Serious video games in engineering education: A scoping review

Q1 Social Sciences
Rosa Núñez-Pacheco, Claudia Espinoza-Montoya, Liz-Marjorie Yucra-Quispe, Osbaldo Turpo-Gebera, Ignacio Aguaded
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引用次数: 1

Abstract

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students.
严肃的电子游戏在工程教育:范围审查
电子游戏已经成为当代生活的重要元素。在教育领域使用它们的需要导致了严肃的电子游戏的出现,这些游戏是专门为实现不同教育水平的目标而设计的,并为教育创新创造了空间。这项工作的目的是调查严肃的电子游戏在工程教育中的使用。我们对为此目的而使用或设计的严肃电子游戏进行了范围审查。这项研究是在2016年至2021年间在Scopus和Web of Science数据库中进行的。主要结果显示,工科学生对严肃的模拟电子游戏有强烈的倾向,工科学生对模拟电子游戏的教育接受程度也很高。
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来源期刊
CiteScore
3.10
自引率
0.00%
发文量
45
审稿时长
7 weeks
期刊介绍: JOTSE is an international Journal aiming at publishing interdisciplinary research within the university education framework and it is especially focused on the fields of Technology and Science. JOTSE serves as an international forum of reference for Engineering education. Teaching innovation oriented, the journal will be issued twice per year (every 6 months) and will include original works, research and projects dealing with the new learning methodologies and new learning supporting tools related to the wide range of disciplines the Engineering studies and profession involve. In addition, JOTSE will also issue special numbers on more technological themes from the different areas of general interest in the industrial world, which may be used as practical cases in classroom tuition and practice. Thereby, getting the working world reality closer to the learning at University. Among other areas of interest, our Journal will be focused on: 1. Education 2.General Science (Physics, Chemistry, Maths,…) 3.Telecommunications 4.Electricity and Electronics 5.Industrial Computing (Digital, Analogic, Robotics, Ergonomics) 6.Aerospatial (aircraft design and building, engines, materials) 7. Automotive (automotive materials, automobile emissions).
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