Antony Tang, M. Billinghurst, S. Rosset, Iain A. Anderson
{"title":"Enhancing Virtual Material Perception with Vibrotactile and Visual Cues","authors":"Antony Tang, M. Billinghurst, S. Rosset, Iain A. Anderson","doi":"10.1109/VRW58643.2023.00351","DOIUrl":null,"url":null,"abstract":"The ability to feel is crucial for a more realistic Virtual Reality (VR) experience. This research demo presents a way to enhance the VR experience through the use of a lightweight glove that provides vibrotactile feedback, allowing the user to feel the stiffness of virtual objects of different materials. The glove uses dielectric elastomer sensors and piezoelectric vibrotactile actuators, and is able to accurately convey the sensation of compressing various real-world objects through vibrotactile and visual cues. This demonstration presents a novel combination of visual information and vibrotactile feedback that has been shown to significantly improve a user's engagement with a VR environment","PeriodicalId":412598,"journal":{"name":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"239 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW58643.2023.00351","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The ability to feel is crucial for a more realistic Virtual Reality (VR) experience. This research demo presents a way to enhance the VR experience through the use of a lightweight glove that provides vibrotactile feedback, allowing the user to feel the stiffness of virtual objects of different materials. The glove uses dielectric elastomer sensors and piezoelectric vibrotactile actuators, and is able to accurately convey the sensation of compressing various real-world objects through vibrotactile and visual cues. This demonstration presents a novel combination of visual information and vibrotactile feedback that has been shown to significantly improve a user's engagement with a VR environment