Haptic feedback in first person shooter video games

Ulrik Söderström, William Larsson, Max Lundqvist, Ole Norberg, Mattias Andersson, Thomas Mejtoft
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引用次数: 2

Abstract

Immersion has become an important factor for video games. This study investigates the effect that haptic feedback has on the perceived immersion of the player in two different setups; one with haptic feedback in the game controller and one with feedback in a haptic vest. Both experiments consisted of a user test, followed by answering a questionnaire. The results show tendencies of haptic feedback both increasing and inhibiting the ability to feel immersed by certain metrics, even if the statistical analysis shows no significant difference between the groups in any of the sub-scales. The results also show that most of the test subjects thinks that the vest and its’ haptic feedback delivers more immersion to the gaming experience. The conclusion that can be drawn from both experiments is that haptic feedback improves the user feeling of immersion, more specifically regarding the players awareness of the surroundings in the game.
第一人称射击游戏中的触觉反馈
沉浸感已经成为电子游戏的重要元素。本研究调查了触觉反馈在两种不同情境下对玩家沉浸感的影响;一个在游戏控制器中有触觉反馈,另一个在触觉背心中有反馈。两个实验都包括一个用户测试,然后回答一份问卷。结果显示,触觉反馈的趋势既增加了沉浸感的能力,也抑制了沉浸感的能力,即使统计分析显示两组之间在任何一个子量表上都没有显著差异。结果还显示,大多数测试对象认为背心及其“触觉反馈”为游戏体验带来了更多沉浸感。从这两个实验中可以得出的结论是,触觉反馈提高了用户的沉浸感,更具体地说,是关于玩家对游戏环境的意识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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