the source play-including the visually rich nature of Renaissance Venice, and the thematic centrality of issues relating to empathy and alienation- make it particularly appropriate for reinterpretation in a contemporary context through the use of immersive media forms. We posit that while immersive media in a broad sense offers the opportunity to revisit the challenges surrounding the play, there are certain aspects of our adaptation that would benefit from further development to fully immersive VR. Particular emphasis is placed on the potential of VR to expand notions of interactivity, and we present how we plan to approach this shift in production mode in terms of a preliminary discussion of content and technical design.
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