W. Isa, A. Suhaimi, N. Ariffin, Nurul, F. Ishak, Nadilah Mohd Ralim, Kelly McDonald, W. Abell, S. Gibbs, S. Sulaiman, A. M. Noor, Graham I. Johnson, Shamil Zainuddin, Hazleen Aris, Z. M. Zaki, Khairul Anuar Mohamad, Muhammad Azim, Mohd Bahrin, M. Musa, Andreea Niculescu, Bimlesh Wadhwa, Evan Quek, S. Razak, M. Salleh, Joanne Hinds, Afdallyna Fathiyah Harun, W. Adnan, F. M. Saman, M. Noh, W. Adnan, F. Redzuan
{"title":"Table of content","authors":"W. Isa, A. Suhaimi, N. Ariffin, Nurul, F. Ishak, Nadilah Mohd Ralim, Kelly McDonald, W. Abell, S. Gibbs, S. Sulaiman, A. M. Noor, Graham I. Johnson, Shamil Zainuddin, Hazleen Aris, Z. M. Zaki, Khairul Anuar Mohamad, Muhammad Azim, Mohd Bahrin, M. Musa, Andreea Niculescu, Bimlesh Wadhwa, Evan Quek, S. Razak, M. Salleh, Joanne Hinds, Afdallyna Fathiyah Harun, W. Adnan, F. M. Saman, M. Noh, W. Adnan, F. Redzuan","doi":"10.7767/9783205202271-toc","DOIUrl":"https://doi.org/10.7767/9783205202271-toc","url":null,"abstract":"DECLARATION......................................................................................i PREFACE ...............................................................................................ii ACKNOWLEDGMENT ...........................................................................iii ABSTRACT ...........................................................................................v TABLE OF CONTENTS .......................................................................... vi LIST OF TABLES AND FIGURES ............................................................vi ii LIST OF APPENDICES...................................................................... .......i x","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"451 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116174713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards MOOC for technical courses: A blended learning empirical analysis","authors":"S. Fesol, S. Salam","doi":"10.18517/IJASEIT.6.6.1299","DOIUrl":"https://doi.org/10.18517/IJASEIT.6.6.1299","url":null,"abstract":"Massive Open Online Learning (MOOC) is one of the rapidly growing and the most trending online learning platform throughout the world. As reported by Class Central up until December 2015, there are more than a total of 4200 courses, which enrolled more than 35 million students and adopted by more than 500 universities all over the world. Thus, the objective of this study is to identify the students' readiness towards MOOC technical courses based on blended learning approach. This study adapted quantitative based approach to analyze the data gathered. Factor analysis is used to empirically analyze a total of 39 items on student attitude towards blended learning. This study successfully in developing six dimensions of student attitude towards the implementation of MOOC learning. The attributes namely are attitude towards learning flexibility, online learning, study management, technology, online interaction, and classroom learning. The findings summarized that, when students had a positive attitude towards learning flexibility, online learning, study management, technology, and online interaction, the students were more likely to adapt to blended learning and highly ready towards MOOC learning. On the other hand, when students had a positive attitude towards classroom learning, they were less likely ready towards MOOC learning, as they would prefer to meet their lecturers and friends in a physical lecture class compared to on the web-based. Understanding of student's readiness towards MOOC learning based on blended learning approach is one of the critical success factors for implementing successful MOOC by higher learning institutions.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"2016 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130017372","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring direct learning instruction and external stimuli effects on learner's states and mouse/keystroke behaviours","authors":"Yee Mei Lim, A. Ayesh, M. Stacey","doi":"10.1109/IUSER.2016.7857953","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857953","url":null,"abstract":"A modern Intelligent Tutoring System (ITS) should be sentient of learner's cognitive and affective states, as learner's performance could be affected by motivational and emotional factors. It is important to design a low-cost and unobtrusive computational method for ITS to determine learner's states automatically. The automated learner's data sensing is useful in the development of personalized e-learning that can adapt learning content according to individual's emotion. Although many past findings relate stressor such as task demand to learner's emotion, however there is a lack of existing studies that examine the impact of stressor on learners' cognitive states and their mouse and keystroke dynamics. This exploratory research, conducted on 160 undergraduate students, found that the impacts of direct learning instruction and external stress stimuli, such as timer display, on learner's cognitive and affective states are significant. The correlations between direct instruction, external stimuli, learners' cognitive and affective states, as well as their mouse and keystroke behaviours are also significant.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127683910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nani Amalina Zulkanain, Elin Eliana Abdul Rahim, F. F. Azizan
{"title":"Exploratory study on the relationship of students' perceptions towards the instructors' involvement in Second Life","authors":"Nani Amalina Zulkanain, Elin Eliana Abdul Rahim, F. F. Azizan","doi":"10.1109/IUSER.2016.7857942","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857942","url":null,"abstract":"Blended learning has been widely used in higher education as an alternative to reduce time and place constraint in learning session. The introduction of virtual world in education has made a lot of changes on how education is being implemented and adapted among students. Immersive environment in virtual world provides a real environment implemented in the real time. Instructors' involvement is one of the main essence for the student to gain knowledge. In order to improve blended learning environment with the involvement of the instructor, this test is address to analyze student perception towards their instructor involvement using Second Life in blended learning approach. This test will provide a significance that will assist the real experiment to be conducted in more efficient guidelines and rules based on the observation made to this participants and the distributed of the adapted questionnaire.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116674572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Noor, Afdallyna Fathiyah Harun, W. Adnan, F. M. Saman, M. Noh
{"title":"Towards the conceptualization of citizen user experience: Citizens' preference for emotional design in E-Government portal","authors":"N. Noor, Afdallyna Fathiyah Harun, W. Adnan, F. M. Saman, M. Noh","doi":"10.1109/IUSER.2016.7857936","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857936","url":null,"abstract":"In this paper we attempt to shed some light on the possible conceptualization of the user experience in E-Government services in anticipation of the growing population of digital natives. We argue the need for the citizen experience in the light of E-Government evolution that is described using various maturity stages model that ascends the stages of informational, interactional, transactional, transformational and participatory. This progression in maturity, calls for the need to engineer the different expectation of user experience at the different levels while serving a diverse users. At the highest maturity stage, citizen engagement through participatory services is expected. This becomes important when the nation's digital natives grow up and claim their role as responsible citizens and expect to interact with the government through the kind of user experience that they are used to in their everyday life. As a prerequisite to the conceptualization of the citizen user experience, we set to investigate the citizen's preference for emotional design in E-government portals in a study that seeks to uncover the relationship between users' positive emotional expression and their preferences towards E-Government portal that exhibits emotional design features. In our study, 120 participants took part in emotive evaluation procedures. Majority of them are digital natives. Our findings showed that the participants have a preference for E-Government portals that exhibit emotional design features.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123309821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards the detection of learner's uncertainty through face","authors":"Siti Asmaq Ahmad Daud, S. Lutfi","doi":"10.1109/IUSER.2016.7857965","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857965","url":null,"abstract":"This research aims to detect uncertainty based on facial expression in a learning context with the use of the Facial Action Coding System (FACS). Although FACS has been used to categorize facial uncertainty, very few studies have worked in this field. Most studies rather focus on uncertainty detection using voice, even though uncertainty is more apparent through facial cues compared to vocal cues, and this warrants for the collection and analysis of a facial corpus. Hence, an effort to collect a facial corpus of uncertainty were made and the corpus is then analyzed. Data was collected through an experiment that entailed using stimuli to induce the uncertainty of the subject. The data was annotated in order to verify the images before proceeding to preprocessing and feature extraction techniques. The feature extraction of the images was carried out using Gabor Wavelets and classification to train the data is used Support Vector Machine (SVM).","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125800272","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Discovering drivers of using M-learning","authors":"W. Isa, Azwah Mas Sohor, Intan Noratika Mat Sah","doi":"10.1109/IUSER.2016.7857968","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857968","url":null,"abstract":"Recent technological advancement in mobile technologies had changed the learning process for urban poor group in Malaysia. However, the main problem is lacking of understanding of the factors that drive urban poor to use m-learning. Thus, the main objectives of this exploratory research are (i) to identify the factors that drive urban poor to use m-learning and (ii) to provide recommendations to improve m-learning usage for urban poor in Selangor, Malaysia. The open-ended questions from 61 urban poor respondents were analyzed by using qualitative content analysis method. The type of coding unit used to capture the date in the content analysis was “themes”. The results show that the factors of using m-learning for urban poor in Selangor can be categorized into five coding categories; (i) easy to use and access, (ii) reduce costs and time, (iii) facilitating conditions, (iv) social influence and (v) motivation. The recommendations to improve the usage of m-learning in the learning activities can be categorized into two coding categories; (i) connectivity and (ii) user interface. Future work may involve conducting comparative studies with other type of underserved groups in Malaysia such as (i) people with disabilities, (ii) children under protection and (iii) women in rehabilitation.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133997954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Juliana A. Abubakar, Mohd. Khairie Ahmad, A. Zulkifli, Abdul Syafiq Bahrin
{"title":"Conceptual model of game aesthetics for perceived learning in narrative games","authors":"Juliana A. Abubakar, Mohd. Khairie Ahmad, A. Zulkifli, Abdul Syafiq Bahrin","doi":"10.18517/IJASEIT.7.3.2201","DOIUrl":"https://doi.org/10.18517/IJASEIT.7.3.2201","url":null,"abstract":"Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game. However, there is lack of empirical evidence on game aesthetics for player's perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning. Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134375586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hanif Baharin, F. Kamal, Norlin Nor, Nurul Amirah Ahmad
{"title":"Kin circle: Social messaging system for mediated familial bonding: Designing from the lens of interaction ritual chains theory","authors":"Hanif Baharin, F. Kamal, Norlin Nor, Nurul Amirah Ahmad","doi":"10.1109/IUSER.2016.7857939","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857939","url":null,"abstract":"This paper presents the design of a new social messaging app for family connection called Kin Circle. From the lens of Interaction Ritual Chains Theory, we argue that interactions among family members through social messaging groups can be seen as successful rituals, which give rise to more rituals that strengthen familial bond. Our previous study of WhatsApp usage among extended family members shows that this bonding-ritual cycle is sustained through the efforts of kin-keepers. Based on our understanding of mediated familial communication as rituals, Kin Circle is designed to heighten the awareness of the boundaries that defined family solidarity, to support kin-keepers role, and catalyse the creation of new rituals for the family. In this paper, we demonstrate novel design features of Kin Circle prototype, namely family home metaphor, virtual kin-keeper, and events function. In the future, we plan to deploy Kin-Circle and observe its use.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132545035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nazatul Naquiah Abd Hamid, W. Adnan, F. H. A. Razak, A. Edwards
{"title":"Understanding the current learning techniques of wayfinding: A case study at Malaysian association for the Blind (MAB)","authors":"Nazatul Naquiah Abd Hamid, W. Adnan, F. H. A. Razak, A. Edwards","doi":"10.1109/IUSER.2016.7857952","DOIUrl":"https://doi.org/10.1109/IUSER.2016.7857952","url":null,"abstract":"In preparing blind people to navigate in the real world, they need to be equipped with the knowledge and skills in mobility and orientation. This study aimed to investigate the current learning techniques of way finding for blind people in Malaysia. The study took place at Malaysian Association for the Blind (MAB) where observation and interview were carried out where the objective is first, to explore the existing learning techniques of way finding conducted at MAB and second, to identify the problems faced by the mobility and orientation (M&O) instructor in teaching way finding. The study revealed that the main problem faced by the instructor was lack of appropriate tools used to describe the environment to blind students. This led to the difficulties in developing the cognitive maps of the described environment for some blind students at MAB. However, positive responses given by the blind students after using an audio-tactile map which helped them to alleviate the problems they were facing.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115749078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}