基于位置的学习元游戏

Ioana A. Stanescu, A. Gheorghe, A. Stefan, S. Arnab, Michael Loizou, L. Morini, J. Hauge
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引用次数: 1

摘要

研究认为,数字教育游戏有可能使学习变得更有趣、更有效,创造无与伦比的学习者参与度。然而,创造引人入胜的基于游戏的学习体验仍然具有挑战性。设计和开发支持学习的游戏仍然是一个昂贵且耗时的过程,需要多种技能。一款易于玩的游戏并不等同于易于创造的设计和开发过程。创造基于游戏的体验比设计线性讲座或静态在线学习模块要复杂得多。此外,游戏定制仍然有限,这使得教师很难根据特定的学习者需求和科目来调整游戏。为了应对这些挑战,作者提出了Beaconing Platform的游戏创作管道,该管道允许非程序员构建基于位置的元游戏。在这项工作的背景下,元游戏被定义为为玩家提供总体叙事体验的组件。本文描述了两个不同城市(罗马尼亚Targoviste和英国考文垂)的构建和执行。设备的位置用于增强用户体验并定制提供给学习者的内容。元游戏将小测验整合到基于位置的挑战中,创造更灵活、更吸引人的学习体验,将虚拟世界和现实世界融合在一起。在这些元游戏中,参与者必须找到一个真实世界的兴趣点(POI),通过GPS坐标或一系列它们来定义,通过间接线索并在那里完成一个活动(如迷你游戏)以进一步叙述(或解锁下一个线索/POI)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
LOCATION-BASED METAGAMES FOR LEARNING
Research argues that digital educational games have the potential to make learning more interesting and more effective, creating unmatched learner engagement. However, creating captivating game-based learning experiences remains challenging. Designing and developing games to support learning is still a costly and time-consuming experience that require a multitude of skills. An easy-to-play game does not equate with an easy-to-create design and development process. Creating game-based experiences is more complex than designing a linear lecture or a static online learning module. Moreover, game customization remains limited, making it difficult for teachers to adapt a game to specific learner needs and subjects. To address these challenges, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based metagames by non-programmers. In the context of this work, a metagame is defined as the component that provides the overarching narrative experience for players. The paper describes the construction and implementation of two such metagames for two different cities - Targoviste, Romania and Coventry, UK. The location of the device is used to enhance the user experience and to customize the content that is made available to the learners. The metagames integrate quizzes into location-based challenges to create more flexible and more engaging learning experiences that blend virtual and real worlds. In these metagames, participants have to find a real world Point of Interest (POI), defined through GPS coordinates, or a series of them, through indirect clues and complete an activity (e.g. Minigame) there to further the narrative (or unlock the next clue/POI).
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