{"title":"同步分布式虚拟环境中网络时延与信息质量的关系","authors":"D. Hanawa, T. Yonekura","doi":"10.1109/VR.2004.66","DOIUrl":null,"url":null,"abstract":"In this paper, the theoretical modeling of interactive performance on a distributed virtual environment (DVE) is carried out. To study the degradation of the information quality caused by the existence of network latency on a simple virtual task model, Markov model is employed. Compared with the numerical simulation, the proposed model can be a good approximation of the simulation results. The results of subjective experiments show that, in average, the accuracy of human foreseeing behavior marked between the score of the first and second order Markov models.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Relationship between network latency and information quality in a synchronized distributed virtual environment\",\"authors\":\"D. Hanawa, T. Yonekura\",\"doi\":\"10.1109/VR.2004.66\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, the theoretical modeling of interactive performance on a distributed virtual environment (DVE) is carried out. To study the degradation of the information quality caused by the existence of network latency on a simple virtual task model, Markov model is employed. Compared with the numerical simulation, the proposed model can be a good approximation of the simulation results. The results of subjective experiments show that, in average, the accuracy of human foreseeing behavior marked between the score of the first and second order Markov models.\",\"PeriodicalId\":375222,\"journal\":{\"name\":\"IEEE Virtual Reality 2004\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Virtual Reality 2004\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2004.66\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2004.66","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Relationship between network latency and information quality in a synchronized distributed virtual environment
In this paper, the theoretical modeling of interactive performance on a distributed virtual environment (DVE) is carried out. To study the degradation of the information quality caused by the existence of network latency on a simple virtual task model, Markov model is employed. Compared with the numerical simulation, the proposed model can be a good approximation of the simulation results. The results of subjective experiments show that, in average, the accuracy of human foreseeing behavior marked between the score of the first and second order Markov models.