Revisiting Turtles and Termites: an Open-ended Interactive Physical Game with Multiple Robots

P. Gourlet, Mathieu Le Goc, Sean Follmer
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引用次数: 8

Abstract

We present a first prototype of an open-ended interactive physical game aiming at developing children's understanding of dynamic systems in a playful and embodied way. We use a swarm user interface, Zooids, developed by Le Goc et al., made of independent self-propelled elements that move collectively and react to user input. Papert promoted an active way of developing a computational literacy, through programming a turtle with LOGO, from which Resnick proposed StarLogo, a "multi-turtles" language to simulate complex systems behaviors. Our interface is positioned in between these two perspectives: it allows to physically interact with multiple "turtles", each having its own dynamic. Each Zooid can be assigned an action that will affect the system behavior. Based on this principle, our first prototype invites children to resolve situations by changing individual actions in a dynamic system.
《重游乌龟和白蚁:一个包含多个机器人的开放式互动物理游戏
我们提出了一个开放式互动物理游戏的第一个原型,旨在以一种有趣和具体化的方式发展儿童对动态系统的理解。我们使用由Le Goc等人开发的群用户界面Zooids,由独立的自推进元素组成,这些元素集体移动并对用户输入做出反应。Papert提出了一种培养计算能力的积极方式,通过给乌龟编程并带有LOGO,雷斯尼克由此提出了StarLogo,一种“多海龟”语言来模拟复杂的系统行为。我们的界面位于这两种视角之间:它允许与多个“海龟”进行物理交互,每个“海龟”都有自己的动态。每个Zooid都可以被分配一个影响系统行为的动作。基于这一原则,我们的第一个原型邀请孩子们通过改变动态系统中的个人行为来解决问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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