人工纹理:表面可视化的辅助工具

D. Schweitzer
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引用次数: 34

摘要

纹理是一个重要的表面特征,它提供了大量关于表面性质的信息,一些计算复杂的算法已经实现了在计算机阴影图像中复制逼真的纹理。知觉心理学家已经认识到表面纹理作为空间感知线索的重要性,并试图描绘哪些因素提供了主要的形状信息。提出了一种渲染算法,该算法使用这些因素来产生专门设计的纹理,以帮助可视化。由于纹理并不试图复制实际的纹理图案,因此它被称为“人工”纹理。该算法避免了其他方法的计算限制,因为这种“人工”方法不需要从定义的纹理空间到转换后的图像进行复杂的映射。提出了一种简单的滤波方法来避免不可接受的混叠。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Artificial texturing: An aid to surface visualization
Texture is an important surface characteristic which provides a great deal of information about the nature of a surface, and several computationally complex algorithms have been implemented to replicate realistic textures in computer shaded images. Perceptual psychologists have recognized the importance of surface texture as a cue to space perception, and have attempted to delineate which factors provide primary shape information. A rendering algorithm is presented which uses these factors to produce a texture specifically designed to aid visualization. Since the texture is not attempting to replicate an actual texture pattern, it is called “artificial” texturing. This algorithm avoids the computational limitations of other methods because this “artificial” approach does not require complex mappings from a defined texture space to the transformed image to be rendered. A simple filtering method is presented to avoid unacceptable aliasing.
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