{"title":"Divergent Perception: Framing Creative Cognition Through the Lens of Sensory Flexibility","authors":"Antoine Bellemare-Pepin, Karim Jerbi","doi":"10.1002/jocb.1525","DOIUrl":"https://doi.org/10.1002/jocb.1525","url":null,"abstract":"<p>Creativity is a cornerstone of human evolution and is typically defined as the multifaceted ability to produce novel and useful artifacts. Although much research has focused on divergent thinking, growing evidence underscores the importance of perceptual processing in fostering creativity, particularly through perceptual flexibility. The present work aims to offer a framework that relates creativity to perception, showing how sensory affordances, especially in ambiguous stimuli, can contribute to the generation of novel ideas. In doing so, we contextualize the phenomenon of pareidolia, which involves seeing familiar patterns in noisy or ambiguous stimuli, as a key perceptual mechanism of idea generation—one of the central stages of the creative process. We introduce “divergent perception” to describe the process by which individuals actively engage with the perceptual affordances provided by ambiguous sensory information, and illustrate how this concept could account for the heightened creativity observed in psychedelic and psychotic states. Moreover, we explore how divergent perception relates to cognitive mechanisms crucial in creative thinking, particularly focusing on the role of attention. Finally, we discuss future paths for the exploration of divergent perception, including targeted manipulation of stimulus characteristics and the investigation of the intricate interplay between bottom-up and top-down cognitive processes.</p>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jocb.1525","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Janika Saretzki, Rosalie Andrae, Boris Forthmann, Mathias Benedek
{"title":"Investigation of Response Aggregation Methods in Divergent Thinking Assessments","authors":"Janika Saretzki, Rosalie Andrae, Boris Forthmann, Mathias Benedek","doi":"10.1002/jocb.1527","DOIUrl":"https://doi.org/10.1002/jocb.1527","url":null,"abstract":"<p>Divergent thinking (DT) ability is widely regarded as a central cognitive capacity underlying creativity, but its assessment is challenged by the fact that DT tasks yield a variable number of responses. Various approaches for the scoring of DT tasks have been proposed, which differ in how responses are evaluated and aggregated within a task. The present study aimed to identify methods that maximize psychometric quality while also reducing the confounding effect of DT fluency. We compared traditional scoring approaches (summative and average scoring) to more recent methods such as snapshot as well as top- and max-scoring. We further explored the moderating role of task complexity as well as metacognitive abilities. A sample of 300 participants was recruited via Prolific. Reliability evidence was assessed in terms of internal consistency, concurrent criterion validity in terms of correlations with real-life creative behavior, creative self-beliefs, and openness. Findings confirm that alternative aggregation methods reduce the confounding effect of DT fluency. Reliability tends to increase as a function of the number of included responses with three responses as a minimal requirement for decent reliability evidence. Convergent validity was highest for snapshot as well as max-scoring when using a medium number of three ideas.</p>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jocb.1527","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598777","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mark A. Runco, Burak Turkman, Selcuk Acar, Ahmed M. Abdulla Alabbasi
{"title":"Examining the Idea Density and Semantic Distance of Responses Given by AI to Tests of Divergent Thinking","authors":"Mark A. Runco, Burak Turkman, Selcuk Acar, Ahmed M. Abdulla Alabbasi","doi":"10.1002/jocb.1528","DOIUrl":"https://doi.org/10.1002/jocb.1528","url":null,"abstract":"<p>Research suggests that generative AI (GAI) responds to divergent thinking (DT) prompts with multiple ideas, some of which seem to be original. The present investigation administered 55 DT tasks to three GAI services (Bard, GPT 3.5, and GPT 4.0). Instead of examining individual responses, an Idea Density algorithm was used to assess the output. This algorithm quantifies the ideas within responses, controlling for the number of words. A subset of the DT tests administered to the GAI were also scored for Semantic Distance, which estimates originality. Results indicated that the three GAI models differed in the Idea Density of the output. There were also significant differences between Realistic and Nonrealistic DT tasks. As has been the case in human samples, directions given when the GAI received the prompts also had a significant impact, with more Idea Density following directions that explicitly prompted original responses. Adjusted scores removed all verbiage in the output, which did not actually address the questions conveyed by the prompts. These corrected scores shared approximately 50% of the variance with the uncorrected “raw” responses, implying that the typical output of GAI is not always relevant. This was interpreted in the context of the standard definition of creativity, which emphasizes effectiveness, as well as originality.</p>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jocb.1528","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598778","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Malevolent Creativity Graffiti Test—A New Measurement Method for Malevolent Creative Behavior","authors":"Ruiyi Tang, Qiangang Li, Zhe Gong","doi":"10.1002/jocb.1523","DOIUrl":"https://doi.org/10.1002/jocb.1523","url":null,"abstract":"<div>\u0000 \u0000 <p>This study introduces the malevolent creativity Graffiti test (MCGT), based on the Experimental Graffiti paradigm, as a measure of malevolent creative (MC) behavior. The malevolent creativity test (MCT) and the Malevolent Creativity Behavior Scale (MCBS) were used in two separate studies to assess the validity of the MCGT. Study 1 examined graffiti with a target of MC under two conditions: an imagined (MCGT1) and a recall (MCGT2) condition, involving 111 valid participants. Results revealed a significant positive correlation between MCGT1 and MCT, but no significant correlation with MCBS. MCGT2 showed no significant correlation with either MCT or MCBS. Study 2 explored graffiti without an MC target in a real competitive context (MCGT3) and graffiti with an MC target in a real provocative context (MCGT4), involving 126 valid participants. Both MCGT3 and MCGT4 demonstrated a significant positive correlation with MCBS. The associations between different types of MCGTs and established MC measures (i.e., MCT and MCBS) suggest that the MCGT holds promise as an effective tool for assessing MC behavior. This development of the MCGT addresses some limitations of current MC measurement methods and opens new avenues for research in malevolent creativity.</p>\u0000 </div>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598473","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Culture and Sketching: Comparative Analysis of UK and Chinese Designers","authors":"Pinyan Tang, Glyn Lawson, Xu Sun, Sarah Sharples","doi":"10.1002/jocb.1524","DOIUrl":"https://doi.org/10.1002/jocb.1524","url":null,"abstract":"<div>\u0000 \u0000 <p>This research investigates the influence of culture on sketching by comparing UK and Chinese designers. We employed a novel dual-method approach: machine learning algorithms analyzed a dataset of 2,090 digitized sketches from student designers, while protocol analysis based on shape transformation rules examined the sketching processes of professional designers from both cultures. The machine learning analysis classified sketches by extracting region- and shape-based features, revealing distinctive visual attributes between the two cultures. Concurrently, protocol studies of professional designers' sketches uncovered patterns in their sketching processes. By integrating computational analyses of student sketches with protocol studies of professional designers, we identified significant cultural differences in both visual attributes and sketching processes. The paper discusses potential factors contributing to these disparities, drawing on insights from cross-cultural comparisons of cognitive styles. This comprehensive mixed-methods analysis provides new insights into the complex interplay between culture, cognition, and design.</p>\u0000 </div>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Influence of MuseScore Software on Students' Creative Thinking in Music","authors":"Zhenhua Chang, Min Zhou","doi":"10.1002/jocb.1526","DOIUrl":"https://doi.org/10.1002/jocb.1526","url":null,"abstract":"<div>\u0000 \u0000 <p>As pedagogical training becomes more advanced and intensive, new methods of instruction that incorporate information technology are becoming increasingly important. The purpose of this article is to investigate how using the MuseScore scorewriter to teach solfeggio affects music students' ability to think creatively. The program designed for a quasi-experimental study was implemented with two groups of students (<i>N</i> = 87) at the <i>Conservatory of Music, Ningbo University</i>. One group used the MuseScore scorewriter to practice solfeggio during weekly music lessons, while the other group used written notation. A mixed within/between-subject ANOVA test was used to examine students' mean pre-and post-test scores. The analysis revealed significant differences in total scores between the mean pre-and post-test scores. The experimental group significantly improved their creative thinking scores due to the intervention, whereas the control group showed only minor changes. More research is required to gain a fuller picture of music students' interactions with music technology and how they view its use in the classroom. Future research should expand on these findings by delving deeper into the reasons and motivations behind musicians' technology usage decisions, as well as the innovative ways in which they incorporate technology into their teaching methods.</p>\u0000 </div>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Min Tang, Sebastian Hofreiter, Christian H. Werner, Aleksandra Zielińska, Maciej Karwowski
{"title":"“Who” Is the Best Creative Thinking Partner? An Experimental Investigation of Human–Human, Human–Internet, and Human–AI Co-Creation","authors":"Min Tang, Sebastian Hofreiter, Christian H. Werner, Aleksandra Zielińska, Maciej Karwowski","doi":"10.1002/jocb.1519","DOIUrl":"https://doi.org/10.1002/jocb.1519","url":null,"abstract":"<div>\u0000 \u0000 <p>Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group experiment with 202 German participants across four conditions (human–human dyads, human–Internet, and two human–AI groups with basic or specific instructions) and four creativity tasks (two alternate uses tasks, a consequences task, and a problem-solving task). Results showed that the human–human condition obtained higher creativity scores in the divergent thinking tasks than the remaining groups. No significant between-group differences were observed in the problem-solving task. Moreover, interacting in human dyads made people more creatively confident, an effect not observed in the other groups. In addition, we compared human-rated outcomes with AI-based automated scoring (Ocsai). Interestingly, notable discrepancies emerged between the AI assessment and the human-judged results, raising concerns about AI's susceptibility to “elaboration bias.” These findings highlight the benefits of human collaboration for creativity and call for further studies about the reliability and potential biases of AI in evaluating creative performance.</p>\u0000 </div>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Not All Games Play the Same: Specifying How Components of Video Games May be Associated With Creativity","authors":"Darian Stapleton, Thalia R. Goldstein","doi":"10.1002/jocb.1522","DOIUrl":"https://doi.org/10.1002/jocb.1522","url":null,"abstract":"<p>Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that often requires creative problem-solving and multiple idea generation. Importantly, adequately theorizing, measuring, and assessing creativity as both an action within video games and a possible outcome of engaging with video games necessitates a detailed understanding of what video games are. Here we propose and outline a taxonomy of the various components within video games that could impact different aspects of creativity interventions and creative processes. We then break down those components, including genre, graphics, mechanics, instructions, incentive systems, and multiplayer functionality. We apply this taxonomy briefly in several games, and <i>Minecraft</i> and <i>Baldur's Gate 3</i> are used in more depth to show how researchers can apply our proposed framework. Knowing which video game components affect which creativity outcomes can clarify our understanding of creativity and the creative process in a digital world, and identify how gameplay itself can be a creative artifact.</p>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jocb.1522","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Selcuk Acar, Bhoj Balayar, Hatice Nur Ozcelik, Anatoliy V. Kharkhurin
{"title":"Are Bilinguals More Creative Than Monolinguals? A Meta-Analysis","authors":"Selcuk Acar, Bhoj Balayar, Hatice Nur Ozcelik, Anatoliy V. Kharkhurin","doi":"10.1002/jocb.1521","DOIUrl":"https://doi.org/10.1002/jocb.1521","url":null,"abstract":"<div>\u0000 \u0000 <p>This study synthesizes quantitative research on the relationship between creativity and bilingualism. Extant literature underlines the role of developmental, cognitive, and socio-cultural factors to explain the nature of the relationship between creativity and bilingualism. While decades of research frequently indicate a positive link, contrary or mixed evidence has also been documented, necessitating a comprehensive analysis of existing quantitative data to understand the direction and strength of this relationship. Additionally, identifying factors contributing to inconsistent outcomes is crucial. Thus, we estimated the mean effects and examined various potential sources of variation, including study and participant characteristics, as well as measurement and bilingualism-related factors, to shed light into the heterogeneity. Addressing these objectives, we analyzed 312 effect sizes from 39 studies (<i>N</i> = 4,917) and found a mean effect size of Pearson <i>r</i> = .181, 95% CI [.096, .263]. This finding shows that bilinguals are overall more creative than monolinguals. Furthermore, a significant difference was observed in the mean effects between test modality categories, with studies using numerical modality reporting significantly larger effect sizes compared to those using action/movement modality. We discuss the findings with research and practical implications.</p>\u0000 </div>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"58 4","pages":"755-776"},"PeriodicalIF":2.8,"publicationDate":"2024-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143252172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Authentic Learning of Humans Is a Creative Process and Very Different from the Artificially Creative Output of AI","authors":"Mark A. Runco","doi":"10.1002/jocb.1520","DOIUrl":"https://doi.org/10.1002/jocb.1520","url":null,"abstract":"<div>\u0000 \u0000 <p>This article examines theories which suggest that authentic learning requires creativity. The connection between creativity and learning has been recognized for quite some time. Several of the theories examined herein are decades old. The older theories include Piaget's and Dewey's, and less obviously the humanistic theory of self-actualization. It is quite useful to take these perspectives, though older, into account. The idea of authentic learning has evolved, however, as is evidenced by newer theories. One of these is the theory of personal creativity. This theory is interpreted in the context of the previous perspectives on learning and creativity. Newer evidence from the neurosciences is also cited because it confirms that learning is more than memory and that the brain uses special operations when original ideas are constructed. Implications of the idea that creativity and learning are related are explored. These include suggestions for educators and the classroom. Several surprising implications for our understanding of AI are also explored. Most important is probably the conclusion that an appreciation of what exactly makes up authentic learning goes a long way towards distinguishing the artificial creativity of AI from the creativity of humans. It is the latter which should guide educational decisions.</p>\u0000 </div>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 3","pages":""},"PeriodicalIF":2.8,"publicationDate":"2024-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144598622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}