{"title":"TWISTER: an immersive autostereoscopic display","authors":"Kenji Tanaka, Junya Hayashi, M. Inami, S. Tachi","doi":"10.1109/VR.2004.80","DOIUrl":null,"url":null,"abstract":"This paper describes in detail the design, development, and evaluation of the TWISTER III (Telexistence Wide-angle Immersive STEReoscope) and demonstrates how this system can display immersive three-dimensional full-color and live motion pictures without the need for special eye-wear. The device works as a cylindrical display by rotating 30 display units around an observer and presenting time-varying patterns, while immersive autostereoscopic vision is achieved by employing a \"rotating parallax barrier\" method. After explaining the principle, we discuss the designs and implementations for maximum performance in various aspects of the display. We also evaluate the display.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"116 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2004.80","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21
Abstract
This paper describes in detail the design, development, and evaluation of the TWISTER III (Telexistence Wide-angle Immersive STEReoscope) and demonstrates how this system can display immersive three-dimensional full-color and live motion pictures without the need for special eye-wear. The device works as a cylindrical display by rotating 30 display units around an observer and presenting time-varying patterns, while immersive autostereoscopic vision is achieved by employing a "rotating parallax barrier" method. After explaining the principle, we discuss the designs and implementations for maximum performance in various aspects of the display. We also evaluate the display.