World Journal on Educational Technology: Current Issues最新文献

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Re-positioning of educational technology in the VUCA world: Global and local cases from the perspective of Turkey VUCA世界中教育技术的重新定位:从土耳其的视角看全球和本地案例
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.9169
Hatice Ferhan Odabasi, Ali Haydar Bülbül
{"title":"Re-positioning of educational technology in the VUCA world: Global and local cases from the perspective of Turkey","authors":"Hatice Ferhan Odabasi, Ali Haydar Bülbül","doi":"10.18844/wjet.v15i4.9169","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.9169","url":null,"abstract":"This paper introduces and discusses an extensive case of VUCA in Turkey resulting from global and local calamities in terms of the facts and their reflections to Educational Technology. Turkey has experienced a successive events of misfortune starting with Covid-19 pandemic and followed by massive earthquakes that took place on February 2023, each of which has deepened VUCA and both resulted in failure in coping with VUCA, especially in Educational Technology. This paper thus, intends to draw attention to the mistakes made during these atmospheres by representing the facts and reactions of principles, which, we believe, may guide the rest in similar future cases. In this report, we firstly introduce the outlines of VUCA and the facts about February Earthquakes. Secondly, we discuss VUCA cases within the context of Educational Technology. Lastly, based on what we learned from these cases, suggestions for shareholders are presented to relieve Educational Technology. Keywords: VUCA, Educational Technology, Covid-19, February 6 earthquakes","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135166415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of mobile learning games on students’ self-regulated learning 手机学习游戏对学生自主学习的影响
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.7154
Alla' Junia Nurdin Nurdin, Triana Rejekiningsih, Sri Sumaryati
{"title":"Effects of mobile learning games on students’ self-regulated learning","authors":"Alla' Junia Nurdin Nurdin, Triana Rejekiningsih, Sri Sumaryati","doi":"10.18844/wjet.v15i4.7154","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.7154","url":null,"abstract":"This paper investigates the impact of using a mobile learning game on students’ self-regulated learning (SRL). This research study uses a research and development approach by adapting the 4D model (defined, designed, developed, and disseminated). Data analysis was carried out using descriptive statistics. This study explored 120 students from 2 schools in Surakarta, Indonesia. Data collection was carried out using questionnaires and interviews to see the effectiveness of the mobile learning game on SRL. This research shows that the application of the mobile learning game is quite effective as a learning medium and supports distance learning. The results indicate that the mobile learning game positively promotes SRL and has a significant increase in each indicator of SRL. The game provides a different atmosphere in learning so that students are enthusiastic when participating in learning with games. This study contributes to the concept of self-regulated studying with games. Keywords: Games; game-based learning; mobile learning game; self-regulated learning.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135168284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Application of effective methods in the educational process based on innovative, interactive, and game technologies 基于创新、互动和游戏技术的有效方法在教育过程中的应用
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.8820
Yermek Nurgaziev, Askhat Abdykadyrov
{"title":"Application of effective methods in the educational process based on innovative, interactive, and game technologies","authors":"Yermek Nurgaziev, Askhat Abdykadyrov","doi":"10.18844/wjet.v15i4.8820","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.8820","url":null,"abstract":"The article aims to examine the content and effectiveness of educational technologies in the educational process. In the study, a combination of methods including literature analysis, synthesis, induction, deduction, generalization, and design were employed. The article provides a brief overview of interactive, game-based, and innovative educational learning technologies, analyzes research on their effectiveness in various age groups of children and adults, and explores their potential for individuals with disabilities. The study also identifies the conditions necessary for the effective utilization of these technologies in the educational process. Based on the findings, it is concluded that these technologies have the potential to enhance learning outcomes and meet the diverse needs of learners. Recommendations for future directions include further research on the optimal integration of these technologies and their continuous adaptation to keep pace with evolving educational requirements. Keywords: Educational process; game technologies; innovative technologies; interactive technologies.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135166420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The use of neuroscience in developing Arabic learning media: Its implications in vocational high schools 利用神经科学发展阿拉伯语学习媒体:其对职业高中的影响
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.8643
Mohammad Jailani Jailani, Betty Mauli Rosa Bustam, Djamaluddin Perawironegoro
{"title":"The use of neuroscience in developing Arabic learning media: Its implications in vocational high schools","authors":"Mohammad Jailani Jailani, Betty Mauli Rosa Bustam, Djamaluddin Perawironegoro","doi":"10.18844/wjet.v15i4.8643","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.8643","url":null,"abstract":"The purpose of this study was to develop neuroscience-based learning media at SMK Muhammadiyah 3 Yogyakarta. The research approach used in this research is research and development (R&D). The research subjects were teachers and students. Data collection was carried out by using interviews, observation, and documentation methods. The validity of this research data using triangulation. Data analysis used the Miles and Huberman model, namely data reduction, data display, and conclusion drawing/verification data. The results of this study prove that learning media is very effectively used to improve student learning outcomes. Based on the results, it can be concluded that the material brain-based learning media is considered very feasible to be applied in Arabic teaching and learning activities. In addition, this learning media is considered effective to be implemented in the process of learning Arabic mufrodat and muhadasah. Keywords: Arabic; mufrodat; muhadasah; neuroscience; teaching media.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"101 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135168287","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Updating new skills and technologies in training programs: A case study in Vietnam 在培训项目中更新新技能和技术:越南的案例研究
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.8860
VoThiNhu Uyen, Pham Xuan Thu
{"title":"Updating new skills and technologies in training programs: A case study in Vietnam","authors":"VoThiNhu Uyen, Pham Xuan Thu","doi":"10.18844/wjet.v15i4.8860","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.8860","url":null,"abstract":"Industry 4.0 will bring extensive changes in work. While automation is likely to displace workers, new occupations will be created, which means the workers must be trained in new competencies and skills for production practices at the enterprises and the labor market in the globalization context. This article presents the survey results on Updating new skills - new technologies in training programs: A case study in Vietnam under the impact of the 4th industrial revolution and the level of combination between enterprises and vocational education institutes in training programs with 3 groups of occupations: 1-Information technology, electronics, and telecommunications; 2-Electricity, electronics; Automation; 3-Agriculture, forestry, and fishery. The questionnaire survey was conducted in two forms: online and in person at 700 enterprises, 50 TVET institutes, and 7,000 employees in 22 localities in Vietnam. The survey results are the basis for vocational training management agencies to make policies for vocational education to improve the quality of human resources, in line with Industry 4.0. Keywords: Enterprises; industry 4.0; new skills; new technologies; training programs.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"35 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135166416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effect of flipbook-based digital books on elementary school students’ interest in learning 基于flipbook的电子书对小学生学习兴趣的影响
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.7833
Nafiah Nafiah, None Syamsul Ghufron, None Sri Hartatik, None Pance Mariati, None Afib Rulyansah
{"title":"The effect of flipbook-based digital books on elementary school students’ interest in learning","authors":"Nafiah Nafiah, None Syamsul Ghufron, None Sri Hartatik, None Pance Mariati, None Afib Rulyansah","doi":"10.18844/wjet.v15i4.7833","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.7833","url":null,"abstract":"In school, interest plays a crucial role in students' learning activities because when students have a high interest in learning, it contributes to their happiness. This study aimed to examine the impact of flipbooks on students' learning interests in elementary schools. The research employed a pre-experimental design known as the One-Group Pretest-Posttest Design. This research was conducted at two schools in Indonesia, that is, State Elementary School 1 Tumenggungan Lamongan and Mulyoagung I State Elementary School Tuban. The data collection technique employed was a questionnaire, and the data analysis was conducted using the Paired Samples T-Test. The findings revealed that students' interest in learning was already good before using flipbooks. However, their interest significantly improved to a very good level after incorporating the use of flipbooks. These results indicate a strong and significant relationship between using flipbooks and students' learning interests. Keywords: Digital book; flipbook; Interest in learning; learning; students","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135166284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Development of online basic education courses for the State University of Surabaya students studying educational technology 为泗水州立大学学习教育技术的学生开发在线基础教育课程
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.7967
Lamijan Hadi Susarno, Budi Setiawan
{"title":"Development of online basic education courses for the State University of Surabaya students studying educational technology","authors":"Lamijan Hadi Susarno, Budi Setiawan","doi":"10.18844/wjet.v15i4.7967","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.7967","url":null,"abstract":"The COVID-19 pandemic has forced colleges and universities around the world to switch to online teaching and learning (OTL). This research aims to find out, improve, and make sure that all students have the same opportunities to learn and teach well. Because of this, it is important to look into the different ways university teachers adopt and use online teaching. This research belongs to developing Online Learning for Basic Education courses using vi-learning facilities provided by the State University of Surabaya (UNESA) by involving students majoring in Curriculum and Educational Technology at UNESA. It applied the ADDIE development model that consisted of five stages: Analysis, Design, Development, Implementation, and Evaluation. From the development results, expert validation of learning design was carried out to determine the feasibility of online learning. This research also conducted field trial tests for students to determine the effectiveness of the product development. The results of this study showed that online learning in Basic Education courses was feasible. Keywords: ADDIE model; basic education; online learning; research and development; virtual learning.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"30 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135166417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The design and implementation of intelligent ubiquitous learning multi-agent context-aware system 智能泛在学习多智能体上下文感知系统的设计与实现
World Journal on Educational Technology: Current Issues Pub Date : 2023-10-25 DOI: 10.18844/wjet.v15i4.9091
Manel Guettala, Samir Bourekkache, Okba Kazar, Saad Harous, Meftah Zouai
{"title":"The design and implementation of intelligent ubiquitous learning multi-agent context-aware system","authors":"Manel Guettala, Samir Bourekkache, Okba Kazar, Saad Harous, Meftah Zouai","doi":"10.18844/wjet.v15i4.9091","DOIUrl":"https://doi.org/10.18844/wjet.v15i4.9091","url":null,"abstract":"Advances in technology in education have had a profound impact on Human-Computer Interaction. In this article, we explore how emerging technologies can make learning more affordable and accessible. This study aims to present a new approach to ubiquitous learning, which uses a multi-agent system to facilitate the learning process. To develop the multi-agent system, we used JADE-LEAP (Lightweight and Extensible Agent Platform). The application developed adapts several parameters according to the dynamic situation of the learner's contextual information. We used contextual technologies such as GPS sensors and 4G networks to obtain the dynamic situation. This application provides a set of functionalities that can be used by learners via devices anywhere and anytime and supports formal learning. Finally, to verify the usefulness of this application, we conducted a case study with different scenarios. Computer science students from various Algerian universities took part in the study. Keywords: Artificial intelligence; educational technologies; personalized education; smart learning; ubiquitous computing.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"27 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135166285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gamification needs analysis in learning at the University 游戏化需要对大学学习进行分析
World Journal on Educational Technology: Current Issues Pub Date : 2023-07-31 DOI: 10.18844/wjet.v15i3.7000
Andi Kristanto, Sendi Ramdhani, Rudi Susilana, Nurhikmah Hasyim, Laksmi Dewi, Triana Rejekiningsih
{"title":"Gamification needs analysis in learning at the University","authors":"Andi Kristanto, Sendi Ramdhani, Rudi Susilana, Nurhikmah Hasyim, Laksmi Dewi, Triana Rejekiningsih","doi":"10.18844/wjet.v15i3.7000","DOIUrl":"https://doi.org/10.18844/wjet.v15i3.7000","url":null,"abstract":"This study aims to look at the needs in the field related to the development of gamification in learning in universities. These innovations must be implemented immediately to infuse learning activities with new life. This qualitative descriptive study was conducted using a survey method between January and March 2021. A questionnaire was utilized for data collection. The questionnaire sheets were used to collect data about university courses. The descriptive and qualitative analyses of the research data were conducted. The study enrolled 100 students from Universitas Terbuka, Universitas Pendidikan Indonesia, Universitas Sebelas Maret, Universitas Negeri Surabaya, and Universitas Negeri Makassar. Based on the findings of the investigation carried out, it can be seen that gamification is very much needed in learning at the university level. Gamification in higher education is critically needed and must be implemented in practice. The next step needed is to develop gamification-based learning for universities.\u0000Keywords: Digital technology; gamification; learning; need analysis; university","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135358317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Development of game-based learning media to encourage students’ computational thinking 开发以游戏为基础的学习媒介,鼓励学生的计算思维
World Journal on Educational Technology: Current Issues Pub Date : 2023-07-31 DOI: 10.18844/wjet.v15i3.7558
Afra Lathifah, Asrowi Asrowi, Agus Efendi
{"title":"Development of game-based learning media to encourage students’ computational thinking","authors":"Afra Lathifah, Asrowi Asrowi, Agus Efendi","doi":"10.18844/wjet.v15i3.7558","DOIUrl":"https://doi.org/10.18844/wjet.v15i3.7558","url":null,"abstract":"Technological developments in the 21st century require educators to teach computational thinking (CT) to their students. Educators must have creative ideas in the learning process, one of which is utilizing learning media. Game-based learning (GBL) media is one of the most popular. In this research, we developed a GBL media which is part of this type of research development. The participants used were junior high school students with a total of 118 students. After testing the effectiveness, it is known that the GBL media developed can be an alternative media that supports students' better CT learning outcomes. This positive response is supported because the games provided have been adapted to the needs of students. Although this research has contributed to the theory of CT and GBL, this research still has some limitations. In the future, other researchers can deepen by differentiating the subjects, the level of participants, or the type of media used. Keywords: Computational thinking; game-based learning; junior high school; research and development.","PeriodicalId":36811,"journal":{"name":"World Journal on Educational Technology: Current Issues","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135358314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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