Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments

Nadine Flegel, Kristof Van Laerhoven, T. Mentler
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引用次数: 1

Abstract

Private and professional life contexts must be viewed as pervasive computing environments, with the aim to address peoples’ needs and tasks as well as cooperation and communication issues. However, there is a risk, that this results in handling a growing number of devices and complex interactions. The question arises to what extent interaction concepts that were designed for single or a few devices can be transferred to such environments. This can be seen as a scaling problem in terms of cognitive ergonomics. This is also an important issue in safety-critical domains, where control rooms serve as central units, as the demands on operators are increasing. Support is needed in decision-making, communication and collaboration. This paper describes the research questions and methodology of the development of design principles for scalable interaction design in control rooms from a cognitive ergonomics perspective. The expected outcome is a set of concepts that are specifically suited for safety-critical pervasive computing environments.
作为普适计算环境的控制室中可扩展人机交互
私人和职业生活环境必须被视为普适计算环境,其目的是解决人们的需求和任务以及合作和沟通问题。然而,这有一个风险,即这会导致处理越来越多的设备和复杂的交互。问题是,为单个或几个设备设计的交互概念在多大程度上可以转移到这样的环境中。这可以看作是认知工效学中的缩放问题。这在安全关键领域也是一个重要问题,在这些领域,控制室作为中心单元,因为对操作员的要求越来越高。在决策、沟通和协作方面需要支持。本文从认知人机工程学的角度描述了控制室可扩展交互设计设计原则发展的研究问题和方法。预期的结果是一组特别适合安全关键型普适计算环境的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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