Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender

M. McLean, Danielle B. Harlow
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引用次数: 11

Abstract

The STEM toy market is primarily designed for, and targeted to, boys. Even the Maker Movement, which has been hailed as movement for all types of people, is dominated by males. In this paper, we take a mixed-methods approach to identify the affordances of activity design that engage first through sixth grade girls in STEM play. We present data from three workshops where we tracked and analyzed 45 students' choices from one of two squishy circuits activities-free play or a socially relevant storybook design task. Using logistic regression, we show that the odds of choosing the storybook activity over free play were approximately 23 times higher for girls than for boys. Through the analysis of one-on-one interviews, we found that most girls were drawn to the storybook activity because they either wanted to help others or the design task provided them with a starting point.
设计包容性STEM活动:跨性别有趣互动体验的比较
STEM玩具市场主要是为男孩设计的,目标人群也是男孩。即使是被誉为“所有类型的人都参与的运动”的创客运动(Maker Movement),也以男性为主。在本文中,我们采用混合方法来确定活动设计的启示,使一年级到六年级的女孩参与STEM游戏。我们展示了来自三个研讨会的数据,我们跟踪并分析了45名学生在两种软性循环活动(自由游戏或与社会相关的故事书设计任务)中的一种选择。通过逻辑回归,我们发现女孩选择故事书活动而不是自由游戏的几率大约是男孩的23倍。通过一对一访谈的分析,我们发现大多数女孩被故事书活动所吸引,要么是因为她们想帮助别人,要么是因为设计任务为她们提供了一个起点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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