Philip Joisten, Sarah Schwindt, Nina Theobald, Bettina Abendroth
{"title":"Pedestrians’ Mental Model Development after Initial Encounters with Automated Driving Systems","authors":"Philip Joisten, Sarah Schwindt, Nina Theobald, Bettina Abendroth","doi":"10.1145/3552327.3552331","DOIUrl":"https://doi.org/10.1145/3552327.3552331","url":null,"abstract":"Automated driving systems (ADS) in urban road traffic incorporate external human-machine interfaces (eHMI) as explicit means of interaction with pedestrians. To enable safe interactions, a pedestrian’s mental model must be consistent with the functions and limitations of the ADS. The aim of this research is to investigate developments in pedestrians’ mental models towards ADS displaying different levels of automation transparency (AT) via an eHMI. Thirty-seven participants were instructed about ADS and experienced 60 interactions with an ADS on three test days (longitudinal design) in a controlled field test environment. As between-subject variable the level of AT was manipulated (status information vs. status, perception and yielding intention information). As dependent variable the mental model was measured by means of a questionnaire. The study results show that a pedestrian’s mental model of an ADS does not develop within the three initial encounters but is initially influenced by the level of AT conveyed via an eHMI. Participants in the high AT group assessed the ADS’s ability to communicate its yielding and nonyielding intention as more applicable. When designing eHMIs and instructing pedestrians accordingly, misconceptions in the pedestrians’ mental model should be considered.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"198 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133155186","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Birgit Christina George, M. Schwettmann, Angela Kreienkamp, Kerstin Müller
{"title":"Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games","authors":"Birgit Christina George, M. Schwettmann, Angela Kreienkamp, Kerstin Müller","doi":"10.1145/3552327.3552361","DOIUrl":"https://doi.org/10.1145/3552327.3552361","url":null,"abstract":"Many people enjoy playing video games in their free time. Just like other media, the consumption of video games can influence people’s social behavior. This has already been proven in many studies, which mainly look at games that contain violence, to examine whether this negatively affects the players. But games can also influence the player positively. Therefore, we have investigated if players are influenced positively by prosocial activities in games. A survey was used to examine how often players perceive prosocial actions in video games and whether they like them in the games. In addition, participants were asked to assess if prosocial actions in video games had an impact on their real lives. A distinction was made between different genres and player types in order to find possible differences between genres and player types.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128871950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson, Thomas Mejtoft
{"title":"Haptic feedback in first person shooter video games","authors":"Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson, Thomas Mejtoft","doi":"10.1145/3552327.3552333","DOIUrl":"https://doi.org/10.1145/3552327.3552333","url":null,"abstract":"Immersion has become an important factor for video games. This study investigates the effect that haptic feedback has on the perceived immersion of the player in two different setups; one with haptic feedback in the game controller and one with feedback in a haptic vest. Both experiments consisted of a user test, followed by answering a questionnaire. The results show tendencies of haptic feedback both increasing and inhibiting the ability to feel immersed by certain metrics, even if the statistical analysis shows no significant difference between the groups in any of the sub-scales. The results also show that most of the test subjects thinks that the vest and its’ haptic feedback delivers more immersion to the gaming experience. The conclusion that can be drawn from both experiments is that haptic feedback improves the user feeling of immersion, more specifically regarding the players awareness of the surroundings in the game.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115830654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
T. Mentler, Nadine Flegel, Jonas Pöhler, Kristof Van Laerhoven
{"title":"”Man’s (and Sheep’s) Best Friend”: Towards a Shepherding-based Metaphor for Human-Computer Cooperation in Process Control","authors":"T. Mentler, Nadine Flegel, Jonas Pöhler, Kristof Van Laerhoven","doi":"10.1145/3552327.3552354","DOIUrl":"https://doi.org/10.1145/3552327.3552354","url":null,"abstract":"Metaphors can be helpful in human-computer interaction in various ways, e.g., for user-appropriate design of interfaces, naming of functions, or visualization. In the field of process control, paradigm shifts are imminent under terms such as smart control rooms or pervasive computing environments. However, there is a lack of suitable metaphors to accompany this development. This paper examines the extent to which sheep herding and the relationships between humans, dogs, and sheep can be a suitable model for shaping human-computer cooperation in process control. Even though sheep herding has already been discussed in various relationships to HCI, a systematic discussion of the factors that underlie successful human-animal cooperation is lacking. This is introduced in this paper based on an expert interview and literature research. Based on this, it is discussed to what extent the success factors can be transferred to the design of technical systems and human-computer cooperation.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128903379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments","authors":"Nadine Flegel, Kristof Van Laerhoven, T. Mentler","doi":"10.1145/3552327.3552351","DOIUrl":"https://doi.org/10.1145/3552327.3552351","url":null,"abstract":"Private and professional life contexts must be viewed as pervasive computing environments, with the aim to address peoples’ needs and tasks as well as cooperation and communication issues. However, there is a risk, that this results in handling a growing number of devices and complex interactions. The question arises to what extent interaction concepts that were designed for single or a few devices can be transferred to such environments. This can be seen as a scaling problem in terms of cognitive ergonomics. This is also an important issue in safety-critical domains, where control rooms serve as central units, as the demands on operators are increasing. Support is needed in decision-making, communication and collaboration. This paper describes the research questions and methodology of the development of design principles for scalable interaction design in control rooms from a cognitive ergonomics perspective. The expected outcome is a set of concepts that are specifically suited for safety-critical pervasive computing environments.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127871659","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ecological Interface Design for efficient Maritime Traffic Supervision","authors":"S. Feuerstack, Marcel Saager","doi":"10.1145/3552327.3552335","DOIUrl":"https://doi.org/10.1145/3552327.3552335","url":null,"abstract":"Prior to a voyage, a berth to berth planning is required to ensure safe sailing and also to have the autopilot setup correctly. During a voyage traffic supervision is one of the most safety critical tasks of navigators. Behavior prediction of other vessels based on few information and experience consumes a substantial amount of workload. The continuous increasing maritime traffic makes supervision a challenging task. This contribution elaborates a monitoring interface for maritime traffic supervision based on an Abstraction Hierarchy (AH) as part of an Ecological Interface Design process and compares the AH-driven design improvements with a mathematically derived solution-space design, originally targeted to air traffic observation, and with the current maritime standard HMI, the Electronic Chart Display and Information System (ECIDS). With the EID design subjects were on average more accurate and faster in identifying an overall critical situation and also more accurate in correctly identifying the most critical vessel if compared to the current state of the art (ECDIS) design.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122396986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Boyd, C. Potts, Raymond R. Bond, M. Mulvenna, T. Broderick, Con Burns, A. Bickerdike, M. McTear, C. Kostenius, A. Vakaloudis, I. Dhanapala, E. Ennis, Frederick G. Booth
{"title":"Usability testing and trust analysis of a mental health and wellbeing chatbot","authors":"K. Boyd, C. Potts, Raymond R. Bond, M. Mulvenna, T. Broderick, Con Burns, A. Bickerdike, M. McTear, C. Kostenius, A. Vakaloudis, I. Dhanapala, E. Ennis, Frederick G. Booth","doi":"10.1145/3552327.3552348","DOIUrl":"https://doi.org/10.1145/3552327.3552348","url":null,"abstract":"Mental health chatbots are particularly useful for those who are isolated and may have difficulty attending services or for those who are reluctant to speak to a professional. In this study, the usability and trust of a chatbot known as ’ChatPal’ has been assessed. ChatPal has been developed by an interdisciplinary team encompassing health service providers, local authorities, charities and universities to promote positive mental wellbeing among individuals in rural areas across Europe. This study employed a usability test protocol to recruit representative users to complete a set of tasks using the ChatPal chatbot. Usability issues were assessed along with trust and users’ satisfaction on the System Usability Scale and the Chatbot Usability Questionnaire. The study shows the usability issues and trust with a mental health chatbot and highlights recommendations for improvement.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124926604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing for offline and online social work: Technology-mediated collaborative practices in and between municipalities","authors":"E. Grönvall, S. Lundberg","doi":"10.1145/3552327.3552334","DOIUrl":"https://doi.org/10.1145/3552327.3552334","url":null,"abstract":"This paper explores possibilities and challenges of introducing the collaborative web-based, wiki-inspired tool Pycipedia in Swedish municipalities. Pycipedia is designed to support social workers that work with assisting parents with cognitive impairments. Pycipedia is co-designed with social workers and digitalize some of their workflows, enabling new ways of working and allow professional collaboration across municipalities. Pycipedia has now been used ‘live’ for two and a half years with users in six municipalities. This paper present and discuss observations and reflections coming from running such a long-term ‘live’ evaluation of a tool that digitalize parts of an existing practice. Our findings deal with the effects of moving social care practices online, the inherent fragility of commitment over time, and the social worker as knowledge creators and sharers. An important perspective is the long-term implementation of our tool in the social workers’ everyday practice.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121639278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Omar Jubran, Francisco Rocabado, Lais Muntini, J. Duñabeitia, T. Lachmann
{"title":"Reproducing Classical Priming, Flanker, and Lexical Decision Tasks in VR: Between ecological validity and experimental control","authors":"Omar Jubran, Francisco Rocabado, Lais Muntini, J. Duñabeitia, T. Lachmann","doi":"10.1145/3552327.3552362","DOIUrl":"https://doi.org/10.1145/3552327.3552362","url":null,"abstract":"Advances and easier accessibility of Virtual Reality (VR) technology are opening up new opportunities for researchers to conduct laboratory experiments under more ecologically valid yet controlled conditions. In the current study, we investigated the feasibility of utilizing VR in experimental psychology using three classical paradigms: a flanker task, a lexical decision task, and a response priming task with basic geometric shapes. To this end, we compared performance in desktop versions of these tasks with that of VR versions. Both versions were matched for visual angles of the stimuli and for the response device, which was a VR controller. For the lexical decision and the flanker tasks, results were in line with behavioral patterns reported in the literature, reproducing the classical effects i.e., faster responses for consistent trials compared to inconsistent ones in both versions of the task. However, we did not find the classical priming effects, possibly due to technical limitations causing a higher than expected SOA variance. Regarding the different versions, for none of the three tasks, did we find any difference in effects or interactions. These results show that VR is a viable medium for experimental research using the controllers, as long as visual angles and response devices are controlled. We present work in progress, with preliminary data for the lexical decision task for which data collection is not completed yet.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127749398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring Effects of Multiple Design Options and Sketchy Design on Web End-Users","authors":"Anke Dittmar, Muhammad Umer Imam","doi":"10.1145/3552327.3552356","DOIUrl":"https://doi.org/10.1145/3552327.3552356","url":null,"abstract":"While the role of users as co-designers is increasingly acknowledged in many design situations the focus in cognitive design research is still on professional designers. The present study explores effects of confronting web end-users with multiple design options, and sketchy design. The preliminary results suggest that by presenting a sketchy design, end-user designers contribute more as compared to a finalized design. However, when presented with (not too many) multiple design options, end-user designers do not generate more design ideas as compared to when presented with only one design. The exploratory study contributes to design research in the context of end-user design.","PeriodicalId":370674,"journal":{"name":"Proceedings of the 33rd European Conference on Cognitive Ergonomics","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128913491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}