Temporal anti-aliasing in computer generated animation

J. Korein, N. Badler
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引用次数: 112

Abstract

The desirability of incorporating temporal anti-aliasing, or motion blur, into computer generated animation is discussed and two algorithms for achieving this effect are described. The first approximates continuous object movement and determines intervals during which each object covers each pixel. Hidden surface removal is then performed, allowing the calculation of visible object intensity functions and subsequent filtering. The second form of algorithm detailed involves supersampling the moving image and then filtering the resulting intensity function to “multiply-expose” each output picture. The effects of filter types and the relationship of the algorithms to forms of spatial anti-aliasing are discussed.
计算机生成动画的时间抗混叠
讨论了在计算机生成的动画中加入时间抗混叠或运动模糊的必要性,并描述了实现这种效果的两种算法。第一种近似连续物体运动,并确定每个物体覆盖每个像素的间隔。然后执行隐藏表面去除,允许计算可见物体强度函数和随后的滤波。第二种详细的算法形式包括对运动图像进行超采样,然后过滤得到的强度函数以“多重曝光”每个输出图像。讨论了滤波器类型的影响以及算法与空间抗混叠形式的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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