Introducing Shopper Avatars in a Virtual Reality Store

Alexander Schnack, Yinshu Zhao, N. Baghaei
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Abstract

Immersive Virtual Reality (iVR) is rapidly altering the world we live in. Studies have shown that people exhibit similar behaviours and reactions in virtual retail scenarios, thus making iVR a promising tool for researchers to study in-store shopper behaviour. This paper investigates whether virtual avatars can affect users' perceived telepresence and shopping behavior. We recruited 54 participants to experience the virtual store and our findings showed the mere presence of virtual avatars in the store had no significant effect on participants' sense of telepresence and shopping behaviour. We believe this research highlighted the need for further study and contributed to the development of fully-fledged virtual simulated shopping experiences.
在虚拟现实商店中介绍购物者化身
沉浸式虚拟现实(iVR)正在迅速改变我们生活的世界。研究表明,人们在虚拟零售场景中表现出类似的行为和反应,从而使iVR成为研究人员研究店内购物者行为的有前途的工具。本文研究了虚拟化身是否会影响用户的临场感和购物行为。我们招募了54名参与者来体验虚拟商店,我们的研究结果表明,仅仅在商店中出现虚拟化身对参与者的远程临场感和购物行为没有显著影响。我们相信这项研究强调了进一步研究的必要性,并有助于开发成熟的虚拟模拟购物体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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