Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility最新文献

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Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke Serenity:探索中风后手臂康复的音频游戏
Yijing Jiang, D. Tetteroo
{"title":"Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke","authors":"Yijing Jiang, D. Tetteroo","doi":"10.1145/3517428.3550388","DOIUrl":"https://doi.org/10.1145/3517428.3550388","url":null,"abstract":"Recent studies have shown that adding sonification to stroke rehabilitation training is effective. It helps patients achieve better training results by positively affecting motor control, the somatosensory system, and patient engagement. This paper explores the concept of audio-based games in stroke rehabilitation, hypothesizing that the removal of a visual dimension might increase patient focus on the body part being trained. In an expert study with nine therapists we evaluated Serenity, an audio-based rehabilitation game, as a design probe to explore the potential of audio-based games in rehabilitation training. Results show promise for further exploring the concept of audio-based gaming in stroke rehabilitation.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128691873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
College Students’ and Campus Counselors’ Attitudes Toward Teletherapy and Adopting Virtual Reality (Preliminary Exploration) for Campus Counseling Services 大学生与校园心理咨询师对远程治疗的态度及虚拟现实在校园心理咨询服务中的应用初探
Vanny Chao, Roshan Peiris
{"title":"College Students’ and Campus Counselors’ Attitudes Toward Teletherapy and Adopting Virtual Reality (Preliminary Exploration) for Campus Counseling Services","authors":"Vanny Chao, Roshan Peiris","doi":"10.1145/3517428.3550378","DOIUrl":"https://doi.org/10.1145/3517428.3550378","url":null,"abstract":"This work-in-progress explores factors that impact the attitudes towards existing modes of teletherapy and a preliminary exploration of attitudes toward virtual reality teletherapy (VRT) adoption for teletherapy on college campuses. Five semi-structured interviews were conducted with 3 students and 2 campus counselors. Thus far, 3 primary themes (physical, social, and clinical factors), 8 secondary sub-themes, and 9 tertiary sub-themes are identified in influencing participants’ attitudes of counseling modalities including their initial attitudes toward adopting VR for remote counseling services. These insights suggest that VRT may be more openly adopted for improved access to campus counseling services and for specific clinical use cases where students can translate learned skills to the real world. Concerns of VRT include students using VR to support antithetical behavior and establishing trust between users in a VR environment.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132995097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing a Data Visualization Dashboard for Pre-Screening Hong Kong Students with Specific Learning Disabilities 为香港特殊学习障碍学生的预检设计数据可视化仪表板
K. Fung, Z. Wen, Haotian Li, Xingbo Wang, S. Song, Huamin Qu
{"title":"Designing a Data Visualization Dashboard for Pre-Screening Hong Kong Students with Specific Learning Disabilities","authors":"K. Fung, Z. Wen, Haotian Li, Xingbo Wang, S. Song, Huamin Qu","doi":"10.1145/3517428.3550361","DOIUrl":"https://doi.org/10.1145/3517428.3550361","url":null,"abstract":"Students with specific learning disabilities (SLDs) often experience reading, writing, attention, and physical movement coordination difficulties. However, in Hong Kong, it takes years for special education needs coordinators (SENCOs) and special-ed teachers to pre-screen and diagnose students with SLDs. Therefore, many students with SLDs missed the golden time for special interventions (i.e., before six years old). In addition, although there are screening tools for students with SLDs in Chinese and Indo-European languages (e.g., English and Spanish), they did not provide a student data visualization dashboard that could help teachers speed up the pre-screening process. Therefore, we designed a new visualization dashboard for Hong Kong SENCOs and special-ed teachers to assist them in pre-screening students with SLDs. Our formative study showed that our current design met teachers’ need to quickly identify a student’s specific under-performing tasks and effectively collect evidence about how the student was affected by SLDs. Future work will further test the efficacy of our design in real life.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130347928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Improving Image Accessibility by Combining Haptic and Auditory Feedback 结合触觉和听觉反馈改善图像可访问性
Mallak Alkhathlan, M. L. Tlachac, Lane Harrison, E. Rundensteiner
{"title":"Improving Image Accessibility by Combining Haptic and Auditory Feedback","authors":"Mallak Alkhathlan, M. L. Tlachac, Lane Harrison, E. Rundensteiner","doi":"10.1145/3517428.3550362","DOIUrl":"https://doi.org/10.1145/3517428.3550362","url":null,"abstract":"Advancements in accessibility have led to mobile applications that help blind or low vision people (BLV) access surrounding information independently. Unfortunately, accessibility of visual information such as images remains limited. Previous research demonstrated that spatial interaction can help BLV users build a mental model of the relative locations of image objects. As haptics has recently become a core component of modern smartphones, we extend this prior research by designing three prototypes that use haptic feedback to reveal object location in images. We evaluate these techniques in terms of experience and ability of BLV users to locate multiple objects in images. Evaluation results in a preliminary study with seven BLV users suggest that the proposed haptic feedback prototype with auditory notifications to identify people and auditory caption can provide a more accessible and engaging image experience.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132423992","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom 通过设计捷径创建3D打印辅助技术:利用数字制造服务将3D打印纳入物理治疗教室:利用数字制造服务将3D打印纳入物理治疗教室
E. Higgins, W. Easley, Karen L. Gordes, Amy Hurst, Foad Hamidi
{"title":"Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom","authors":"E. Higgins, W. Easley, Karen L. Gordes, Amy Hurst, Foad Hamidi","doi":"10.1145/3517428.3544816","DOIUrl":"https://doi.org/10.1145/3517428.3544816","url":null,"abstract":"Digital fabrication methods have been shown to be an effective method for producing customized assistive technology (AT). However, the skills required to utilize these tools currently require a high level of technical skill. Previous research showed that integration of these skills within physical therapy training is appropriate but that the level of technical difficulty required can be an issue. We worked to address these issues by introducing a group of PT students to maker concepts and having them develop custom AT for real end users with the help of makers. We present three considerations when integrating making into PT curriculum: 1) including all stakeholders, 2) developing interdisciplinary competencies for PTs and makers, and 3) leveraging academic training programs to connect makers and PT students. In this paper, we contribute to knowledge on how to facilitate the 3D printing of customized ATs for PT students by connecting them with a community organization that provides digital fabrication services and technical expertise. By connecting multiple stakeholders (i.e., PT students, digital fabricators, and AT users), we offer an approach to overcome time and capacity constraints of PT students to utilize advanced fabrication technologies to create customized ATs through connecting them to professional makers.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131595359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research 表演时间到了!:无障碍自动驾驶系统技术研究的高保真制定阶段
Aaron Gluck, Hannah M. Solini, Julian Brinkley
{"title":"It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research","authors":"Aaron Gluck, Hannah M. Solini, Julian Brinkley","doi":"10.1145/3517428.3551351","DOIUrl":"https://doi.org/10.1145/3517428.3551351","url":null,"abstract":"Automated driving system (ADS) technology has been incorporated into critical driving functions (e.g., adaptive cruise control and autonomous braking) for over two decades. Now companies like GM and Google are developing and testing fully autonomous vehicles (AVs). However, the current design of AVs is for individuals who can drive rather than those who cannot, those who would benefit most from these vehicles. As the technology is still primarily experimental, conducting research with AVs and older adults or people with disabilities is infeasible. Therefore, to explore the accessibility of AVs, we conduct user enactment studies, as this method works well with technologies that participants have little to no experience utilizing. This pictorial describes the iterative process of developing a high-fidelity enactment environment, the space and objects with which participants interact. The aim is to encourage the HCI community to utilize high-fidelity enactment environments for conducting accessible future technology research.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114778836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Object recognition from two-dimensional tactile graphics: What factors lead to successful identification through touch? 二维触觉图形的物体识别:通过触摸成功识别的因素是什么?
Anchal Sharma, P. Rao, Srinivasan Venkataraman
{"title":"Object recognition from two-dimensional tactile graphics: What factors lead to successful identification through touch?","authors":"Anchal Sharma, P. Rao, Srinivasan Venkataraman","doi":"10.1145/3517428.3550376","DOIUrl":"https://doi.org/10.1145/3517428.3550376","url":null,"abstract":"Tactile Graphics (TG) are raised line diagrams to represent pictorial content for People with Visual Impairments (PVI). While shapes may be simple to depict, objects often appear disjunctive when represented in graphics. Researchers have evaluated the efficacy of TG and stated factors like size, complexity, or prior visual experience, affecting identification. However, the specific features of a graphic or aspects that enable object (3D) recognition through them need investigation. We evaluate the interactions of 12 PVI (8 born-blind and 4 late-blind), having minimal experience with TG or graphical representations, with 20 tactile stimuli including daily objects. We present graphic- and process-based factors that aid recognition. Our results indicate unique elements or a combination leading to recognition. Born-blind participants were able to identify stimuli based solely on their prior tactile experience of the actual objects, the majority being depictions of objects with insignificant thickness. Mirroring hand movements for symmetrical shapes were observed. A broader classification followed by deduction appeared as a common strategy of exploration. These insights impart improved understanding and evaluation of tactile graphics.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"353 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115467311","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring Accessibility Features and Plug-ins for Digital Prototyping Tools 探索数字原型工具的可访问性特性和插件
Urvashi Kokate, Kristen Shinohara, Garreth W. Tigwell
{"title":"Exploring Accessibility Features and Plug-ins for Digital Prototyping Tools","authors":"Urvashi Kokate, Kristen Shinohara, Garreth W. Tigwell","doi":"10.1145/3517428.3550391","DOIUrl":"https://doi.org/10.1145/3517428.3550391","url":null,"abstract":"Many digital systems are found to be inaccessible and a large part of the issue is that accessibility is not considered early enough in the design process. Digital prototyping tools are a powerful resource for designers to quickly explore both low and high fidelity design mockups during initial stages of product design and development. We evaluated 10 popular prototyping tools to understand their built-in and third-party accessibility features. We found that accessible design support is largely from third-party plug-ins rather than prototyping tools’ built-in features, and the availability of accessibility support varies from tool to tool. There is potential to improve accessible design by increasing the potential for accessibility to be consider earlier in the design process.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128884938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Expressive Bodies Engaging with Embodied Disability Cultures for Collaborative Design Critiques 表达身体与具身残疾文化的合作设计批评
Katta Spiel, Robin Angelini
{"title":"Expressive Bodies Engaging with Embodied Disability Cultures for Collaborative Design Critiques","authors":"Katta Spiel, Robin Angelini","doi":"10.1145/3517428.3551350","DOIUrl":"https://doi.org/10.1145/3517428.3551350","url":null,"abstract":"In our experience as researchers engaging with non-academic audiences, we observed that it remains a challenge to receive direct and critical feedback from participants. This is particularly amplified in the context of disabilities even if the researchers identify themselves as disabled given that the interaction is governed by social status and material power dimensions to say the least. To work productively with these power dynamics, we explored embodied approaches to articulating critique acknowledging the different ways of knowing stemming from different bodyminds. Here, we line out two exploratory cases illustrating how physical bodies can be directly attended to to express critiques in more direct ways than participants might be used to on a language based level (spoken or signed). We show how communication and critique can take on many forms encouraging us to broaden our methodological toolset to incorporate practices common in disability cultures. Our experiences show that we need to embrace crip approaches to knowledge production to receive more actionable and useful feedback in developing technologies with disabled communities.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130451614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
ASL Wiki: An Exploratory Interface for Crowdsourcing ASL Translations ASL Wiki:一个用于众包ASL翻译的探索性界面
Abraham Glasser, Fyodor O. Minakov, Danielle Bragg
{"title":"ASL Wiki: An Exploratory Interface for Crowdsourcing ASL Translations","authors":"Abraham Glasser, Fyodor O. Minakov, Danielle Bragg","doi":"10.1145/3517428.3544827","DOIUrl":"https://doi.org/10.1145/3517428.3544827","url":null,"abstract":"The Deaf and Hard-of-hearing (DHH) community faces a lack of information in American Sign Language (ASL) and other signed languages. Most informational resources are text-based (e.g. books, encyclopedias, newspapers, magazines, etc.). Because DHH signers typically prefer ASL and are often less fluent in written English, text is often insufficient. At the same time, there is also a lack of large continuous sign language datasets from representative signers, which are essential to advancing sign langauge research and technology. In this work, we explore the possibility of crowdsourcing English-to-ASL translations to help address these barriers. To do this, we present a novel bilingual interface that enables the community to both contribute and consume translations. To shed light on the user experience with such an interface, we present a user study with 19 participants using the interface to both generate and consume content. To better understand the potential impact of the interface on translation quality, we also present a preliminary translation quality analysis. Our results suggest that DHH community members find real-world value in the interface, that the quality of translations is comparable to those created with state-of-the-art setups, and shed light on future research avenues.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125509875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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