{"title":"Multisensory Games on Children's Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop","authors":"Rodrigo Fernandes, I. Kawaguchi, T. Yamanaka","doi":"10.1145/3078072.3084303","DOIUrl":"https://doi.org/10.1145/3078072.3084303","url":null,"abstract":"How, from childhood, can we start to develop a more empathetic and cooperative society? Based on the play value for children's social development, this research aims to back up the surge of `interactive playgrounds`, a proposal that combines the interactive attractiveness of modern multi-sensory technologies with traditional elements of playground environments. In order to understand their sensory effects, we propose a play and design team workshop with children, where we will observe if different stimulus during play activity can affect their empathetic considerations toward others and their practical collaborative behavior. On this paper, we focus on this workshop experiment plan, describing its goals, the intended tools for obtaining data with infant collaborators, and our expected results. From the results, we expect to develop guidelines for sensory stimulus usage on new interactive playground and play tools designs.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120950989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Learning and (Parental) Engagement (Full Paper Session)","authors":"Michael Horn, B. Zaman","doi":"10.1145/3248694","DOIUrl":"https://doi.org/10.1145/3248694","url":null,"abstract":"","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"109 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123439500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Victor R. Lee, Whitney Lewis, Kristin A. Searle, Mimi Recker, Jennifer Hansen, A. Phillips
{"title":"Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations","authors":"Victor R. Lee, Whitney Lewis, Kristin A. Searle, Mimi Recker, Jennifer Hansen, A. Phillips","doi":"10.1145/3078072.3079741","DOIUrl":"https://doi.org/10.1145/3078072.3079741","url":null,"abstract":"After six months of observation at three middle school libraries and one public library implementing Maker-oriented programs, we propose four design hypotheses derived from qualitative data analysis and initial testing through design implementation. These design hypotheses address how public and school libraries serving adolescent youth can better facilitate Maker-oriented activities and are drawn from an on-going study and design project to help libraries develop interactive, technologically enriched spaces and programs to support youth exploration and creativity. Each hypothesis is illustrated with examples drawn from our observations of libraries before and after maker programs were introduced.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122074130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens","authors":"Caroline Pitt, K. Davis","doi":"10.1145/3078072.3079716","DOIUrl":"https://doi.org/10.1145/3078072.3079716","url":null,"abstract":"Balancing the dynamics between industry, academia, and stakeholders in a participatory design (PD) project can be challenging, particularly with teens as design partners. In this reflective case study of digital badge design, we attempt to untangle complex PD work that incorporates several groups, each with their own vocabulary, area of expertise, and position in a perceived project structure hierarchy. Using participant interviews that reflect on the design process, triangulated with video, field notes, and design artifacts, we determined that the adolescent stakeholders, science center staff, researchers, and industry professionals viewed the design process through distinct lenses based on their communities of practice, which affected how they perceived the project. Our findings contribute new insight into how youth stakeholders perceive their involvement and role in participatory design practices within a complex design project.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124717868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Sound Labyrinth: Computers, Constructionism and Language Learning","authors":"Sónia Matos","doi":"10.1145/3078072.3079726","DOIUrl":"https://doi.org/10.1145/3078072.3079726","url":null,"abstract":"This contribution presents The Sound Labyrinth, which is an application software that was designed to support the learning and safeguard of Silbo Gomero, a whistled from of language. Once used by the islanders of La Gomera, this unique form of communication has been revived, shifting from the fields where it was once used by agricultural laborers and into the space of the classroom. Here, it has integrated the school curriculum, providing children with a unique opportunity to engage with local intangible heritage. As a response to this transformation, the island's educational community has identified a new challenge: the need to develop didactic materials that resonate with the generational interests of local children. Drawing on the work Papert, Bamberger, amongst others, this contribution presents and discusses the application software that was designed in response to this challenge. Pushing the boundaries of constructionism, this contribution equally demonstrates how software might contribute to the domain of linguistic heritage.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"10 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121007542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender","authors":"M. McLean, Danielle B. Harlow","doi":"10.1145/3078072.3084326","DOIUrl":"https://doi.org/10.1145/3078072.3084326","url":null,"abstract":"The STEM toy market is primarily designed for, and targeted to, boys. Even the Maker Movement, which has been hailed as movement for all types of people, is dominated by males. In this paper, we take a mixed-methods approach to identify the affordances of activity design that engage first through sixth grade girls in STEM play. We present data from three workshops where we tracked and analyzed 45 students' choices from one of two squishy circuits activities-free play or a socially relevant storybook design task. Using logistic regression, we show that the odds of choosing the storybook activity over free play were approximately 23 times higher for girls than for boys. Through the analysis of one-on-one interviews, we found that most girls were drawn to the storybook activity because they either wanted to help others or the design task provided them with a starting point.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"236 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121408552","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Autistic Children's Use of Technology and Media: A Fieldwork Study","authors":"Susana Alarcon-Licona, L. Loke","doi":"10.1145/3078072.3084338","DOIUrl":"https://doi.org/10.1145/3078072.3084338","url":null,"abstract":"This qualitative field study conducted at a school for autistic children aimed to explain how low and medium functioning autistic children use technology at school. Additionally, it explored education professionals and parents' attitudes and concerns regarding technology use by children. Data-collection methods included focus groups with nine education professionals, naturalistic observations of fifteen children with autism in therapy sessions, and interviews with parents of four of the children. Results revealed that (1) children are regular users of digital technology and media, (2) there are different patterns of use of technologies with possible correlations to accessibility and behavioural manifestations of autism, (3) education professionals and parents have positive attitude towards the use of technology by the children, but also recognize disadvantages to its use.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124003088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interaction Design and Autistic Children","authors":"C. Frauenberger, Julia Makhaeva, Katta Spiel","doi":"10.1145/3078072.3081309","DOIUrl":"https://doi.org/10.1145/3078072.3081309","url":null,"abstract":"With this workshop we aim to bring together researchers who explore interactive technologies in the context of autistic children. At a point at which considerable effort has been invested in this area and results are promising, but hardly conclusively convincing, we argue that it is time to critically reflect on our work. We do this by posing three provocative questions: 1) Are we trying to do the right thing? 2) Is it working? and 3) Does it matter? With all three questions we aim to kick-start a debate about the goals and intentions with which research is done in this area, how we define that technology is successful and how we can ensure that our research has real-world impact beyond the people involved directly.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124107506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bicultural: Examining Teenage Latinas' Perspectives on Technologies for Emotional Support","authors":"R. Vacca","doi":"10.1145/3078072.3079742","DOIUrl":"https://doi.org/10.1145/3078072.3079742","url":null,"abstract":"Latina adolescents are one of the fastest growing demographic groups in the USA and have been found to experience higher levels of emotional distress than their non-Latino counterparts. Reliance on emotional support from the teens' social network is a common coping mechanism. While digital media is increasingly used by Latinas to communicate and express themselves, few, if any, studies have explored the perspectives of Latinas on the role of technology in helping the enactment of emotional support. In this paper, we share the perspectives of thirteen Latina adolescents (15-18 years old) that emerged through a series of participation design workshops. Our findings suggest that bicultural aspects of Latina identity can influence perspectives on the role of technology, and provide insights into attitudes towards bicultural conflicts in emotional health. We also share our participatory design technique that incorporated an ecological framework and suggestions for future use of such an approach.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115841115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Notes (Short Papers)","authors":"K. Fisher, Tamara L. Clegg, Kimiko Ryokai","doi":"10.1145/3248699","DOIUrl":"https://doi.org/10.1145/3248699","url":null,"abstract":"","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"20 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130687294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}