{"title":"Design artefacts as service design concepts: a case study from a telecommunication domain","authors":"Joanna Kwiatkowska, A. Szóstek, D. Lamas","doi":"10.1145/2639189.2639253","DOIUrl":"https://doi.org/10.1145/2639189.2639253","url":null,"abstract":"The article describes a case study conducted in collaboration with a Polish mobile provider. The goal of the study was to design a means to support business experts in aligning their requirements and user needs at an early stage of the design process of a mobile service offering. The described approach is proposed as a new way of mediating business and user requirements for complex services.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123039014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Karoliina Käki, P. Majaranta, O. Špakov, J. Kangas
{"title":"Effects of haptic feedback on gaze based auto scrolling","authors":"Karoliina Käki, P. Majaranta, O. Špakov, J. Kangas","doi":"10.1145/2639189.2670247","DOIUrl":"https://doi.org/10.1145/2639189.2670247","url":null,"abstract":"Eye tracking enables automatic scrolling based on natural viewing behavior. We were interested in the effects of haptic feedback on gaze behavior and user experience. We conducted an experiment where haptic feedback was used to forewarn the reader that their gaze had entered an active scrolling area. Results show no statistical differences between conditions with or without haptic feedback on task time or gaze behavior. However, user experience varied a lot. Some participants were not able to associate the haptics and the scrolling. Those who understood the connection found the haptic feedback useful. Further research is required to find out a delay between the forewarning and the start of scrolling that is short enough to make the association but yet long enough to support the feeling of control and enjoyable user experience.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"411 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123095202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mining until it hurts: automatic extraction of usability issues from online reviews compared to traditional usability evaluation","authors":"Steffen Hedegaard, J. Simonsen","doi":"10.1145/2639189.2639211","DOIUrl":"https://doi.org/10.1145/2639189.2639211","url":null,"abstract":"Large amounts of data available on the web, for example reviews, tweets, and forum postings, contain user narratives on interaction with products. Finding usability issues in such user narratives offers an interesting alternative to traditional usability testing. To leverage such data for identifying usability issues, we (I) devise a methodology for building automated extraction tools for usability issues; (II) perform empirical assessment of such tools by training a number of classifiers to extract sentences describing usability issues for two digital cameras and a children's tablet; (III) perform quantitative and qualitative comparisons between the usability issues identified by the classifiers and those identified and assessed by two traditional methods: heuristic evaluation and think aloud testing. Our results show that it is possible to build and train algorithms for extracting actionable usability issues, but raise serious concerns about the practical future prospects for supplementing traditional evaluation methods with automated extraction algorithms.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"90 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121214417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Benjamin Poppinga, Jutta Fortmann, Heiko Müller, Wilko Heuten, Susanne CJ Boll
{"title":"IllumiMug: revealing imperceptible characteristics of drinks","authors":"Benjamin Poppinga, Jutta Fortmann, Heiko Müller, Wilko Heuten, Susanne CJ Boll","doi":"10.1145/2639189.2670241","DOIUrl":"https://doi.org/10.1145/2639189.2670241","url":null,"abstract":"Drinking is vital, but certain drinks can also harm human health and well-being. In this paper, we present IllumiMug, a concept for a content-aware, interactive cup. The IllumiMug concept is able to measure the temperature and the level of a liquid in a cup and can represent helpful information through ambient light. We discuss some initial design thoughts and illustrate the potential benefits of IllumiMug in two scenarios, i.e., the preparation of proper alcoholic drinks, where the alcohol concentration is measured and shown, and the brewing of safe tea, where the drink's temperature is indicated.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121693050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Chris Speed, Siobhan Magee, Deborah Maxwell, M. Hartswood
{"title":"Exploring incentivisation in design","authors":"Chris Speed, Siobhan Magee, Deborah Maxwell, M. Hartswood","doi":"10.1145/2639189.2654844","DOIUrl":"https://doi.org/10.1145/2639189.2654844","url":null,"abstract":"This interactive multidisciplinary one-day workshop brings together researchers and practitioners interested in exploring the ethical, economic, and material entanglements constituted by incentivisation. Points of departure will involve discussions of, on the one hand, designs projects which endeavour to explore incentivisation and, on the other hand, workshop participants' recollections of and opinions regarding instances in which they have (intentionally or otherwise) incentivised the engagement of research participants and/or users in their projects. Our day of collaboration will comprise of lightning presentations, discussions, and an activity based around a particular socio-technical and economic context in which participants will be encouraged to develop design solutions for incentivisation.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131146099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ashley Colley, Olli Koskenranta, J. Väyrynen, Leena Ventä-Olkkonen, Jonna Häkkilä
{"title":"Windows to other places: exploring solutions for seeing through walls using handheld projection","authors":"Ashley Colley, Olli Koskenranta, J. Väyrynen, Leena Ventä-Olkkonen, Jonna Häkkilä","doi":"10.1145/2639189.2639226","DOIUrl":"https://doi.org/10.1145/2639189.2639226","url":null,"abstract":"Mobile projection offers an interesting technology for creating displays on any surface without a situated screen. In this paper, we investigate two concepts that use handheld projection to see to other places through a virtual window. Firstly, we present a projector phone based prototype which, when pointed to the walls of a room, reveals images and a video stream from the physical space on the other side of the wall. Secondly, a novel handheld dual-display virtual reality browser that opens a virtual window to a remote location is presented. This prototype combines two displays, a screen and a projected display. Both concepts were evaluated in user studies (n=22 and n=23). We report, for example, that mobile projector based browsing was considered more fun and inspiring than a screen and mouse format, and that the horizon level of the projected image should be kept horizontal when browsing.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128061036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rapping dyslexia: learning rhythm, rhyme and flow in dyslexic children","authors":"Michele Tittarelli, P. Marti, D. Peppoloni","doi":"10.1145/2639189.2670181","DOIUrl":"https://doi.org/10.1145/2639189.2670181","url":null,"abstract":"The paper presents a design case that draws inspiration from rap music as a way to tell stories rhythmically, with simple instruments for accompaniment. Rhythm, rhymes and flow are key features of rap music. In this study, we attempted to apply rap principles and dynamics to a very specific field of application: the treatment of dyslexia. Our hypothesis is that fast, fun, bodily music could compensate the cognitive treatment usually used in dyslexia therapy, and avoid the need for children to engage in abstract cognitive exercises that are often frustrating and result in a lack of motivation. The paper describes the incremental prototyping process carried out to design the activity and the musical instruments used to experiment with rap music in therapeutic sessions. In particular, we designed a DJ console and a beat amplifier made of reused cardboard, wearable sensors and open-source software. Rapid prototyping and rapid re-adaptation of the system's material and technological components allowed us not only to fine-tune the tools but also to generate new knowledge about the behaviour of people with dyslexia and raise new questions for study.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133310459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Verdezoto, Francisco Nunes, E. Grönvall, G. Fitzpatrick, Cristiano Storni, M. Kyng
{"title":"Designing self-care for everyday life","authors":"N. Verdezoto, Francisco Nunes, E. Grönvall, G. Fitzpatrick, Cristiano Storni, M. Kyng","doi":"10.1145/2639189.2654837","DOIUrl":"https://doi.org/10.1145/2639189.2654837","url":null,"abstract":"Managing chronic conditions can be challenging. People in such conditions, and the people around them, have to: deal with symptoms, adapt to the resulting disability, manage emotions, and change habits to keep the condition under control. Self-care technologies have the potential to support self-care and mediate the relationship between patients (and caregivers) and the condition. However, these technologies often disregard the complexity of the settings in which they are used and fail to become integrated in everyday life. In this workshop we will discuss how to design self-care technologies that are in harmony with people's everyday life. Therefore, we invite designers, researchers and practitioners to participate in a full-day workshop in which we will reflect on each other's work, and do a design exercise with patients and caregivers.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"520 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131825479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dzmitry Aliakseyeu, B. Meerbeek, Jon Mason, A. Lucero, T. Ozcelebi, H. Pihlajaniemi
{"title":"Beyond the switch: explicit and implicit interaction with light","authors":"Dzmitry Aliakseyeu, B. Meerbeek, Jon Mason, A. Lucero, T. Ozcelebi, H. Pihlajaniemi","doi":"10.1145/2639189.2654826","DOIUrl":"https://doi.org/10.1145/2639189.2654826","url":null,"abstract":"The commercial introduction of connected lighting that can be integrated with sensors and other devices is opening up new possibilities in creating responsive and intelligent environments. The role of lighting in such systems goes beyond simply functional illumination. In part due to the large and established lighting network, and with the advent of the LED, new types of lighting output are now possible. However, the current approach for controlling such systems is to simply replace the light switch with a somewhat more sophisticated smartphone-based remote control. The focus of this workshop is to explore new ways of interacting with light where lighting can not only be switched on or off, but is an intelligent system embedded in the environment capable of creating a variety of effects. The connectivity between multiple systems and other ecosystems, for example when transitioning from your home, to your car and to your office, will also be explored during this workshop as a part of a connected lifestyle between different contexts.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114630954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diogo Cabral, V. Orso, Youssef El-khouri, Maura Bellio, L. Gamberini, Giulio Jacucci
{"title":"The role of location-based event browsers in collaborative behaviors: an explorative study","authors":"Diogo Cabral, V. Orso, Youssef El-khouri, Maura Bellio, L. Gamberini, Giulio Jacucci","doi":"10.1145/2639189.2670248","DOIUrl":"https://doi.org/10.1145/2639189.2670248","url":null,"abstract":"Events play an important role in touristic activities, they are usually planned in group, involving collaborative behaviours. Mobile technology is a useful tool for such activities. Augmented reality used in handheld devices can enhance the tourist experience. In this work, we present three mobile apps for the exploration of cultural events in a city: one based on 2D maps; one based on AR technology and a Hybrid one that integrates both approaches. In addition, we report on the impact that the different technology has on collaborative behaviors.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123487078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}