Application of effective methods in the educational process based on innovative, interactive, and game technologies

Q2 Social Sciences
Yermek Nurgaziev, Askhat Abdykadyrov
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引用次数: 1

Abstract

The article aims to examine the content and effectiveness of educational technologies in the educational process. In the study, a combination of methods including literature analysis, synthesis, induction, deduction, generalization, and design were employed. The article provides a brief overview of interactive, game-based, and innovative educational learning technologies, analyzes research on their effectiveness in various age groups of children and adults, and explores their potential for individuals with disabilities. The study also identifies the conditions necessary for the effective utilization of these technologies in the educational process. Based on the findings, it is concluded that these technologies have the potential to enhance learning outcomes and meet the diverse needs of learners. Recommendations for future directions include further research on the optimal integration of these technologies and their continuous adaptation to keep pace with evolving educational requirements. Keywords: Educational process; game technologies; innovative technologies; interactive technologies.
基于创新、互动和游戏技术的有效方法在教育过程中的应用
本文旨在考察教育技术在教育过程中的内容和有效性。本研究采用文献分析、综合、归纳、演绎、概括、设计等方法。本文简要概述了互动、基于游戏和创新的教育学习技术,分析了它们在不同年龄组儿童和成人中的有效性研究,并探讨了它们对残疾人的潜力。这项研究还确定了在教育过程中有效利用这些技术的必要条件。基于这些发现,我们得出结论,这些技术有可能提高学习成果,满足学习者的多样化需求。对未来发展方向的建议包括进一步研究这些技术的最佳集成及其不断适应,以跟上不断变化的教育需求。关键词:教育过程;游戏技术;创新技术;互动技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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