Alberto Cannavò, B. Kapralos, S. Seinfeld, F. G. Pratticò, Congyi Zhang
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引用次数: 0
Abstract
Today, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming fundamental across a wide variety of application domains. All these technologies fall under the Extended Reality (XR) spectrum. Areas in which XR technologies and, in particular, immersive experiences have been successfully introduced are expanding daily, from traditional areas, such as entertainment and video game production, to novel scenarios, such as industry, healthcare, smart cities, and autonomous vehicles, to mention a few. The spread of XR and VR is also driven by technological advancements that are making new ways of operating within virtual experiences easier, and sometimes even possible. In particular, the availability of new hardware and software tools make the use of “3D reconstructions”, “digital twins” and “simulations” commonplace in many XR and VR applications. For example, the possibility to leverage networks with higher bandwidth than never before and lower latency makes it possible to transmit the amount of data needed for massive, real-time digital twins, whereas high-performance hardware enables the reconstruction of high-fidelity digital objects and environments, while lowering the time needed for high-demanding simulations. The aim of the 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS) workshop is to bring together researchers, practitioners, educators, and students to share ideas and promote further work in this growing area of 3D reconstruction, digital twinning, and simulation in VR and related technologies.