Journal of Technology and Science Education最新文献

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Use of gamification in English learning in Higher Education: A systematic review 游戏化在高等教育英语学习中的应用:系统回顾
Journal of Technology and Science Education Pub Date : 2023-05-08 DOI: 10.3926/jotse.1740
Kevin Mario Laura-De La Cruz, Stefany Juliana Noa-Copaja, Osbaldo Turpo-Gebera, Cecilia Claudia Montesinos-Valencia, Silvia Milagritos Bazán-Velásquez, G. Pérez-Postigo
{"title":"Use of gamification in English learning in Higher Education: A systematic review","authors":"Kevin Mario Laura-De La Cruz, Stefany Juliana Noa-Copaja, Osbaldo Turpo-Gebera, Cecilia Claudia Montesinos-Valencia, Silvia Milagritos Bazán-Velásquez, G. Pérez-Postigo","doi":"10.3926/jotse.1740","DOIUrl":"https://doi.org/10.3926/jotse.1740","url":null,"abstract":"Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using gamification. For this study, 18 articles published between 2014 and March 2021 were analyzed to highlight the key characteristics of this research topic. Studies have demonstrated the positive effects of gamification on English as a Foreign Language Educational Experiences from University Learners. In gamified English learning environments, pleasantness, attractiveness, motivation, and enjoyment were all desirable qualities. Gamification's intended learning goals were language content learning, involvement, motivation, and satisfaction. This study's findings include recommendations for the design of digital gamification for the English learning of students, as well as their perspectives and corresponding learning achievements.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82648019","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Uses of Facebook and academic procrastination in general studies students at a Peruvian university 秘鲁一所大学普通学科学生使用Facebook和学习拖延症
Journal of Technology and Science Education Pub Date : 2023-05-01 DOI: 10.3926/jotse.1742
Alicia Taipe, Yulissa Heredia, Osbaldo Turpo - Gebera, Juan Igartua-Perosanz
{"title":"Uses of Facebook and academic procrastination in general studies students at a Peruvian university","authors":"Alicia Taipe, Yulissa Heredia, Osbaldo Turpo - Gebera, Juan Igartua-Perosanz","doi":"10.3926/jotse.1742","DOIUrl":"https://doi.org/10.3926/jotse.1742","url":null,"abstract":"The incidence of consumption on Facebook around the world and its implications for university students is something that has necessarily been studied in the scientific literature (Gil et al., 2019). Fewer and far between are works focused on the study of social networks and academic procrastination in a population, particularly with a non-traditional teaching methodology (General Studies), even though this knowledge would allow us to obtain a profile of university students and identify their possible actions that could derive in academic problems. As a matter of fact, its importance has enabled the present study to analyze the relationship between the motivations for using Facebook and academic procrastination, and consequently determine the resulting correlation with certain indicators of use, satisfaction with Facebook and academic procrastination. For this purpose, the Facebook Usage Questionnaire was used (Igartua & Rodríguez de Dios, 2016), in addition to the Academic Procrastination Scale (Domínguez-Lara et al., 2014), with a sample of 150 students in their first year at a public university. In this manner, the results agree, showing a clear relationship between the motivations of “entertainment” and “virtual community” with moderate levels of procrastination, corresponding to greater implication with this social network. Significant differences in terms of gender and age are shown, which allows for a better understanding of the behavior pattern of these variables.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82710982","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
1ST International Congress on Research, Technological Development and Innovation in University Education 第一届国际大学教育研究、技术发展与创新大会
Journal of Technology and Science Education Pub Date : 2023-04-28 DOI: 10.3926/jotse.2185
Gerber Sergio Pérez Postigo, B. Amante García, M. Martínez Martínez
{"title":"1ST International Congress on Research, Technological Development and Innovation in University Education","authors":"Gerber Sergio Pérez Postigo, B. Amante García, M. Martínez Martínez","doi":"10.3926/jotse.2185","DOIUrl":"https://doi.org/10.3926/jotse.2185","url":null,"abstract":"Different papers have been presented to the congress by renowned researchers along the following five thematic lines:- Scientific research, training and researcher training- Research, innovation and development policies in Higher Education.- Paradigms in scientific research and new epistemological challenges in the production of knowledge in Latin American universities.- Internationalization of research networks, groups and institutes.- Public communication of science and technology.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74303447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Serious video games in engineering education: A scoping review 严肃的电子游戏在工程教育:范围审查
Journal of Technology and Science Education Pub Date : 2023-04-28 DOI: 10.3926/jotse.1743
Rosa Núñez-Pacheco, Claudia Espinoza-Montoya, Liz-Marjorie Yucra-Quispe, Osbaldo Turpo-Gebera, Ignacio Aguaded
{"title":"Serious video games in engineering education: A scoping review","authors":"Rosa Núñez-Pacheco, Claudia Espinoza-Montoya, Liz-Marjorie Yucra-Quispe, Osbaldo Turpo-Gebera, Ignacio Aguaded","doi":"10.3926/jotse.1743","DOIUrl":"https://doi.org/10.3926/jotse.1743","url":null,"abstract":"Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84155823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Professor's perception of the use of digital skills and gamification in a Peruvian university 教授对秘鲁一所大学使用数字技能和游戏化的看法
Journal of Technology and Science Education Pub Date : 2023-04-28 DOI: 10.3926/jotse.1737
Rosa Núñez-Pacheco, Aymé Barreda-Parra, Eveling Castro-Gutierrez, Osbaldo Turpo-Gebera, Ignacio Aguaded
{"title":"Professor's perception of the use of digital skills and gamification in a Peruvian university","authors":"Rosa Núñez-Pacheco, Aymé Barreda-Parra, Eveling Castro-Gutierrez, Osbaldo Turpo-Gebera, Ignacio Aguaded","doi":"10.3926/jotse.1737","DOIUrl":"https://doi.org/10.3926/jotse.1737","url":null,"abstract":"The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this research is to analyze the perception of professors with regard to digital skills and the use of gamified strategies in the teaching-learning process in a virtual context. A questionnaire was sent to 81 professors in different areas of knowledge at a Peruvian public university during the first academic semester of 2020. A strong correlation (r≥.700, p=.01) was found between the use of ICT and gamification as a resource for teaching-learning, and a moderate correlation between the knowledge of digital competences and the possibilities of application as part of the instructional strategies. From the results obtained, it is clear that the participants have a positive perception of digital skills and gamified strategies, regardless of academic degree or area of knowledge. This could provide support for the update of those proposals targeting professors in order to improve their digital skills.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72480291","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The impact of an integrated STEAM project delivered via mobile technology on the reasoning ability of elementary school students 通过移动技术提供的综合STEAM项目对小学生推理能力的影响
Journal of Technology and Science Education Pub Date : 2023-03-13 DOI: 10.3926/jotse.1446
Y. E. Y. Siregar, Y. Rahmawati, S. Suyono
{"title":"The impact of an integrated STEAM project delivered via mobile technology on the reasoning ability of elementary school students","authors":"Y. E. Y. Siregar, Y. Rahmawati, S. Suyono","doi":"10.3926/jotse.1446","DOIUrl":"https://doi.org/10.3926/jotse.1446","url":null,"abstract":"The aim of this research is to describe the impact of implementing an integrated STEAM Project via mobile technology on the Mathematical Reasoning ability of elementary school students and to describe the process of designing an integrated STEAM Project and mobile application. A quantitative descriptive and quasi-experimental research design was used, with data collected by observation. A pre-test, and post-test was administered to determine the impact of the STEAM Project on students' reasoning abilities. A sample of 130 fifth grade students, 70 female students, and 60 male students from different elementary schools in Meuraxa District, Aceh Province, Indonesia participated in the research. Results show that an empirical analysis of mobile technology is valid and feasible for use with fifth grade elementary school students. Prior to implementing the STEAM Project, the average pretest of reasoning ability was 40.44 with a standard deviation of 10.27. After implementation, the average score improved to 84.01 with a standard deviation of 7.31. The results of a Paired Sample Correlation obtained a mathematical reasoning ability score before and after implementation of the STEAM Project of 0.452. The calculations in the N-GAIN test table for the implementation of the STEAM Project on Reasoning Ability found 76 students, or 58.46 %, in the high category, and 54 students, or 41.54%, in the medium category. The results of this study provide information, and recommendations for the development of learning models that could improve reasoning abilities. The project could be used as a reference template to accelerate the recovery of quality education during challenging times such as a pandemic.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"91206670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Does further-mathematics performance predict student's achievement in Physics? A correlational diagnosis in senior secondary schools 高等数学成绩能否预测学生的物理成绩?高中阶段的相关诊断
Journal of Technology and Science Education Pub Date : 2023-02-14 DOI: 10.3926/jotse.1631
O. Badmus, L. Jita
{"title":"Does further-mathematics performance predict student's achievement in Physics? A correlational diagnosis in senior secondary schools","authors":"O. Badmus, L. Jita","doi":"10.3926/jotse.1631","DOIUrl":"https://doi.org/10.3926/jotse.1631","url":null,"abstract":"The awareness and application of the knowledge of Further Mathematics transcends the boundary of Physics as a discipline. The need to explore means of improving students’ achievement in physics remains valid in the parlance of research. The use of mathematical knowledge in resolving physics is established in the literature. Over the years, students offer general mathematics and physics at the same time, yet, perform unsatisfactorily in physics. The application of further mathematics in physics and vice versa is evident in the curriculum. This study explored predictively, the correlation in the achievement of students in physics and further-mathematics. Ex post facto research of the co-relation type was employed in the comparison of pro forma of respondents in West African Senior School Certificate examination (WASSCE). Purposive sampling technique was employed in the selection of 103 respondents for the study. PPMC and MANOVA was employed in the analysis of data. The study observed a significant prediction in the achievement of students offering further mathematics and physics. However, gender and school type were not significant influencer the correlation between these two subjects. This study recommended that equal opportunities exist for male and female students, as well as, in public and private schools in these subject areas. ","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82617994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Chemistry project-based learning for secondary metabolite course with ethno-STEM approach to improve students' conservation and entrepreneurial character in the 21st century 运用民族stem方法进行化学项目式中学代谢物课程学习,提高21世纪学生的保守性和创业性
Journal of Technology and Science Education Pub Date : 2023-02-14 DOI: 10.3926/jotse.1792
S. Sudarmin, Rr. Sri Endang Pujiastuti, Rayandra Asyhar, Agung Tri Prasetya, S. Diliarosta, Ariyatun Ariyatun
{"title":"Chemistry project-based learning for secondary metabolite course with ethno-STEM approach to improve students' conservation and entrepreneurial character in the 21st century","authors":"S. Sudarmin, Rr. Sri Endang Pujiastuti, Rayandra Asyhar, Agung Tri Prasetya, S. Diliarosta, Ariyatun Ariyatun","doi":"10.3926/jotse.1792","DOIUrl":"https://doi.org/10.3926/jotse.1792","url":null,"abstract":"This research aims to develop chemistry project-based learning with an Integrated Ethnoscience Approach in Science, Technology, Engineering, and Mathematics (Ethno-STEM) to improve students' conservative and entrepreneurial character. The research method refers to the Research and Development (R&D) model with the Four D by Thiagarajan (1997). The research samples are chemistry education students from Universitas Negeri Semarang. The model effectiveness test was conducted in secondary metabolite lectures at the Department of Chemistry, Faculty of Mathematics and Natural Science, Universitas Negeri Semarang, Indonesia. Data collection techniques used expert validation sheets to assess the feasibility of the model and observation sheets and questionnaires to measure students' conservative and entrepreneurial character. Based on the results of research, it was concluded that a chemical project-based learning model for the secondary metabolites course on essential oils and terpenes and learning tools with an Ethno-STEM approach was feasible and effective for improving students' conservative and entrepreneurial character with moderate and high criteria based on the N-gain score. The chemical batik motif on canvas based on the secondary metabolites' chemical structure is attractive and creative.","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90978550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Application of the flipped classroom model to stimulate university students’ learning with online education 运用翻转课堂模式激发大学生在线学习
Journal of Technology and Science Education Pub Date : 2023-02-13 DOI: 10.3926/jotse.1806
M. J. Cuetos
{"title":"Application of the flipped classroom model to stimulate university students’ learning with online education","authors":"M. J. Cuetos","doi":"10.3926/jotse.1806","DOIUrl":"https://doi.org/10.3926/jotse.1806","url":null,"abstract":"This work sets out the results of a teaching innovation project applying the flipped classroom model in the Knowledge of Mathematics module on a bachelor’s degree in primary education over two consecutive years at a university that exclusively uses online teaching. This model is used with the aim of stimulating the students’ working methods and improve their intrinsic motivation. The research evaluates the impact of the flipped classroom on academic performance in the subject and collects information on student satisfaction with the development of the experiment. This is a pioneering study as it analyses learning outcomes with mathematical content in university-level classes delivered online synchronously on a permanent basis and not owing to exceptional circumstances such as the Covid-19 pandemic.To do this, specific videos were developed, which students had to watch, with various practical exercises embedded in them to be done before classes. The marks from these exercises along with the final grades for the course are considered to assess the learning outcomes throughout the semester. The results obtained were clearly positive both in performance and in terms of students’ motivation and awareness of their own learning process, as well as the contribution of this proposal to improving their teaching–learning process, essentially through greater student involvement in and commitment to the subject. ","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-02-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80593209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A service design thinking approach: What are the barriers and opportunities of using Augmented Reality for primary science education? 服务设计思维方法:在小学科学教育中使用增强现实的障碍和机会是什么?
Journal of Technology and Science Education Pub Date : 2023-02-08 DOI: 10.3926/jotse.1394
Warren Fearn, Jonathan Hook
{"title":"A service design thinking approach: What are the barriers and opportunities of using Augmented Reality for primary science education?","authors":"Warren Fearn, Jonathan Hook","doi":"10.3926/jotse.1394","DOIUrl":"https://doi.org/10.3926/jotse.1394","url":null,"abstract":"It has previously been argued that Augmented Reality (AR) has the potential to provide relevant digital information to support pupils learning in real-time through engaging formats. However, the use of AR in the classroom remains uncommon for mainstream adoption. This study uses a service design methodology to focus on a more holistic approach toward AR as an educational service by investigating the challenges and conditions of integrating AR learning experiences into a primary curriculum. The research paper aims to provide an overview of how primary science (Key stage 2) in the UK is currently being delivered and where both barriers and opportunities occur for adoption to integrate more meaningful AR experiences that add real value to primary science education. An exploration stage (phase one) includes a questionnaire, contextual interviews, classroom observations, and focus groups. A thematic analysis was conducted on gathered data, identifying emerging patterns around teachers’ needs. The discussion section empathises with teachers’ needs and unearths key factors surrounding the implications of using augmented reality for primary science education. ","PeriodicalId":37919,"journal":{"name":"Journal of Technology and Science Education","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73562509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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