Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke

Yijing Jiang, D. Tetteroo
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引用次数: 0

Abstract

Recent studies have shown that adding sonification to stroke rehabilitation training is effective. It helps patients achieve better training results by positively affecting motor control, the somatosensory system, and patient engagement. This paper explores the concept of audio-based games in stroke rehabilitation, hypothesizing that the removal of a visual dimension might increase patient focus on the body part being trained. In an expert study with nine therapists we evaluated Serenity, an audio-based rehabilitation game, as a design probe to explore the potential of audio-based games in rehabilitation training. Results show promise for further exploring the concept of audio-based gaming in stroke rehabilitation.
Serenity:探索中风后手臂康复的音频游戏
最近的研究表明,在脑卒中康复训练中加入超声是有效的。它通过积极影响运动控制、体感系统和患者参与,帮助患者获得更好的训练结果。本文探讨了基于音频的脑卒中康复游戏的概念,假设移除视觉维度可能会增加患者对正在训练的身体部位的注意力。在一项由9名治疗师参与的专家研究中,我们评估了基于音频的康复游戏《Serenity》,以此作为探索基于音频的游戏在康复训练中的潜力的设计探索。结果显示了进一步探索基于音频的游戏在中风康复中的概念的希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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