{"title":"Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss","authors":"J. McBeath, R. Durán, Danielle B. Harlow","doi":"10.1145/3078072.3079721","DOIUrl":"https://doi.org/10.1145/3078072.3079721","url":null,"abstract":"The Maker Movement, with a novel approach to learning and conceptualizing science, could potentially increase representation from groups traditionally alienated by mainstream science. However, only a few studies have been conducted on underrepresented groups' participation in Maker projects. In this paper, we explore how a group of Latina youths, who initially expressed an aversion to STEM and had limited knowledge about circuits, created an electronic bean bag toss. Cultural Historical Activity Theory (CHAT) provided insight into how the girls delegated and accomplished Maker tasks, used or repurposed tools, and developed expertise. Analyzing video data, student work, and group exit interviews revealed the use of non-technical terms or \"insider labels\" for tools described within the group. The girls were aware of their switch to more scientific language when posting online and preparing for presentations. Similarly, the young women demonstrated distinct forms of comprehension within the group when creating the project (functional understanding) versus explaining to others beyond the group (conceptual understanding).","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126471440","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Leonidis, Dimitris Arampatzis, Maria Korozi, Ilia Adami, S. Ntoa, C. Stephanidis
{"title":"Home Game: an Educational Game for Children with Cognitive Impairments","authors":"A. Leonidis, Dimitris Arampatzis, Maria Korozi, Ilia Adami, S. Ntoa, C. Stephanidis","doi":"10.1145/3078072.3091976","DOIUrl":"https://doi.org/10.1145/3078072.3091976","url":null,"abstract":"This paper describes an educational game that aims to familiarize cognitive impaired children with household objects, the overall home environment and the daily activities that take place in it. In addition to touch-based interaction, the game supports physical manipulation through printed cards on a tabletop setup, using a webcam to detect and track the cards placed on the game board.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132435242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Child as Protagonist: Expanding the Role of Children in Participatory Design","authors":"O. Iversen, R. C. Smith, Christian Dindler","doi":"10.1145/3078072.3079725","DOIUrl":"https://doi.org/10.1145/3078072.3079725","url":null,"abstract":"We suggest that a commitment to political participatory design defines a new role for children in participatory practices--the role of protagonist. The objective here transcends the goal of giving children a voice in design, and addresses more broadly how children can be empowered to shape technological development and critically reflect on the role of technology in their practices. This re-accentuation of political participatory design to formulate the protagonist role is important, because it deepens our understanding of how children may be empowered through design. It is also timely in view of current societal challenges pertaining to training children in twenty-first century skills. Based on a case study, we illustrate how the protagonist role, based on political participatory design, can change the objective, process, and outcome measures of the design process.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129326645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment","authors":"T. Tang, Pinata Winoto, Aonan Guan","doi":"10.1145/3078072.3091988","DOIUrl":"https://doi.org/10.1145/3078072.3091988","url":null,"abstract":"Social reputation management is essential in social interactions and believed to be mediated by the intrinsic motive to preserve and improve one's social reputation. Moreover, these activities are often only loosely structured. Prior studies revealed that children with autism spectrum disorder (ASD) are less sensitive to social reputation than their typically developing (TD) peers, which might explain their lack of reciprocity and desire to engage in social activities, despite that their brain functions that underpin social interaction remain intact with delayed development. Little is known about their reciprocity in loosely coupled collaboration environment where Free Play (FP, rather than Enforced Collaboration, or EC) is imposed. Our study in the long run aims at addressing this issue by engaging ASD children in a collaborative puzzle game where each child has a private work-space. The present study focuses on the design and development of such an application unfolded through a series of small-scale pilot studies with Chinese children at three different autism centers in the city. Preliminary qualitative and in-game quantitative results showed that their skills in reciprocity, active sharing aiming to completing their own task, (selective) initiating and responding to joint attention bids have satisfying been remedied and optimized in such a loosely structured play environment. There are two uniqueness of our study; one lies in the design of a loosely coupled collaborative play environment; another is to quantitatively measure some joint attention skills through children's behavioral actions.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133883034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation","authors":"Rebecca Linke, T. Kothe, Florian Alt","doi":"10.1145/3078072.3079712","DOIUrl":"https://doi.org/10.1145/3078072.3079712","url":null,"abstract":"In this paper we present TaBooGa (Tangible Book Game), a hybrid learning application we developed to increase children's reading motivation. As children are exposed to digital devices early on (e.g., smart phones and tablets) weak readers are particularly apt to prefer digital offers over reading traditional books. Prior work has shown that ebooks can partially address this challenge by making reading more compelling for children. In this work we show that augmenting ebooks with tangible elements can further increase the reading motivation. In particular, we embed tangible elements that allow for navigating through the book as well as in the form of mini-games that interlace the reading task. We report on the results of an evaluation among 22 primary school pupils, comparing the influence of the approach on both strong and weak readers. Our results show a positive influence beyond reading motivation on both weak and strong readers. Yet, the approach requires to strive a balance between the tangible elements being motivating while at the same time not being too distracting.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124529540","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Workshops","authors":"Shuli Gilutz, T. Fuhrmann, Bertrand Schneider","doi":"10.1145/3248702","DOIUrl":"https://doi.org/10.1145/3248702","url":null,"abstract":"","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"187 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114183583","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Where are the Glass-Boxes?: Examining the Spectrum of Modularity in Physical Computing Hardware Tools","authors":"Kayla Desportes, Betsy Disalvo","doi":"10.1145/3078072.3079733","DOIUrl":"https://doi.org/10.1145/3078072.3079733","url":null,"abstract":"Teaching physical computing has become more prevalent in the past several decades as the maker movement has popularized microcontroller kits as a way to engage students in learning about and creating with technology. Depending on the design of the kit, students can be exposed to concepts in electronics, computer science and design of computational objects. We argue that the concepts students are exposed to depend on the modularity of the hardware and software tools. We define the level of modularity based on two interdependent characteristics: transparency and affordances for interaction. The transparency affects what is hidden or visible to the learner, while the affordances for interaction regulate how users manipulate and combine elements when constructing a computational artifact. Within this study, we examine the transparency and affordances for interaction of the physical computing hardware tools. Using our findings from this examination, we layout a framework that outlines spectrum of modularity that can be provided to facilitate learning with maker kits.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123861621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bear Abouts: Sharing Stories across the Physical and Digital","authors":"B. R. Glowacki","doi":"10.1145/3078072.3091980","DOIUrl":"https://doi.org/10.1145/3078072.3091980","url":null,"abstract":"We have developed an interactive storytelling platform for mobile devices that encourages children to engage in story creation across both digital and physical spaces. In our pilot study we have found that when using Bear Abouts, children engage in open-ended creative activity with tablet devices, and they also retell and re-frame narratives with each other. The platform does not use external electronics hardware, and has the potential to be a low-cost option for tangible interactions. This paper provides context for the demo of the Bear Abouts platform.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"2015 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123932541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Knitting Visualizer: Connecting Craft and Code","authors":"Stephanie Yang","doi":"10.1145/3078072.3091985","DOIUrl":"https://doi.org/10.1145/3078072.3091985","url":null,"abstract":"The Knitting Visualizer aims to highlight the relationship between craft and computation. This demo is targeted at amateur knitters who have a basic familiarity with programming and who would like to develop their own knitting patterns. The demo features two-way translation between Javascript code and a symbolic knitting chart with a preview of the physical product. Future work is planned to improve on this demo.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124039688","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism","authors":"M. Baranauskas, Julia Posada","doi":"10.1145/3078072.3079743","DOIUrl":"https://doi.org/10.1145/3078072.3079743","url":null,"abstract":"To reimagine Logo's ideas in the next years demands imagining ways of reinventing 'programming' in learning environments, making sense in different social contexts. The benefits of storytelling environments built with tangible technologies have shown a successful endeavor favoring the shared construction of the narratives. This article presents a computational environment based on tangible interfaces with the purpose of allowing a group of children and teachers, to create, share and tell stories together. The proposed environment was experimented within an educational context with 9 years old children and their teachers. This environment intends to illustrate the concept of socio-constructionism.","PeriodicalId":377409,"journal":{"name":"Proceedings of the 2017 Conference on Interaction Design and Children","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125184344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}