手机学习游戏对学生自主学习的影响

Q2 Social Sciences
Alla' Junia Nurdin Nurdin, Triana Rejekiningsih, Sri Sumaryati
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引用次数: 0

摘要

本文研究了手机学习游戏对学生自主学习的影响。本研究采用四维模型(定义、设计、开发、传播)的研究与开发方法。数据分析采用描述性统计。本研究调查了印尼泗水市2所学校的120名学生。数据收集采用问卷调查和访谈,以了解移动学习游戏对SRL的有效性。本研究表明,移动学习游戏作为一种学习媒介的应用是非常有效的,可以支持远程学习。研究结果表明,手机学习游戏对自主学习具有正向促进作用,且自主学习各指标均有显著提高。游戏提供了一种不一样的学习氛围,让学生在参与游戏学习时充满热情。这项研究有助于通过游戏进行自我调节学习的概念。关键词:游戏;基于游戏的学习;手机学习游戏;自主学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of mobile learning games on students’ self-regulated learning
This paper investigates the impact of using a mobile learning game on students’ self-regulated learning (SRL). This research study uses a research and development approach by adapting the 4D model (defined, designed, developed, and disseminated). Data analysis was carried out using descriptive statistics. This study explored 120 students from 2 schools in Surakarta, Indonesia. Data collection was carried out using questionnaires and interviews to see the effectiveness of the mobile learning game on SRL. This research shows that the application of the mobile learning game is quite effective as a learning medium and supports distance learning. The results indicate that the mobile learning game positively promotes SRL and has a significant increase in each indicator of SRL. The game provides a different atmosphere in learning so that students are enthusiastic when participating in learning with games. This study contributes to the concept of self-regulated studying with games. Keywords: Games; game-based learning; mobile learning game; self-regulated learning.
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