Web-based avatar represented lecture viewer toward interactive e-Lecture performed by 3D avatar

Akihiro Takeuchi, Dai Hasegawa, H. Sakuta
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引用次数: 3

Abstract

To introduce interactivity in e-learning, HTML5 and JavaScript have been widely used for years. And recent advancements of WebGL, JavaScript API for computer graphic programming that works on any modern browsers, enable us to draw animations of a fully human-like embodied computer graphics character on web-browsers. With these technologies, web-based e-learning could be more interactive. We propose interactive e-Lecture, where lecturers' three dimensional motions and audio are captured by a motion capture system, then a 3D avatar interactively performs the lecture. The advantage of the use of computer graphics character to perform lectures instead of videos is that e-learning designers can introduce interaction into the e-learning. For example, by controlling the avatar's head and eye movements according to the results of face-recognition, the eye-gaze behavior could be realized. We recorded 3D motions of a lecture performed by a volunteer with a motion capture system, and created a small lecture data. We also developed a web-based viewer that can process the 3D motion data and draw a lecture performed by a 3D avatar on a web-browser.
以网络化身为代表的讲座观看者,面向3D化身进行的互动式电子讲座
为了在电子学习中引入交互性,HTML5和JavaScript已经被广泛使用了多年。最近WebGL(用于任何现代浏览器的计算机图形编程的JavaScript API)的进步,使我们能够在web浏览器上绘制完全类似人类的具体计算机图形角色的动画。有了这些技术,基于网络的电子学习可以更具互动性。我们提出了交互式电子讲座,其中讲师的三维动作和音频被动作捕捉系统捕获,然后一个3D化身交互式地执行讲座。使用计算机图形字符来执行讲座而不是视频的优点是,电子学习设计者可以在电子学习中引入交互。例如,根据人脸识别的结果,控制虚拟角色的头部和眼球运动,从而实现眼睛注视行为。我们用动作捕捉系统记录了一位志愿者演讲的3D动作,并创建了一个小的演讲数据。我们还开发了一个基于网络的查看器,它可以处理3D运动数据,并在网络浏览器上绘制由3D化身表演的讲座。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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