Juliana A. Abubakar, Mohd. Khairie Ahmad, A. Zulkifli, Abdul Syafiq Bahrin
{"title":"叙事游戏中感知学习的游戏美学概念模型","authors":"Juliana A. Abubakar, Mohd. Khairie Ahmad, A. Zulkifli, Abdul Syafiq Bahrin","doi":"10.18517/IJASEIT.7.3.2201","DOIUrl":null,"url":null,"abstract":"Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game. However, there is lack of empirical evidence on game aesthetics for player's perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning. Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.","PeriodicalId":387278,"journal":{"name":"2016 4th International Conference on User Science and Engineering (i-USEr)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Conceptual model of game aesthetics for perceived learning in narrative games\",\"authors\":\"Juliana A. Abubakar, Mohd. Khairie Ahmad, A. Zulkifli, Abdul Syafiq Bahrin\",\"doi\":\"10.18517/IJASEIT.7.3.2201\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game. However, there is lack of empirical evidence on game aesthetics for player's perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning. Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.\",\"PeriodicalId\":387278,\"journal\":{\"name\":\"2016 4th International Conference on User Science and Engineering (i-USEr)\",\"volume\":\"94 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 4th International Conference on User Science and Engineering (i-USEr)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18517/IJASEIT.7.3.2201\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 4th International Conference on User Science and Engineering (i-USEr)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18517/IJASEIT.7.3.2201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Conceptual model of game aesthetics for perceived learning in narrative games
Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game. However, there is lack of empirical evidence on game aesthetics for player's perceived learning. By means of expert review, this article reports on conceptual model of game aesthetics towards perceived learning and the degree of importance of each attributes in perceived learning. Findings reveal that all experts agreed on the relationship between game aesthetics and perceived learning. However, expert recommends three other conditions that may contribute to learning: player's motivation, learning content, and game splay. Future work will continue to design and develop the game prototype and to investigate the relationship between game aesthetics and perceived learning.