{"title":"FINANCING E-LEARNING THROUGH CROWDFUNDING IN ROMANIA - AN EMPIRICAL INVESTIGATION","authors":"Mina Faneaivanovici","doi":"10.12753/2066-026x-18-236","DOIUrl":"https://doi.org/10.12753/2066-026x-18-236","url":null,"abstract":"Economic theory has it that education, under all of its forms, produces positive externalities, with markets providing less than is socially desirable. In such a context, this paper aims at discussing the specific case of e-funding for e-learning: on the one hand, the paper investigates the demand side for donations via crowdfunding platforms, which comes from individuals or entrepreneurs seeking to finance ELearning projects, and on the other hand, it analyses the responsiveness and openness of the supply-side for donations via Internet for ELearning projects in Romania. Crowdfunding has emerged as a viable alternative funding source to traditional bank financing, especially in fields where projects or entrepreneurs have limited access to resources and where the output or outcome of the project creates positive affective reactions. This paper will only consider the cases of reward-based crowdfunding and donation of the four existing models (reward-based crowdfunding, donation, equity crowdfunding or debt crowdfunding), mostly because the Romanian laws in force do not distinguish between all four types (equity and debt crowdfunding are not legislated). The more general case of educational projects financed via crowdfunding platforms is also discussed in order to draw valuable conclusions insofar as the specific case of ELearning is concerned. The analysis is based on a thorough study of all active crowdfunding platforms operating in Romania (a total of eight being identified), with an in-depth discussion of the particular types of projects that require financing. The originality of the paper stems from the fact that there is very little research done in the field of crowdfunding in Romania, and also stands in the fact that the current international literature investigating the topic of crowdfunding does not include analyses of ELearning projects financed via such platforms.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"661 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132191089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TEACHING TEXTILE TECHNOLOGIES FOR NON-TEXTILE ENGINEERS","authors":"A. Ehrmann","doi":"10.12753/2066-026x-18-163","DOIUrl":"https://doi.org/10.12753/2066-026x-18-163","url":null,"abstract":"In the Faculty of Engineering and Mathematics of Bielefeld University of Applied Sciences, a new module \"Textile Technologies\" was started two years ago. Offered for all study directions in the faculty as well as for the students from the Faculty of Design, the module has to be based on blended learning due to the impossibility to find a time in which all interested students could join a lecture or a seminar. Lectures are thus presented in the usual form for those who have time to listen; the other students find the learning material in their Ilias group in the intranet. Instead of meeting at strictly defined times for seminars or practical courses, the students form groups during the first two weeks of the semester and find a research topic of their interest on which they work regularly during the semester, mostly in the lab, but also partly at home. The exam is correspondingly conducted in the form of \"project work\", opposite to written or oral examination. Although most of the students never hear the lectures \"live\", the projects are usually successful, with several of them resulting in reviewed papers or posters presented during conferences. Especially the broad range of interdisciplinary skills and topics leads to completely new ideas and solutions for diverse problems. Working together with designers, biotechnologists, mechanical engineers, industrial engineers, students of regenerative energies, mechatronics, and other study directions enables covering a wide area of textile-related subjects. In this way, the students not only learn a lot about textile technologies, but also get an insight into scientific methods.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133123212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PREDICTIVE SIMULATION FOR TYPE II DIABETES USING DATA MINING STRATEGIES APPLIED TO BIG DATA","authors":"M. Turnea, M. Ilea","doi":"10.12753/2066-026x-18-213","DOIUrl":"https://doi.org/10.12753/2066-026x-18-213","url":null,"abstract":"By recent estimation, there are over 30 million people that have diabetes only in USA. From this, around 7 million are supposed to have undiagnosed diabetes. Different countries have been made efforts to predict and avoid the risk of developing complications from this disease. The implementation of Electronic Health Records and collection of data in a national register for all the patients that have been developed diabetes is an issue to make a valid predictor for diabetes mellitus evolution, e-health stage of population and risk assessment due to various causative factors responsible for T2DM (type 2 diabetes mellitus). One approach is frequently used in diabetes prediction inspired by data mining algorithms, the decision tree, single or as mixed techniques with SVM (support vector machine), inductive learning, and clustering techniques. Data mining is applied to existing diabetes record for many years. Data mining is applied in this case to analyzing and extract new knowledge for prediction and classification based on large amount of records. Decision trees and associative classification is used as tools in this paper. Genetic data are difficult to integrate in a predictor using big data collected at national level so the main individual attributes are collected from three sources: clinical data, anthropological measures and personal and family history (related to T2DM and vascular diseases). The irrelevant rules, below a threshold are deleted in a pruning process in order to make the classification tree more efficient. The preliminary results are present along with directions of future research. We propose an architecture that can collect and predict the risk for existent records and analyses the reis for a new record triggered by update or append operation with possible storage in cloud computing.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131425518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mihai Felea, Irina Albastroiu, Cristinel Vasiliu, B. Georgescu
{"title":"E-LEARNING IN HIGHER EDUCATION: EXPLORATORY SURVEY AMONG ROMANIAN STUDENTS","authors":"Mihai Felea, Irina Albastroiu, Cristinel Vasiliu, B. Georgescu","doi":"10.12753/2066-026x-18-237","DOIUrl":"https://doi.org/10.12753/2066-026x-18-237","url":null,"abstract":"Internet and the related Information and Communications Technologies (the ICTs) has become an important component of teaching and learning in higher education. The concept of e-Learning is subject to constant change and can be defined as a learning system based on formalised teaching with the help of electronic resources. E-Learning systems can include fully online, mixed mode (also known as Blended Learning) or web assisted courses and there are numerous tools and features at the disposal of students and universities teachers. The main objective of this paper was to highlight the role of and the need for e-Learning in Romanian higher education. In order to achieve this aim, two main research activities were carried out. First, an extensive literature review was performed for understanding the e-Learning technologies and their applications in academic environment. Second, an exploratory research was developed to identify the students' education preference, perception regarding e-Learning effectiveness and their readiness to its adoption. A structured questionnaire was designed and applied to the graduated and undergraduate students of The Bucharest University of Economic Studies. The quantitative data was analysed using descriptive statistics and other tools available in Statistical Packages for the Social Sciences (SPSS). Results of the survey revealed the positive attitudes towards e-Learning and technology-mediated education, especially among graduated students. Participants of survey also considered that e-Learning enhances the understanding of course content and improve collaboration and interactivity between students and teachers. These findings allow to draw suggestions for future research directions and recommendations regarding e-Learning implementation in Romanian higher education.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124132072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"THE SOFTWARE APPLICATION TO SET THE INTERACTION BETWEEN THE REQUESTS AND THE TECHNICAL CHARACTERISTICS OF THE FOOTWEAR","authors":"Alina Iovandragomir","doi":"10.12753/2066-026x-18-169","DOIUrl":"https://doi.org/10.12753/2066-026x-18-169","url":null,"abstract":"The correct identification of the consumer request for a specific type of shoe, leads to a correct and real detection of the technical characteristics for the product design. The consumer requests are mostly unclear express, sometime contradictory and in some situation do not express a real need. Because of this, it is required analyse, selection and prioritization of them. Also, the customer demands must be express in technical language, in order to be easy understood by the specialists from the design and the products departments. The design technical characteristics must be measurable because they accompany the product along of its life cycle. The stage of the establishment of the interaction between consumer request and design technical characteristics is very important and can be very complicated because each request can affect more than one characteristic. In this stage, first are compare each request with each technical characteristic and second, should decide intensity for each relation. In order to reduce the workload and the processing time of dates, it is develop a software application which is able to analyse, to compare, to establish connection and to provide graphics, in a symbolic form. This graphics show if a connection exist or not between a request and a characteristic and also, the intensity of connection. The paper presents the software application which creates the correlation matrix between costumer requests and design technical characteristics. This matrix can be use to optimise the design process of the footwear product individually or like stage of Quality Function Deployment method.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124255576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MODEL CHECKING THE PROPERTIES OF AN ELECTRONIC HEALTHCARE SYSTEM TO FACILITATE THE DETECTION OF PREECLAMPSIA THROUGH A SMART BRACELET","authors":"Iuliana Marin, N. Goga","doi":"10.12753/2066-026x-18-099","DOIUrl":"https://doi.org/10.12753/2066-026x-18-099","url":null,"abstract":"Electronic healthcare systems sustain a lifelong observation and treatment of population health and diseases. Through the collaborative communities of doctors the medical staff, along with their students, improve their knowledge regarding their activity field. The current paper proposes an electronic healthcare system that monitors and treats pregnant women who suffer from preeclampsia. Such a system is valuable, because it allows the prediction of emergency situations through the use of a decision support system. The blood pressure of pregnant women will be continuously monitored through a smart bracelet and the information about them is available for the doctors who can monitor their patients, give a diagnosis and treatment, as well as to update it. Doctors can discuss between them through a collaborative virtual environment. Furthermore, medical students can benefit from this and enrich their knowledge. Alerts are sent when critical situations are noticed by the system. Healthcare systems are complex, because they imply computer science, electronics, telecommunication and medicine. Models are created based on how the devices communicate between them, how health data is measured and from it how information is stored and retrieved. The reason behind the creation and test of such models is to determine the issues which might leads to the occurrence of deadlocks. The formal model for the preeclampsia healthcare system was created with Promela and tested automatically using the Spin tool. According to the test, the normal flow was designed in a proper manner, without leading to exceptional behaviors. The formal model will be implemented and integrated in the preeclampsia electronic healthcare system.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114756432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IS Q FOR DQ? APPLYING Q-METHODOLOGY FOR RESEARCHING DIGITAL INTELLIGENCE","authors":"Loredana Manasia, Mirela Negreanu, Melania Macovei","doi":"10.12753/2066-026x-18-153","DOIUrl":"https://doi.org/10.12753/2066-026x-18-153","url":null,"abstract":"Most approaches to investigating research topics in the field of education and educational psychology are based on objectivity criteria. In some cases, subjective perceptions are considered to be biased and unreliable. The present paper draws upon a growing interest in emphasizing the use of Q-methodology in the field of education research. The article suggests that Q-methodology could be appealing for the research of digital intelligence as well as for other topics related to the area of education research. This positional paper aims to expand knowledge about the use of subjective methodologies and to set theoretical and methodological grounds to apply this specific methodology in the process of data collection and analysis. Therefore, the article depicts a corpus of scholar opinions to analyzing the concept of digital intelligence. Given that the concept of digital intelligence has a strong self-explanatory note, most of the authors preferred omnibus definitions for its enlightenment. The authors assert the need to formulate a definition of the construct rather than focusing on its dimensions. Thus, they use the Cattell–Horn–Carroll theory (CHC model) of intelligence to create the definition of digital intelligence. Based on this theoretical ground, methodological considerations and case studies are discussed in relation to applying Q-methodology to researching subjective views of students. The Q-methodology is described as an approach to providing a systematic study of the human subjectivity. Drawing on a study on digital intelligence, the utility of the method is illustrated. To expand the use of the Q-methodology, relevant examples of studies conducted by other authors are discussed.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114906745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"COMPUTER APPLICATION FOR CREATING MAXILLO-FACIAL PROSTHESES FOR CHILDREN","authors":"Adriangabriel Ionescu, N. Seghedin","doi":"10.12753/2066-026x-18-205","DOIUrl":"https://doi.org/10.12753/2066-026x-18-205","url":null,"abstract":"Maxillofacial prosthetics in the case of growing children has experienced different approaches over time, taking into consideration the complexity and the relative unpredictability of the mandible's bone growth. At present, the quantification of the mandibular growth is done by using direct measurements of the 3D model generated by the computed tomography, together with the possibility of highlighting the different growth rates between genders. The surgeries are based on two approaches: the autogenous grafts collected from the rib, which have an unpredictable growth rate or, in more severe cases, the implantation of a total temporomandibular joint prosthesis. The last one mentioned requires numerous adjustments throughout the patient's life, because of the mandibular growth. The purpose of this paper is to present a complete temporomandibular joint prosthesis, provided with a capsule which contains a distractor mechanism that can be adjusted with minimal invasiveness at certain periods of time during the child's growth, without the need of complex surgery. Proximal, both the components of the mandibular part and the fossa follow the anatomical shape of the implantation surroundings and are provided with holes for monocortical screws fixation. The fossa component allow the replication to some extent of anatomical and functional route, crossed by the condylar head during the maximum mouth opening while the movement inside the distractor component is based on a rack-and-pinion assembly, commanded by the pinion rotation (screwing) which ensure a good access and adjustment of the mechanism from outside the body. This mechanism is encapsulated in a biocompatible material and attached through fixation to the upper surface of the mandibular base component, the surface which is generated by the condilectomy plane. Thus, this paper describes a method of conceiving, designing, building and manufacturing of such a total prosthesis with a distractor. The computer route begins with data acquisition, 3D model reconstruction from DICOM files generated by the computer-tomography scan, processing, editing, and filtering by \"Remesh\" operations, artifact removal and export to STL format of the anatomical model. The design process of prosthetic structures and the establishment for each one their own technological paths is made according to the chosen manufacturing technologies: 3D print, respectively CNC.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126184328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ioana A. Stanescu, A. Gheorghe, A. Stefan, S. Arnab, Michael Loizou, L. Morini, J. Hauge
{"title":"LOCATION-BASED METAGAMES FOR LEARNING","authors":"Ioana A. Stanescu, A. Gheorghe, A. Stefan, S. Arnab, Michael Loizou, L. Morini, J. Hauge","doi":"10.12753/2066-026X-18-032","DOIUrl":"https://doi.org/10.12753/2066-026X-18-032","url":null,"abstract":"Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-based learning experiences remains challenging. Designing and developing games to support learning is still a costly and time-consuming experience that require a multitude of skills. An easy-to-play game does not equate with an easy-to-create design and development process. Creating game-based experiences is more complex than designing a linear lecture or a static online learning module. Moreover, game customization remains limited, making it difficult for teachers to adapt a game to specific learner needs and subjects. To address these challenges, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based metagames by non-programmers. In the context of this work, a metagame is defined as the component that provides the overarching narrative experience for players. The paper describes the construction and implementation of two such metagames for two different cities - Targoviste, Romania and Coventry, UK. The location of the device is used to enhance the user experience and to customize the content that is made available to the learners. The metagames integrate quizzes into location-based challenges to create more flexible and more engaging learning experiences that blend virtual and real worlds. In these metagames, participants have to find a real world Point of Interest (POI), defined through GPS coordinates, or a series of them, through indirect clues and complete an activity (e.g. Minigame) there to further the narrative (or unlock the next clue/POI).","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128579665","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"E-LEARNING AS A TOOL FOR DEVELOPMENT OF COMPETENCIES OF STAFF IN CORPORATE EDUCATIONAL ENVIRONMENT","authors":"V. Tonkonog, P. Ananchenkova","doi":"10.12753/2066-026x-18-071","DOIUrl":"https://doi.org/10.12753/2066-026x-18-071","url":null,"abstract":"Nowadays, majority of dynamically developing companies try to reduce costs related to staff maintaining its efficiency. One of ways to optimize the performance is to increase competence and professionalism of employees. To do this, it is possible to outsource new competent employees or to train own personnel. Today, at labour market there is a deficiency of competent specialists, so companies are forced to apply internal training more often, systematically and rationally. However, traditional classroom methods of staff training and development are not always acceptable; they do not allow to arrange for cost effective, simultaneous and equal training in geographically spread companies, ensure formation and strengthening competences at the right moment without need to wait for budget and respective classroom training, to create single information space for training team thereafter. These tasks can be solved by remote learning. The article gives results of author's study reflecting trends in Russian corporate e-learning. Massive and rapid transition of companies to remote training of employees is observed at the Russian HR-space in past few years. More and more companies are coming to the conclusion that investment in personnel development benefits the Company as a whole. Improving quality of client service, new high quality level of management, internal procedures are only part of probable advantages. Lately there has been a tendency to provide sophisticated technological products coupled with training, i.e., e-learning can become a qualitative complement of complex software products or services. Based on expert assessments there was determined that main tendencies in development of corporate systems of employees remote training are as follows: - development of educational programs for new generation of employees (taking into account social & psychological characteristics of millenials - Generation Y); - adaptation of educational programs for mobile devices: allowing for possibility to learn on any device, to access LMS even outside corporate network, content in a convenient form, offline access, including testing with saving results; - integration of corporate applications with external shared programmes; - development of programmes in micro-learning format; - introduction of socialized education, or its elements; - gaming; - integration of educational and career trajectories of particular employee; - developing skills and culture of self-learning.","PeriodicalId":371908,"journal":{"name":"14th International Conference eLearning and Software for Education","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129561805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}