{"title":"Teaching algorithms: Visual language vs flowchart vs textual language","authors":"D. Giordano, F. Maiorana","doi":"10.1109/EDUCON.2015.7096016","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7096016","url":null,"abstract":"There is a strong movement asserting the importance of quality education all over the world and for students of all ages. Many educators believe that in order to achieve this 21st century skills must be taught and that digital literacy should be coupled with rigorous Computer Science principles and computational thinking. Accordingly this work will describe a didactic experience in an introductory programming course by describing the context, pedagogical approach, content of the course based on a procedure-first approach, technologies used, research questions addressed, experimental design adopted, data collection and analysis and the main conclusion supported by qualitative and quantitative data. The research questions focus on understanding which is the best medium to design algorithms by comparing flow chart and the Scratch programming language and by evaluating whether using textual language is worth the effort of the syntactic burden imposed by these languages. An analysis of quantitative and qualitative data revealed that both a visual programming and a flow-chart approach are suitable for algorithm design with no statistical difference in terms of number of errors and time taken to write the corresponding code in a textual language. However, the high number of errors suggest that using visual programming allows the student to focus on the problem solving activities.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122075357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Venkatesh C. Vijay, M. Lees, Parmjit Chima, C. Chapman, Pathmeswaran Raju
{"title":"Knowledge based educational framework for enhancing practical skills in engineering distance learners","authors":"Venkatesh C. Vijay, M. Lees, Parmjit Chima, C. Chapman, Pathmeswaran Raju","doi":"10.1109/EDUCON.2015.7095961","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7095961","url":null,"abstract":"This paper presents a concept of knowledge-based education (KBEd) framework and method in capturing, mapping, reusing and automating the knowledge of on-campus engineering laboratory instructor for imparting and assessing practical skills in engineering distance learners. The concept of distance learning in engineering science subjects like mechanical and automotive is still in its infant stage. As laboratory plays a vital role in engineering curriculum, delivering these programs and evaluating them have been the two major challenges for universities offering distance learning engineering courses. In order to overcome these challenges; an instructional system automated through experts knowledge with more granularity in monitoring the learners transition throughout the learning process is required.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130080487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Lecture meets laboratory experimental experiences for large audiences: Results of a first implementation and recommendation","authors":"B. Nofen, K. Temmen","doi":"10.1109/EDUCON.2015.7095963","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7095963","url":null,"abstract":"In this article, the inclusion of practical experiments in a large-scale engineering lecture will be discussed (both positive as well as negative aspects). Recommendations for how best to achieve a successful implementation will be given based on these experiences.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128875140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Web-based avatar represented lecture viewer toward interactive e-Lecture performed by 3D avatar","authors":"Akihiro Takeuchi, Dai Hasegawa, H. Sakuta","doi":"10.1109/EDUCON.2015.7095984","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7095984","url":null,"abstract":"To introduce interactivity in e-learning, HTML5 and JavaScript have been widely used for years. And recent advancements of WebGL, JavaScript API for computer graphic programming that works on any modern browsers, enable us to draw animations of a fully human-like embodied computer graphics character on web-browsers. With these technologies, web-based e-learning could be more interactive. We propose interactive e-Lecture, where lecturers' three dimensional motions and audio are captured by a motion capture system, then a 3D avatar interactively performs the lecture. The advantage of the use of computer graphics character to perform lectures instead of videos is that e-learning designers can introduce interaction into the e-learning. For example, by controlling the avatar's head and eye movements according to the results of face-recognition, the eye-gaze behavior could be realized. We recorded 3D motions of a lecture performed by a volunteer with a motion capture system, and created a small lecture data. We also developed a web-based viewer that can process the 3D motion data and draw a lecture performed by a 3D avatar on a web-browser.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126512961","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Platform for teaching communication systems based on open-source hardware","authors":"D. Dobrilović, Ž. Stojanov, B. Odadzic, V. Sinik","doi":"10.1109/EDUCON.2015.7096051","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7096051","url":null,"abstract":"Engineering education, in the field of Computer science and Information technology, has the greatest challenges today. These challenges are shaped by the rapid growth of communication systems usage and the appearance of new technologies. Currently, there is a variety of emerging technologies such as: Bluetooth Low Energy, IEEE 802.15.4, ZigBee, 6lowWPAN, etc. In order to enable easy and fast implementation of these technologies in University courses, the building of the low-cost, flexible and scalable platform with support of these technologies is required. This paper presents an approach in building the platform for teaching communication systems and related topics based on open source hardware. The experience with this platform is presented as well.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"125 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121529245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Task-based programming learning in higher education","authors":"Paula Figas, Alexander Bartel, Georg Hagel","doi":"10.1109/EDUCON.2015.7096038","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7096038","url":null,"abstract":"The task-based language learning (TBLL) approach is used in the context of foreign language pedagogy. Since a programming language is also a language by definition, this emerges the question whether the approach can also be used for learning programming. The paper presents fundamentals of the TBLL approach and illustrates how it can be adopted for learning an object-oriented programming language. It gives suggestions for concrete specifications of a task-based programming learning (TBPL) and shows their effects on an exemplary programming task.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"302 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123133704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Positive experience of the project gamification in the microprocessors and Microcontrollers course","authors":"S. Ristov, N. Ackovska, Vesna Kirandziska","doi":"10.1109/EDUCON.2015.7096018","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7096018","url":null,"abstract":"Hardware-based courses require a lot of practical work during lab exercises, so students can achieve the learning outcomes more easily. Additionally, instructors expect the students to work on practical projects, which are more challenging and where students must use knowledge of several learning areas. Both lab exercises and projects should be interesting for the students, especially for computer science students, which usually do not prefer the hardware-based courses. This paper presents the new approach of the project gamification in the hardware-based course Microprocessors and Microcontrollers for computer science students. This change significantly improved the course - not only that it improved the average grade of the passed students, but it provoked the students to enroll the other hardware courses of the upper semesters. Even more so, some diploma theses involving microcontrollers were developed for the first time.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"291 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122161159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Jigsaw cooperative learning in engineering classrooms","authors":"M. Kousa","doi":"10.1109/EDUCON.2015.7095951","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7095951","url":null,"abstract":"Jigsaw is a cooperative style of learning that has been around for more than four decades. Started as a technique for bridging ethnic boundaries and including minorities gently within the crowd, Jigsaw is now seen as one of the very effective techniques of student-centered learning, team-based learning, and project-based learning. Most of the successful stories on Jigsaw come from the fields of social and humanitarian sciences and K-12 education. Only recently there have been some pilot studies on the application of Jigsaw to university level engineering courses. For the application of Jigsaw in engineering to gain more momentum, the engineering education community has to share their experiences and success, as well as challenging stories in this regard. This paper presents the author's experience with the application of Jigsaw in two formats, subject-based and problem-based. Some preliminary surveys and statistics are presented.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"13 8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126016680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A unified approach for assessing capstone design projects and student outcomes in computer engineering programs","authors":"J. Yousafzai, I. Damaj, Mohammed El-Abd","doi":"10.1109/EDUCON.2015.7095993","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7095993","url":null,"abstract":"A capstone design project is an extensive piece of work that requires creative activity and thinking. It provides a unique opportunity for students to demonstrate their abilities, skills, and experiences that are attained throughout a bachelor of engineering program. The learning outcomes of capstone projects mostly map to all student outcomes at the program level. This paper presents a unified assessment framework for capstone design courses which allows for sound evaluations of student performance and project qualities in addition to assessing student outcomes. The developed framework comprises criteria, indicators, extensive analytic rubrics, and a summative statistical formulation. The presented course and framework are supported by the results, analysis, and evaluation of a pilot study.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114209313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Systematic assessment of student outcomes in mathematics for engineering students","authors":"S. Kadry","doi":"10.1109/EDUCON.2015.7096060","DOIUrl":"https://doi.org/10.1109/EDUCON.2015.7096060","url":null,"abstract":"Student outcomes are statements that describe the attributes; skills and abilities that students should have and be able to do by the time of graduation. For quality assurance evaluation, these outcomes must be assessed. In order to evaluate the level to which an outcome is met, it is necessary to select some courses where the outcome is covered. Course objectives must be linked to the student outcomes and define in terms of measurable performance indicators. Using just two outcome as an example, this paper presents a systematic approach to assess directly and indirectly student learning outcomes in Mathematics through differential equation course, by defining appropriate measurable performance indicators, build up assessment rubrics, collect and analyze data for possible recommendations and improvement.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116194016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}