{"title":"Designing for information work at the computer workplace with activity theory","authors":"Benedikt Schmidt, Sebastian Döweling","doi":"10.1145/2639189.2639249","DOIUrl":"https://doi.org/10.1145/2639189.2639249","url":null,"abstract":"Information work is characterized by multitasking between non-routine activities, self-directed planning and decision making. These characteristics make tool support highly desirable, but also difficult. System design needs to capture this dynamicity of information work processes. In this paper, we introduce the activity theory based system design method (ATSDM) for information work. The method covers context of use specification and requirement elicitation for system design. It builds on Activity Theory, and leverages concepts from Action Regulation theory, in particular the structuring of relations between activities in a heterarchy, to reflect the self-directedness and dynamicity of information work in system analysis and design. Besides the description of our method, we showcase its use at the example of a tool addressing memory failures during multitasking. An evaluation of this tool provides first evidence that our method is suitable for the design of information work support tools.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"118 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124154541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"We've conquered dark\": shedding light on empowerment in critical making","authors":"Shannon Grimme, Jeffrey Bardzell, Shaowen Bardzell","doi":"10.1145/2639189.2641204","DOIUrl":"https://doi.org/10.1145/2639189.2641204","url":null,"abstract":"We present a qualitative study based on interviews with makers engaging in a variety of critical making activities. As part of our attempt to understand what critical making is and can be, we are investigating what motivates makers, that is, seeking to understand the sorts of qualities that make making sufficiently attractive or valuable to warrant their participation. Whether making for themselves or to share with others, for fun or functionality, we found that empowerment, often defined in opposition to passive consumerism, was a recurrent theme in our interviews. We discuss the seemingly cyclical motivational and reward functions of maker empowerment in guiding and encouraging making activities, and consider the impact of a refined understanding of \"critical making\" as it can be leveraged and supported for future HCI research and design practice.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124181267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Material interactions with tangible tabletops: a pragmatist perspective","authors":"N. B. Hansen, Kim Halskov","doi":"10.1145/2639189.2639200","DOIUrl":"https://doi.org/10.1145/2639189.2639200","url":null,"abstract":"We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Dewey's pragmatism as well as recent efforts to appropriate pragmatism for interaction design research. As the research platform for this investigation we developed an interactive tabletop, the Radar Table, which allows users to create soundscapes by manipulating tangible objects. The Radar Table was deployed 'in the wild' at a major Danish music festival, and based on video recordings we examine people's dynamic exploration of sound through the interactive tabletop. The main contribution of the paper is the development of the theoretical foundation for understanding tangible tabletops as material interfaces that can be shaped and experimented with. We build on three of the basic concepts of pragmatism: situation, inquiry, and technology, which we develop further for the study of the dynamics of material interactions with tangible tabletops as part of a research strategy of appropriating pragmatism for use in interaction design and HCI research.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"154 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124291798","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"User research's strategic value in digital product design","authors":"Michaela Leitner","doi":"10.1145/2639189.2670289","DOIUrl":"https://doi.org/10.1145/2639189.2670289","url":null,"abstract":"This paper discusses how user research informed a large-scale industrial research project. Insights about users had a strong strategic influence, guiding the design process and affecting the software application's concept design. User research had an influence on design work too, but more indirectly. Actual design work on interfaces, mock-ups, and graphic design was mainly driven by subjective experiences, design skills, design know-how and design patterns. Furthermore, we experienced non-expert usability parlance to have a strong influence on interaction design work.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124063856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Long-term modality effect in multimedia learning","authors":"Alessia Ruf, M. Seckler, K. Opwis","doi":"10.1145/2639189.2670251","DOIUrl":"https://doi.org/10.1145/2639189.2670251","url":null,"abstract":"Cognitive theories of multimedia are seeking the best way of creating materials to enhance learning outcomes. The so-called modality effect accords that learning outcomes are better if visual material such as images is presented together with auditory rather than with visual information such as text. However, previous research on this effect is conflicting. There is also some evidence that the modality effect can be reversed if the learning environment is self-paced. Finally, there is little research about the modality effect over time, and its impact on long-term memory. There is a lack of studies comparing multimodal learning in a system-paced as well as in a self-paced environment over time. Therefore, the aim of this study is (1) to compare auditory and visual learning conditions, (2) to examine the relationship between self- and system-paced learning time, and (3) to analyze the modality effect over time (immediate and after one week).","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127035295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Hurtienne, Hans-Christian Jetter, Nicolai Marquardt, Thomas Pederson
{"title":"Ubicomp beyond devices: people, objects, space and meaning","authors":"J. Hurtienne, Hans-Christian Jetter, Nicolai Marquardt, Thomas Pederson","doi":"10.1145/2639189.2654842","DOIUrl":"https://doi.org/10.1145/2639189.2654842","url":null,"abstract":"We think that the time has come to move away from a traditional device-centric Ubiquitous Computing (Ubicomp) view of \"spatial context\" (e.g. location and orientation of a device) towards a more human- and meaning-centered view. Among other things, this includes the many meaningful spatial configurations of non-digital and digital objects and tools around us and also the presence and position of other human actors.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129948645","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A physical visualization of a living social network","authors":"Wieslaw Bartkowski","doi":"10.1145/2639189.2670277","DOIUrl":"https://doi.org/10.1145/2639189.2670277","url":null,"abstract":"Social network analysis is an important scientific research tool. It allows capturing ongoing processes at different levels and from different perspectives such as the individual, group, community and society. Scientists looking at the evolution of such networks over time often notice a resemblance to a living organism, existing over and above the basic social units of which it is constituted. The main aim of this work is to deepen this perception and experience of the \"living network\" by moving the visualization of the network from the computer screen into the real physical three-dimensional space. Additionally, this work is a demonstration of how artifacts created for purposes of scientific research can become contemporary art objects.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130576773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tomi Nukarinen, R. Raisamo, A. Farooq, G. Evreinov, Veikko Surakka
{"title":"Effects of directional haptic and non-speech audio cues in a cognitively demanding navigation task","authors":"Tomi Nukarinen, R. Raisamo, A. Farooq, G. Evreinov, Veikko Surakka","doi":"10.1145/2639189.2639231","DOIUrl":"https://doi.org/10.1145/2639189.2639231","url":null,"abstract":"Existing car navigation systems require visual or auditory attention. Providing the driver with directional cues could potentially increase safety. We conducted an experiment comparing directional haptic and non-speech audio cues to visual cueing in a navigation task. Participants (N=16) drove the Lane Change Test simulator with different navigational cues. The participants were to recognize the directional cue (left or right) by responding as fast as possible using a tablet. Reaction times and errors were measured. The participants were also interviewed about the different cues and filled up the NASA-TLX questionnaire. The results showed that in comparison to visual cues all the other cues were reacted to significantly faster. Haptic only cueing resulted in the most errors, but it was evaluated as the most pleasant and the least physically demanding. The results suggest that non-visual cueing could improve safety.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130481906","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"On the establishment of user-centred perspectives","authors":"Å. Cajander, Rebecka Janols, Elina Eriksson","doi":"10.1145/2639189.2639199","DOIUrl":"https://doi.org/10.1145/2639189.2639199","url":null,"abstract":"This paper examines the obstacles for and discusses possible solutions to successfully establishing a User Centred Perspective (UCP) in organisations. The analysis is made with the use of the theory Communities of Practice (CoP). The analysis is based on a cross case study based on two longitudinal action research projects. In these studies we identified four CoP considered important; users, core business managers, IT coordinators and system developers. The analysis shows in what ways the communities contribute to the difficulties for a successful establishment of UCP. One example is marginalising the IT coordinator community, and another is imperialism of the system developer community as well as the lack of boundary spanning skills. The results indicate that we need to influence all levels in organisations, with a focus on boundaries between communities, in order to successfully introduce a UCP. Boundary spanning objects need to be identified and knowledge sharing needs to be enhanced.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129187434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"EduVis: visualizing educational information","authors":"Vilma Jordão, D. Gonçalves, S. Gama","doi":"10.1145/2639189.2670263","DOIUrl":"https://doi.org/10.1145/2639189.2670263","url":null,"abstract":"A successful analysis of educational processes may help enhance success. Data Mining techniques, despite allowing analysis of such data, result in an extensive set of symbolic patterns that are difficult to understand. Visualization may overcome this limitation due to its potential to display large quantities of data while alleviating cognitive load. We developed a visualization that allows the analysis of patterns obtained by using educational data mining techniques to gather patterns of interdependences among courses in a university program. We created EduVis, a coordinated visualization which takes advantage of two different, complementary, tools: a multi-layered visualization and a multi-matrix representation of courses and corresponding relationships. Preliminary user tests have shown that EduVis makes important patterns immediately perceivable, suggesting that a small number of adjustments will realize its full potential for visualizing educational information.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126778666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}