Proceedings of the 2017 Conference on Interaction Design and Children最新文献

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Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans 小猫和小孩:关于小动物和小人类参与设计的思考
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3081311
Yoram Chisik, C. Mancini
{"title":"Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans","authors":"Yoram Chisik, C. Mancini","doi":"10.1145/3078072.3081311","DOIUrl":"https://doi.org/10.1145/3078072.3081311","url":null,"abstract":"Participatory Design with children strives to broaden the perspective of and increase empathy in design for the needs and desires of children by giving children a voice in the design process. The exact nature of the role played by children in the design process (e.g. user, informant, co-designer) and how much voice they are actually given has been the subject of a long and heated debate in the IDC community. The emerging field of Animal Computer Interaction, which seeks to empower animals through the participatory design of user-centered technology, offers an interesting opportunity for a comparative analysis. Indeed, working with animals poses many of the challenges also posed by working with children, due to similarities with regards to cognitive capabilities or attention span at particular developmental stages, and with regards to the designer's ability to communicate with them. This workshop aims to bring together researchers from the fields of animal and child computer interaction to explore similarities and difference in the challenges they face, the methods they use and the lessons they have learnt, to date, with the objective of gaining a better understanding of these important aspects and setting an agenda for further collaboration and study between the two communities.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132724869","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Persistent Memory in Repeated Child-Robot Conversations 儿童-机器人重复对话中的持久记忆
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3079728
Iolanda Leite, André Pereira, J. Lehman
{"title":"Persistent Memory in Repeated Child-Robot Conversations","authors":"Iolanda Leite, André Pereira, J. Lehman","doi":"10.1145/3078072.3079728","DOIUrl":"https://doi.org/10.1145/3078072.3079728","url":null,"abstract":"Persistent memory is a critical mechanism in long-term human-robot interaction. In this work, we investigate how a robot can use information from prior conversations with the same child to foster a sense of relationship over time. To address this question, we conducted a repeated interaction study with three experimental conditions: a baseline control condition, in which the robot retains no information between conversations and relies on a typical elicitation-response paradigm; a persistence condition, in which children experience the same topic flow but with some robot turns that refer back to prior shared events; and a pro-active persistence condition, in which the robot attempts to offer its own feelings and opinions pro-actively and congruently with what it knows about the child. Our results indicate age differences with respect to the measures of interest. During conversations with the robot, older children who were assigned to the persistence conditions exhibited more positive affect, while younger children showed more positive affect in the control condition. Moreover, in a set of comparative judgments among robots they had played with, children in the augmented persistence condition considered PIPER to be the most intelligent and their favorite more often than children in the other conditions, overall, but the effect was more evident in the older children.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115583862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit 关闭电路'N玩电子:学习电学与增强电路展览
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3091978
Elham Beheshti, David Kim, Gabrielle Ecanow, Michael S. Horn
{"title":"Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit","authors":"Elham Beheshti, David Kim, Gabrielle Ecanow, Michael S. Horn","doi":"10.1145/3078072.3091978","DOIUrl":"https://doi.org/10.1145/3078072.3091978","url":null,"abstract":"In this demo, we present Spark, an augmented circuit exhibit that enables visitors to make circuits using a set of tangible components and observe a simulation of electrons flowing through the circuit. Our goal is to use multiple representations of a circuit to help convey basic concepts of current and resistance. In Spark, the electron simulation and tangible circuit components are coupled using augmented reality techniques. We developed our system through a three-year iterative design process. We tested earlier versions of the design at a science museum with parent-child dyads and found that having access to the electron simulation could benefit children to better understand the concepts of electricity. We also observed that coupling the electron simulation through augmented reality can significantly enhance the learning benefits of the exhibit.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116964557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Connected Spaces: Helping Makers Know Their Neighbors 互联空间:帮助创造者了解他们的邻居
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3084335
Vishesh Kumar, Michael Tissenbaum, L. Wielgus, M. Berland
{"title":"Connected Spaces: Helping Makers Know Their Neighbors","authors":"Vishesh Kumar, Michael Tissenbaum, L. Wielgus, M. Berland","doi":"10.1145/3078072.3084335","DOIUrl":"https://doi.org/10.1145/3078072.3084335","url":null,"abstract":"This paper presents Connected Spaces (C-S) -- a tool designed to promote collaboration in makerspaces. It also describes a pilot study designed to test C-S's effectiveness in enabling people to seek help from peers. In our pilot, some (but not all) students were able to leverage C-S's affordances. We explore both supporting and mitigating factors, and highlight design features for environments as well as tools to support divergent, open-ended exploration and learning.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124217523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Session details: Health, Wellness, and Development (Full Paper Session) 会议详情:健康、健康与发展(全文会议)
M. Horn, B. Zaman
{"title":"Session details: Health, Wellness, and Development (Full Paper Session)","authors":"M. Horn, B. Zaman","doi":"10.1145/3248695","DOIUrl":"https://doi.org/10.1145/3248695","url":null,"abstract":"","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124217856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots 《重游乌龟和白蚁:一个包含多个机器人的开放式互动物理游戏
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3091979
P. Gourlet, Mathieu Le Goc, Sean Follmer
{"title":"Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots","authors":"P. Gourlet, Mathieu Le Goc, Sean Follmer","doi":"10.1145/3078072.3091979","DOIUrl":"https://doi.org/10.1145/3078072.3091979","url":null,"abstract":"We present a first prototype of an open-ended interactive physical game aiming at developing children's understanding of dynamic systems in a playful and embodied way. We use a swarm user interface, Zooids, developed by Le Goc et al., made of independent self-propelled elements that move collectively and react to user input. Papert promoted an active way of developing a computational literacy, through programming a turtle with LOGO, from which Resnick proposed StarLogo, a \"multi-turtles\" language to simulate complex systems behaviors. Our interface is positioned in between these two perspectives: it allows to physically interact with multiple \"turtles\", each having its own dynamic. Each Zooid can be assigned an action that will affect the system behavior. Based on this principle, our first prototype invites children to resolve situations by changing individual actions in a dynamic system.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131480192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
RobIn: A Half-baked Robot for Electronics in a STEM Context 罗宾:在STEM背景下的半生不熟的电子机器人
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3084319
C. Kynigos, M. Grizioti, Sofia Nikitopoulou
{"title":"RobIn: A Half-baked Robot for Electronics in a STEM Context","authors":"C. Kynigos, M. Grizioti, Sofia Nikitopoulou","doi":"10.1145/3078072.3084319","DOIUrl":"https://doi.org/10.1145/3078072.3084319","url":null,"abstract":"Robotic kits in designs for STEM education are becoming popular during the last few years. However, many of them focus mainly on programming leaving aside the electronics and engineering parts of robotics. In this paper we present RobIn (Robotic Insect), a robotic design that supports the equivalent coexistence of programming, construction and argumentation processes in corresponding educational robotic activities. RobIn challenges students to change it, improve it and expand its prototype robotic skeleton by using every day and affordable materials. We also present a study where RobIn functioned as a boundary object among students from different specializations of a Vocational Technical School.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128723122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism 破解密码:计算机编码对自闭症儿童互动的影响
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3084307
J. Gribble, A. Hansen, Danielle B. Harlow, Diana Franklin
{"title":"Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism","authors":"J. Gribble, A. Hansen, Danielle B. Harlow, Diana Franklin","doi":"10.1145/3078072.3084307","DOIUrl":"https://doi.org/10.1145/3078072.3084307","url":null,"abstract":"This paper reports on the communication patterns of two students in two settings: the elementary school classroom and the computer lab. One child was diagnosed with autism and the other was neurotypical. These students participated in a computer science curriculum designed for upper elementary school children (grades 4-5; ages 9-10), featuring block-based coding. The computer science instruction occurred in an inclusive general education setting. Analysis of video data revealed the child with autism communicated more (in terms of both total time speaking and interactions initiated) in the computer lab than was observed in the traditional classroom setting. Opposite trends were observed for the neurotypical child.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121589168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Session details: Research and Design Competition 会议详情:研究与设计竞赛
Arnan Sipitakiat, R. B. Shapiro
{"title":"Session details: Research and Design Competition","authors":"Arnan Sipitakiat, R. B. Shapiro","doi":"10.1145/3248703","DOIUrl":"https://doi.org/10.1145/3248703","url":null,"abstract":"","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"654 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133288526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and Relations DiMBI:一个将人们与数学模式和关系的大思想联系起来的界面
Proceedings of the 2017 Conference on Interaction Design and Children Pub Date : 2017-06-27 DOI: 10.1145/3078072.3091989
Ana Saavedra, Amy Shoemaker
{"title":"DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and Relations","authors":"Ana Saavedra, Amy Shoemaker","doi":"10.1145/3078072.3091989","DOIUrl":"https://doi.org/10.1145/3078072.3091989","url":null,"abstract":"Math education faces the challenge not only of how to teach math, but also of what math to teach. With the intention of promoting math's big ideas in formal and informal settings, we created DiMBI (Discovering Math's multimedia platform developed in Processing that uses reacTIVision to read users' interactions with selected tangible regular polygons (a triangle and a square). The corners of each polygon are linked with specific features that aim to promote transfer learning (colors and music). The features change as the user manipulates the objects through symmetric actions and permutation of corners. This is the first stage of our technology, which aims to bring big math ideas closer to the people, through more concrete interactions.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122843944","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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