IEEE Virtual Reality 2004最新文献

筛选
英文 中文
Tutorial: Introduction to augmented reality 教程:增强现实入门
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.1310102
M. Billinghurst
{"title":"Tutorial: Introduction to augmented reality","authors":"M. Billinghurst","doi":"10.1109/VR.2004.1310102","DOIUrl":"https://doi.org/10.1109/VR.2004.1310102","url":null,"abstract":"Provides an abstract of the tutorial presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132250562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Effects of travel technique on cognition in virtual environments 虚拟环境中旅行技术对认知的影响
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.37
Catherine A. Zanbaka, Benjamin Lok, Sabarish V. Babu, Dan Xiao, Amy Banic, Larry F. Hodges
{"title":"Effects of travel technique on cognition in virtual environments","authors":"Catherine A. Zanbaka, Benjamin Lok, Sabarish V. Babu, Dan Xiao, Amy Banic, Larry F. Hodges","doi":"10.1109/VR.2004.37","DOIUrl":"https://doi.org/10.1109/VR.2004.37","url":null,"abstract":"We compared four different methods of travel in an immersive virtual environment and their effect on cognition using a between-subjects experimental design. The task was to answer a set of questions based on Crook's condensation of Bloom's taxonomy to assess the participants' cognition of a virtual room with respect to knowledge, understanding and application, and higher mental processes. Participants were also asked to draw a sketch map of the testing virtual environment and the objects within it. Users' sense of presence was measured using the Steed-Usoh-Slater presence questionnaire. Our results suggest that for applications where problem solving and interpretation of material is important, or where opportunity to train is minimal, then having a large tracked space so that the participant can physically walk around the virtual environment provides benefits over common virtual travel techniques.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116759971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Relationship between network latency and information quality in a synchronized distributed virtual environment 同步分布式虚拟环境中网络时延与信息质量的关系
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.66
D. Hanawa, T. Yonekura
{"title":"Relationship between network latency and information quality in a synchronized distributed virtual environment","authors":"D. Hanawa, T. Yonekura","doi":"10.1109/VR.2004.66","DOIUrl":"https://doi.org/10.1109/VR.2004.66","url":null,"abstract":"In this paper, the theoretical modeling of interactive performance on a distributed virtual environment (DVE) is carried out. To study the degradation of the information quality caused by the existence of network latency on a simple virtual task model, Markov model is employed. Compared with the numerical simulation, the proposed model can be a good approximation of the simulation results. The results of subjective experiments show that, in average, the accuracy of human foreseeing behavior marked between the score of the first and second order Markov models.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125341150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Predictive text entry in immersive environments 沉浸式环境中的预测性文本输入
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.60
B. McCaul, Alistair Sutherland
{"title":"Predictive text entry in immersive environments","authors":"B. McCaul, Alistair Sutherland","doi":"10.1109/VR.2004.60","DOIUrl":"https://doi.org/10.1109/VR.2004.60","url":null,"abstract":"One of the classic problems with immersive environments is data entry; with a head-mounted display (HMD) the user can no longer see the keyboard. Although for many applications data entry is not a requirement, for some it is essential: communicating in collaborative environments, entering a filename to which work can be saved, or accessing system controls. Combining data gloves and a graphically represented keyboard with a predictive spelling paradigm, we describe an effective text entry technique for immersive environments; we explore the key issues when using such a technique, and report the results of preliminary usability testing.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117075413","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Tutorial: Open scene graph A: introduction tutorial: Open scene graph B: examples and applications 教程:开放场景图A:介绍教程:开放场景图B:示例及应用
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.1310100
D. Burns, R. Osfield
{"title":"Tutorial: Open scene graph A: introduction tutorial: Open scene graph B: examples and applications","authors":"D. Burns, R. Osfield","doi":"10.1109/VR.2004.1310100","DOIUrl":"https://doi.org/10.1109/VR.2004.1310100","url":null,"abstract":"Provides an abstract of the tutorial presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123382323","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 71
A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization 博物馆展览的个案研究——科潘玛雅文明遗址的历史学习
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.1
T. Tanikawa, M. Ando, Yankang Wang, K. Yoshida, J. Yamashita, H. Kuzuoka, M. Hirose
{"title":"A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization","authors":"T. Tanikawa, M. Ando, Yankang Wang, K. Yoshida, J. Yamashita, H. Kuzuoka, M. Hirose","doi":"10.1109/VR.2004.1","DOIUrl":"https://doi.org/10.1109/VR.2004.1","url":null,"abstract":"We developed and operated an exhibition system which satisfies two requirements of a museum exhibition simultaneously: compatibility between personalization of the information and handling of high attendance, and flexibility to accommodate the visitor's desired degree of interactiveness for acquiring knowledge. To realize this feature, we used the \"excursion metaphor\" concept to integrate different exhibition methods into a single system. In this paper, we present our scalable VR architecture which integrates different types of VR systems, and the implementation of our exhibition system based on scalable VR architecture.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134066813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
A faster method for modeling virtual colony 一种快速的虚拟群体建模方法
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.2
Tianlu Mao, He Huang, Zhaoqi Wang
{"title":"A faster method for modeling virtual colony","authors":"Tianlu Mao, He Huang, Zhaoqi Wang","doi":"10.1109/VR.2004.2","DOIUrl":"https://doi.org/10.1109/VR.2004.2","url":null,"abstract":"A virtual colony composed by vivid personal characters with different facial texture and body size, will strongly enhance the reality of the whole virtual environment. This paper describes a fast, economic but realistic method for modeling virtual colony. The system has two major components: photographs based human model reconstruction and anthropometry based automatic human model edit, both of them were advanced to achieve more practical and realistic purpose. To demonstrate the power of this approach, the method was applied to generate some virtual colonies.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"65 24","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131873404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Acquisition of spherical image by fish-eye conversion lens 鱼眼转换透镜的球面图像采集
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.8
Shigang Li, Masao Nakano, Norishige Chiba
{"title":"Acquisition of spherical image by fish-eye conversion lens","authors":"Shigang Li, Masao Nakano, Norishige Chiba","doi":"10.1109/VR.2004.8","DOIUrl":"https://doi.org/10.1109/VR.2004.8","url":null,"abstract":"In this paper, we propose a novel method of calibrating a spherical image capture system which acquires spherical images by using a pair of fish-eye conversion lenses with the field of view more than hemisphere, respectively. We first exploit the vanishing points for estimating internal parameters of a camera with the fish-eye conversion lens and the relative orientation between the both of fish-eye cameras. Then, these parameters are refined by computing the correlation of the overlapping parts of the two images.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116443525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
PRASAD: an augmented reality based non-invasive pre-operative visualization framework for lungs PRASAD:基于增强现实的非侵入性肺术前可视化框架
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.58
A. Santhanam, C. Fidopiastis, B. Hoffman-Ruddy, J. Rolland
{"title":"PRASAD: an augmented reality based non-invasive pre-operative visualization framework for lungs","authors":"A. Santhanam, C. Fidopiastis, B. Hoffman-Ruddy, J. Rolland","doi":"10.1109/VR.2004.58","DOIUrl":"https://doi.org/10.1109/VR.2004.58","url":null,"abstract":"This paper presents a preoperative anatomical visualization framework, PRASAD (physically realistic adaptive and scalable anatomical deformation system), which combines a bio-mathematical representation of deformable lungs with real-time deformation and stereoscopic visualization technology. This framework provides a visualization of a dynamic patient-specific deformation of synthetic 3D anatomical models, that physicians can view from different viewpoints in a stereoscopic augmented reality environment for efficient diagnosis.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125325423","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
An on-line evaluation system for optical see-through augmented reality 光学透视增强现实在线评估系统
IEEE Virtual Reality 2004 Pub Date : 2004-03-27 DOI: 10.1109/VR.2004.11
Nassir Navab, Siavash Zokai, Yakup Genç, E. M. Coelho
{"title":"An on-line evaluation system for optical see-through augmented reality","authors":"Nassir Navab, Siavash Zokai, Yakup Genç, E. M. Coelho","doi":"10.1109/VR.2004.11","DOIUrl":"https://doi.org/10.1109/VR.2004.11","url":null,"abstract":"This work introduces a technique that allows final users to evaluate and recalibrate their AR system as frequently as needed. We developed an interactive game as a prototype for such evaluation system and explain how this technique can be implemented to be used in real life.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117265244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信