{"title":"TWISTER: an immersive autostereoscopic display","authors":"Kenji Tanaka, Junya Hayashi, M. Inami, S. Tachi","doi":"10.1109/VR.2004.80","DOIUrl":"https://doi.org/10.1109/VR.2004.80","url":null,"abstract":"This paper describes in detail the design, development, and evaluation of the TWISTER III (Telexistence Wide-angle Immersive STEReoscope) and demonstrates how this system can display immersive three-dimensional full-color and live motion pictures without the need for special eye-wear. The device works as a cylindrical display by rotating 30 display units around an observer and presenting time-varying patterns, while immersive autostereoscopic vision is achieved by employing a \"rotating parallax barrier\" method. After explaining the principle, we discuss the designs and implementations for maximum performance in various aspects of the display. We also evaluate the display.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"116 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124139515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A modular system for collaborative desktop VR/AR with a shared workspace","authors":"J. D. Mulder, Breght R. Boschker","doi":"10.1109/VR.2004.4","DOIUrl":"https://doi.org/10.1109/VR.2004.4","url":null,"abstract":"We present a collaborative desktop virtual and augmented reality system with a shared physical workspace: the joint space station. It is constructed out of multiple, single-user near-field virtual or augmented reality stations using mirror-based displays. The joint space station provides high-resolution stereoscopic images and direct 3D interaction to all participants. The environment is modular, flexible, low-cost, and can be used under office working conditions. We describe the design, implementation, and application of a prototype joint space station, and discuss the merits and limitations of the concept.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"289 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113986967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Immersive well-path editing: investigating the added value of immersion","authors":"Kenny Gruchalla","doi":"10.1109/VR.2004.42","DOIUrl":"https://doi.org/10.1109/VR.2004.42","url":null,"abstract":"The benefits of immersive visualization are primarily anecdotal; there have been few controlled user studies that have attempted to quantify the added value of immersion for problems requiring the manipulation of virtual objects. This research quantifies the added value of immersion for a real-world industrial problem: oil well-path planning. An experiment was designed to compare human performance between an immersive virtual environment (IVE) and a desktop workstation. This work presents the results of sixteen participants who planned the paths of four oil wells. Each participant planned two well-paths on a desktop workstation with a stereoscopic display and two well-paths in a CAVE/spl trade/-like IVE. Fifteen of the participants completed well-path editing tasks faster in the IVE than in the desktop environment. The increased speed was complimented by a statistically significant increase in correct solutions in the IVE. The results suggest that an IVE allows for faster and more accurate problem solving in a complex three-dimensional domain.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114042929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kunihiro Nishimura, Koji Abe, S. Tsutsumi, H. Aburatani, K. Hirota, M. Hirose
{"title":"Virtual environment design guidelines for gene expression analysis: the utility of a lab bench metaphor and a road metaphor","authors":"Kunihiro Nishimura, Koji Abe, S. Tsutsumi, H. Aburatani, K. Hirota, M. Hirose","doi":"10.1109/VR.2004.82","DOIUrl":"https://doi.org/10.1109/VR.2004.82","url":null,"abstract":"In this paper, we propose guidelines for the construction of virtual environments for gene expression analysis using an immersive projection display. The guidelines include two metaphors: a lab bench metaphor and a road metaphor. We implemented the prototypes based on the proposal. On the basis of evaluations of the prototypes, we confirm that our guidelines provide effective aids for users to understand the analytical process.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125056586","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Swan, Joseph L. Gabbard, D. Hix, Steve Ellis, B. Adelstein
{"title":"Tutorial: Conducting human-subject experiments with virtual and augmented reality","authors":"J. Swan, Joseph L. Gabbard, D. Hix, Steve Ellis, B. Adelstein","doi":"10.1109/VR.2004.1310103","DOIUrl":"https://doi.org/10.1109/VR.2004.1310103","url":null,"abstract":"Provides an abstract of the tutorial presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"124 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116691701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Hutchinson, F. Kuester, Tung-Ju Hsieh, R. Chadwick
{"title":"A hybrid reality environment and its application to earthquake engineering","authors":"T. Hutchinson, F. Kuester, Tung-Ju Hsieh, R. Chadwick","doi":"10.1109/VR.2004.3","DOIUrl":"https://doi.org/10.1109/VR.2004.3","url":null,"abstract":"In this paper, an interactive 2D and 3D (hybrid) environment, which facilitates collaborative learning and research and utilizes techniques in visualization and VR, is described. The new environment incorporates both a specially designed lecture room and laboratory integrating both 2D and 3D spatial learning by coupling a series of interactive projection display boards (touch sensitive white boards) and a semi-immersive 3D wall display. The hardware architecture designed for this new hybrid environment as well as an initial application within the environment to the study of a case history building subjected to a variety of earthquakes are discussed in the paper.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125685064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carsten Mehring, F. Kuester, Kunal Deep Singh, Michelle Chen
{"title":"KITTY: keyboard independent touch typing in VR","authors":"Carsten Mehring, F. Kuester, Kunal Deep Singh, Michelle Chen","doi":"10.1109/VR.2004.51","DOIUrl":"https://doi.org/10.1109/VR.2004.51","url":null,"abstract":"A hand- and finger-mounted data input device is presented, using traditional touch-typing skills as method of alphanumeric data input to provide an ultraportable solution for \"quiet\" data input into portable computer systems. The presented keyboard independent touch-typing device {KITTY) offers high data input rates and minimal training requirements for new users.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"1033 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134376701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tutorial: Introduction to VR technology","authors":"G. Burdea","doi":"10.1109/VR.2004.1310101","DOIUrl":"https://doi.org/10.1109/VR.2004.1310101","url":null,"abstract":"Provides an abstract of the tutorial presentation and a brief professional biography of the presenter. The complete presentation was not made available for publication as part of the conference proceedings.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127492244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sangyoon Lee, Tian Chen, Jongseo Kim, S. Han, Zhigeng Pan, G. Kim
{"title":"Affective property evaluation of virtual product designs","authors":"Sangyoon Lee, Tian Chen, Jongseo Kim, S. Han, Zhigeng Pan, G. Kim","doi":"10.1109/VR.2004.10","DOIUrl":"https://doi.org/10.1109/VR.2004.10","url":null,"abstract":"In addition to the intended functionality of the product, its affective properties (or \"Kansei\") have emerged as important evaluation criteria for the successful marketing of the product. Recently, \"immersive\" virtual reality systems have been suggested as an ideal platform for affective analysis of an evolving design because of among other things, the natural style of interaction they offer when examining the product. In this paper, we compare the effectiveness of three types of virtual environments for evaluating the affective properties of mobile phones to that of the real. Each virtual environment offers different degrees of realism in terms of visual, aural, and tactile aspects. Our experiment has shown that the virtual affective evaluation results correlated very highly with that of the real, and but no statistically significant difference could be found between the three systems. This finding was contrary to our initial thought and the conventional notion that the characteristics of immersive virtual reality systems would contribute to making it a better platform for virtual evaluation of product designs. Thus, it goes to say that employing immersive systems is not necessarily cost effective solution for affective analysis of product designs (desktop VR system suffices).","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"221 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124378849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The mobile animator: interactive character animation in collaborative virtual environments","authors":"M. Gutiérrez, F. Vexo, D. Thalmann","doi":"10.1109/VR.2004.77","DOIUrl":"https://doi.org/10.1109/VR.2004.77","url":null,"abstract":"We have designed a mobile -PDA-based- interface for real-time control of virtual characters in multiuser semi-immersive virtual environments - using a large rear-projection screen. The proof-of-concept implementation we present shows the potential of handheld devices as powerful interfaces to virtual reality applications. This technique eliminates the display of floating menus and other widgets over the simulation screen. A brief discussion on the advantages and disadvantages of using a handheld for 3D interaction is presented as well.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134230824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}