{"title":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","authors":"P. Tanner","doi":"10.1145/800059","DOIUrl":"https://doi.org/10.1145/800059","url":null,"abstract":"","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124875908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"New techniques for ray tracing procedurally defined objects","authors":"J. Kajiya","doi":"10.1145/800059.801137","DOIUrl":"https://doi.org/10.1145/800059.801137","url":null,"abstract":"We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursive subdivision adaptively. Subsurfaces which cannot intersect a given ray are culled from further consideration. The prism algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional ray-curve intersection problem, which is solved by the method of strip trees. The surface of revolution algorithm transforms the three dimensional ray-surface intersection problem into a two dimensional curve-curve intersection problem, which again is solved by strip trees.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116701559","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Loomis, H. Poizner, U. Bellugi, Alynn Blakemore, J. Hollerbach
{"title":"Computer graphic modeling of american sign language","authors":"J. Loomis, H. Poizner, U. Bellugi, Alynn Blakemore, J. Hollerbach","doi":"10.1145/800059.801139","DOIUrl":"https://doi.org/10.1145/800059.801139","url":null,"abstract":"The essential grammatical information of American Sign Language (ASL) is conveyed through changes in the movement and spatial contouring of the hands and arms. An interactive computer graphic system is described for the analysis and modeling of sign language movement. This system consists of four components. The first component reconstructs actual movements in three dimensions and allows the user to interactively segment and transform the data for later analysis. The second component allows a user to interactively create synthetic signs by specifying angle functions in a jointed model. The third component provides a novel technique for manipulating movement quality independently of spatial path. The fourth component allows the building of complex stimuli and real-time stimulus sequencing for psycholinguistic experiments. The emphasis is on interactive techniques and data structures that allow analysis and modeling of the complex hand and arm movements of American Sign Language.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122516654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Three dimensional computer graphics for craniofacial surgical planning and evaluation","authors":"M. Vannier, J. Marsh, J. O. Warren","doi":"10.1145/800059.801157","DOIUrl":"https://doi.org/10.1145/800059.801157","url":null,"abstract":"The understanding of complex craniofacial deformities has been aided by high resolution computed tomography. Nonetheless, the planar format limits spatial comprehension. Reconstruction of fully three-dimensional bony and soft tissue surfaces from high resolution CT scans has been accomplished by a level slicing edge detector coupled to a hidden surface processor without perspective depth transformation. This method has clarified aberrant anatomy, facilitated surgical planning and improved quantitative postoperative evaluation in more than 200 clinical cases. Advanced computer aided design techniques, originally developed for the manufacture of military aircraft, have been applied to the planning and evaluation of craniofacial procedures as well. This allows the application of interactive digital graphic technology to surgical patient management.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130846175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Csuri, J. Blinn, Julián Gómez, N. Max, W. Reeves
{"title":"The simulation of natural phenomena (Panel Session)","authors":"C. Csuri, J. Blinn, Julián Gómez, N. Max, W. Reeves","doi":"10.1145/800059.801142","DOIUrl":"https://doi.org/10.1145/800059.801142","url":null,"abstract":"This panel will discuss the issues and the problems associated with the simulation of natural phenomena. This is a difficult area of research since it generally involves complex data bases and in many instances time variant phenomena. The computational loads can become enormous as one considers the physics or the mathematical modeling of structures. Most items in nature, trees, clouds, fire and comets being some examples, have not been displayed realistically in computer graphics. This lack stems from a few different problems, all of which are significant. The first is the fact that realistic portrayals require large amounts of storage and consequently large compute time. Nature is able to create diverse detail at the most minute levels within an object of grandoise scale. The second problem is that of diversity of design within a given framework. For example, if a scene requires two dozen poplar trees, how does the designer construct trees that look different but are undeniably poplars? Humans typically become tired after the first few iterations of such a design process, with a resulting degradation in the subsequent models. Clearly, this problem applies to all of the phenomena mentioned above. Finally, there is a lack of models. First, second and third order representations are commonly used in computer graphics to model various kinds of surfaces and their boolean combinations. However, their applications to objects, which do not lend themselves well to being described as surfaces has not been addressed sufficiently. Previous attempts at realism have dealt with the appearances of the surfaces being modeled, in terms of their illumination or relief. More recently, fractal methods have introduced a new degree of realism into terrain modeling systems. However, it appears that natural phenomena will require more research into the fundamental way things occur in nature, and in terms of computer graphics, their representation will build on previous work, but will still require new modeling techniques.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124554498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Artificial texturing: An aid to surface visualization","authors":"D. Schweitzer","doi":"10.1145/800059.801128","DOIUrl":"https://doi.org/10.1145/800059.801128","url":null,"abstract":"Texture is an important surface characteristic which provides a great deal of information about the nature of a surface, and several computationally complex algorithms have been implemented to replicate realistic textures in computer shaded images. Perceptual psychologists have recognized the importance of surface texture as a cue to space perception, and have attempted to delineate which factors provide primary shape information. A rendering algorithm is presented which uses these factors to produce a texture specifically designed to aid visualization. Since the texture is not attempting to replicate an actual texture pattern, it is called “artificial” texturing. This algorithm avoids the computational limitations of other methods because this “artificial” approach does not require complex mappings from a defined texture space to the transformed image to be rendered. A simple filtering method is presented to avoid unacceptable aliasing.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117253301","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SYNGRAPH: A graphical user interface generator","authors":"D. Olsen, E. P. Dempsey","doi":"10.1145/800059.801131","DOIUrl":"https://doi.org/10.1145/800059.801131","url":null,"abstract":"The SYNGRAPH system automatically generates graphical user interfaces. It generates interactive Pascal programs from a description of the input language's grammar. From the grammar it deduces information about how to manage both physical and simulated devices, and how prompting and echoing are performed. Input errors are detected, and can be corrected using automatically provided rubout and cancel features. The natural integration of application specific semantics into the system is also shown including appropriate semantic recovery from input errors.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128547329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Temporal anti-aliasing in computer generated animation","authors":"J. Korein, N. Badler","doi":"10.1145/800059.801168","DOIUrl":"https://doi.org/10.1145/800059.801168","url":null,"abstract":"The desirability of incorporating temporal anti-aliasing, or motion blur, into computer generated animation is discussed and two algorithms for achieving this effect are described. The first approximates continuous object movement and determines intervals during which each object covers each pixel. Hidden surface removal is then performed, allowing the calculation of visible object intensity functions and subsequent filtering. The second form of algorithm detailed involves supersampling the moving image and then filtering the resulting intensity function to “multiply-expose” each output picture. The effects of filter types and the relationship of the algorithms to forms of spatial anti-aliasing are discussed.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130825547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive image query system using progressive transmission","authors":"F. Hill, S. Walker, F. Gao","doi":"10.1145/800059.801164","DOIUrl":"https://doi.org/10.1145/800059.801164","url":null,"abstract":"There is a growing need for people to browse through files of images such as satellite or medical photos, to determine which ones warrant further examination. Users located at some distance from the image archive often must use slow transmission links such as telephone lines. If an image is scanned out line-by-line, top-to-bottom, the user must often wait too long to determine whether the image is of any use. Using the Progressive Transmission Method, however, images are encoded so that during transmission the entire display shows a rough version of the image in 'fat pixels'. If the user wishes to see more detail, additional data is sent and used to refine these pixels, until the exact original image is seen. We report here on extensions of this method to the rich color imagery found in remote-sensing applications. A significant advance is the elimination of unworkably large look-up tables by using a single simple algorithm for performing the required encoding and decoding operations. The method is conceptualized in a 'transmission cone' context which assists a user in interacting with the system. The user can roam over large images, zoom to various levels of resolution, and cause specified subregions of interest in the image to fill in to full resolution, at a tremendous saving in time.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134338184","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Sherr, I. Chang, T. Maloney, P. Pleshko, E. Schlam, P. Seats
{"title":"Advances in new display technology (Panel Session)","authors":"S. Sherr, I. Chang, T. Maloney, P. Pleshko, E. Schlam, P. Seats","doi":"10.1145/800059.801133","DOIUrl":"https://doi.org/10.1145/800059.801133","url":null,"abstract":"New display technology has made some significant strides forward in the last few years. Although the CRT remains the most prevalent display device, accounting for over 85% of all installations, flat-panel matrix displays are becoming an increasingly significant factor in this area. The most important advances have been in thin film electroluminescence, gas discharge panels, and liquid crystal displays. In addition, light emitting diodes have shown improvements in light output and efficiency, and some recent work in electrophoretics give some promise that this technology will lead to viable display devices. Also, older technologies such as incandescent, vacuum flourescent, and electromechanical are still with us, and continue to be useful in many applications, the first where very high luminance is required, the second in such applications as automobile dashboards, and the third in various outdoor and large board installations. Finally, the CRT, not to be outdone by its rivals, has come up with improvements in performance, and with the flat tube versions in form factors that compete with those offered by the matrix displays. All of these advances will be discussed by the members of this panel.","PeriodicalId":381383,"journal":{"name":"Proceedings of the 10th annual conference on Computer graphics and interactive techniques","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1983-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123523610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}