自闭症儿童在松散耦合的合作游戏环境中对共同注意的主动分享和反应

T. Tang, Pinata Winoto, Aonan Guan
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引用次数: 4

摘要

社会声誉管理在社会交往中是必不可少的,被认为是由维护和提高个人社会声誉的内在动机所调节的。此外,这些活动的结构往往很松散。先前的研究表明,患有自闭症谱系障碍(ASD)的儿童对社会声誉的敏感度低于正常发育(TD)的同龄人,这可能解释了他们缺乏互惠和参与社会活动的愿望,尽管他们的大脑功能支持社会互动在延迟发育中保持完整。在自由合作(FP,而不是强制合作,EC)的松散耦合协作环境中,它们的互惠性知之甚少。从长远来看,我们的研究旨在通过让自闭症儿童参与一个合作益智游戏来解决这个问题,在这个游戏中,每个孩子都有一个私人的工作空间。目前的研究重点是设计和开发这样一个应用程序,通过在城市的三个不同的自闭症中心对中国儿童进行一系列小规模的试点研究。初步的定性和游戏中的定量结果表明,在这种结构松散的游戏环境中,他们在互惠、主动分享以完成自己的任务、(选择性地)发起和回应共同注意力方面的技能得到了改善和优化。本研究有两个独特之处;其一在于设计松散耦合的协作游戏环境;另一种是通过儿童的行为动作来定量测量某些共同注意技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment
Social reputation management is essential in social interactions and believed to be mediated by the intrinsic motive to preserve and improve one's social reputation. Moreover, these activities are often only loosely structured. Prior studies revealed that children with autism spectrum disorder (ASD) are less sensitive to social reputation than their typically developing (TD) peers, which might explain their lack of reciprocity and desire to engage in social activities, despite that their brain functions that underpin social interaction remain intact with delayed development. Little is known about their reciprocity in loosely coupled collaboration environment where Free Play (FP, rather than Enforced Collaboration, or EC) is imposed. Our study in the long run aims at addressing this issue by engaging ASD children in a collaborative puzzle game where each child has a private work-space. The present study focuses on the design and development of such an application unfolded through a series of small-scale pilot studies with Chinese children at three different autism centers in the city. Preliminary qualitative and in-game quantitative results showed that their skills in reciprocity, active sharing aiming to completing their own task, (selective) initiating and responding to joint attention bids have satisfying been remedied and optimized in such a loosely structured play environment. There are two uniqueness of our study; one lies in the design of a loosely coupled collaborative play environment; another is to quantitatively measure some joint attention skills through children's behavioral actions.
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