博物馆展览的个案研究——科潘玛雅文明遗址的历史学习

T. Tanikawa, M. Ando, Yankang Wang, K. Yoshida, J. Yamashita, H. Kuzuoka, M. Hirose
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引用次数: 15

摘要

我们开发并运营了一个展览系统,它同时满足博物馆展览的两个要求:信息的个性化和高上座率的处理之间的兼容性,以及适应游客获取知识所需的互动程度的灵活性。为了实现这一功能,我们使用了“游览隐喻”的概念,将不同的展示方式整合到一个单一的系统中。本文提出了集成不同类型虚拟现实系统的可扩展虚拟现实架构,并实现了基于可扩展虚拟现实架构的展示系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization
We developed and operated an exhibition system which satisfies two requirements of a museum exhibition simultaneously: compatibility between personalization of the information and handling of high attendance, and flexibility to accommodate the visitor's desired degree of interactiveness for acquiring knowledge. To realize this feature, we used the "excursion metaphor" concept to integrate different exhibition methods into a single system. In this paper, we present our scalable VR architecture which integrates different types of VR systems, and the implementation of our exhibition system based on scalable VR architecture.
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