支持公共图书馆和学校图书馆的互动青年创客项目:设计假设和首次实施

Victor R. Lee, Whitney Lewis, Kristin A. Searle, Mimi Recker, Jennifer Hansen, A. Phillips
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引用次数: 14

摘要

在三个中学图书馆和一个公共图书馆实施创客项目六个月的观察后,我们通过设计实施的定性数据分析和初步测试提出了四个设计假设。这些设计假设解决了为青少年服务的公共图书馆和学校图书馆如何更好地促进以创客为导向的活动,并从一个正在进行的研究和设计项目中得出,以帮助图书馆开发互动的、技术丰富的空间和项目,以支持青少年的探索和创造力。每个假设都用我们在引入创客程序之前和之后对库的观察得出的例子来说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations
After six months of observation at three middle school libraries and one public library implementing Maker-oriented programs, we propose four design hypotheses derived from qualitative data analysis and initial testing through design implementation. These design hypotheses address how public and school libraries serving adolescent youth can better facilitate Maker-oriented activities and are drawn from an on-going study and design project to help libraries develop interactive, technologically enriched spaces and programs to support youth exploration and creativity. Each hypothesis is illustrated with examples drawn from our observations of libraries before and after maker programs were introduced.
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