在微处理器和微控制器课程中项目游戏化的积极经验

S. Ristov, N. Ackovska, Vesna Kirandziska
{"title":"在微处理器和微控制器课程中项目游戏化的积极经验","authors":"S. Ristov, N. Ackovska, Vesna Kirandziska","doi":"10.1109/EDUCON.2015.7096018","DOIUrl":null,"url":null,"abstract":"Hardware-based courses require a lot of practical work during lab exercises, so students can achieve the learning outcomes more easily. Additionally, instructors expect the students to work on practical projects, which are more challenging and where students must use knowledge of several learning areas. Both lab exercises and projects should be interesting for the students, especially for computer science students, which usually do not prefer the hardware-based courses. This paper presents the new approach of the project gamification in the hardware-based course Microprocessors and Microcontrollers for computer science students. This change significantly improved the course - not only that it improved the average grade of the passed students, but it provoked the students to enroll the other hardware courses of the upper semesters. Even more so, some diploma theses involving microcontrollers were developed for the first time.","PeriodicalId":403342,"journal":{"name":"2015 IEEE Global Engineering Education Conference (EDUCON)","volume":"291 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Positive experience of the project gamification in the microprocessors and Microcontrollers course\",\"authors\":\"S. Ristov, N. Ackovska, Vesna Kirandziska\",\"doi\":\"10.1109/EDUCON.2015.7096018\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Hardware-based courses require a lot of practical work during lab exercises, so students can achieve the learning outcomes more easily. Additionally, instructors expect the students to work on practical projects, which are more challenging and where students must use knowledge of several learning areas. Both lab exercises and projects should be interesting for the students, especially for computer science students, which usually do not prefer the hardware-based courses. This paper presents the new approach of the project gamification in the hardware-based course Microprocessors and Microcontrollers for computer science students. This change significantly improved the course - not only that it improved the average grade of the passed students, but it provoked the students to enroll the other hardware courses of the upper semesters. Even more so, some diploma theses involving microcontrollers were developed for the first time.\",\"PeriodicalId\":403342,\"journal\":{\"name\":\"2015 IEEE Global Engineering Education Conference (EDUCON)\",\"volume\":\"291 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE Global Engineering Education Conference (EDUCON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EDUCON.2015.7096018\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Global Engineering Education Conference (EDUCON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EDUCON.2015.7096018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

基于硬件的课程需要在实验练习中进行大量的实际工作,因此学生可以更容易地实现学习成果。此外,教师希望学生从事实际项目,这些项目更具挑战性,学生必须运用几个学习领域的知识。对于学生来说,实验练习和项目都应该是有趣的,特别是对于计算机科学专业的学生,他们通常不喜欢基于硬件的课程。本文介绍了计算机科学专业的《微处理器与微控制器》硬件课程中项目游戏化的新方法。这一改变极大地改善了课程——不仅提高了及格学生的平均成绩,而且激发了学生们选修上学期的其他硬件课程。更重要的是,一些涉及微控制器的文凭论文是第一次开发的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Positive experience of the project gamification in the microprocessors and Microcontrollers course
Hardware-based courses require a lot of practical work during lab exercises, so students can achieve the learning outcomes more easily. Additionally, instructors expect the students to work on practical projects, which are more challenging and where students must use knowledge of several learning areas. Both lab exercises and projects should be interesting for the students, especially for computer science students, which usually do not prefer the hardware-based courses. This paper presents the new approach of the project gamification in the hardware-based course Microprocessors and Microcontrollers for computer science students. This change significantly improved the course - not only that it improved the average grade of the passed students, but it provoked the students to enroll the other hardware courses of the upper semesters. Even more so, some diploma theses involving microcontrollers were developed for the first time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信