Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games

Birgit Christina George, M. Schwettmann, Angela Kreienkamp, Kerstin Müller
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Abstract

Many people enjoy playing video games in their free time. Just like other media, the consumption of video games can influence people’s social behavior. This has already been proven in many studies, which mainly look at games that contain violence, to examine whether this negatively affects the players. But games can also influence the player positively. Therefore, we have investigated if players are influenced positively by prosocial activities in games. A survey was used to examine how often players perceive prosocial actions in video games and whether they like them in the games. In addition, participants were asked to assess if prosocial actions in video games had an impact on their real lives. A distinction was made between different genres and player types in order to find possible differences between genres and player types.
基于玩家类型的电子游戏亲社会行为研究:多人在线、射击和角色扮演游戏
许多人在空闲时间喜欢玩电子游戏。就像其他媒体一样,电子游戏的消费也会影响人们的社会行为。这已经在许多研究中得到证实,这些研究主要着眼于包含暴力的游戏,以检查这是否会对玩家产生负面影响。但游戏也可以对玩家产生积极影响。因此,我们调查了玩家是否受到游戏中亲社会活动的积极影响。一项调查用来检验玩家在电子游戏中感知亲社会行为的频率,以及他们是否喜欢游戏中的亲社会行为。此外,参与者还被要求评估电子游戏中的亲社会行为是否对他们的现实生活产生了影响。为了找到不同类型和玩家类型之间可能存在的差异,我们对不同类型和玩家类型进行了区分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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