Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational最新文献

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Human-technology choreographies: re-thinking body, movement and space in interaction design 人机编排:重新思考交互设计中的身体、运动和空间
Antti Pirhonen, Kai Tuuri, Jaana Parviainen, M. Turunen, T. Heimonen
{"title":"Human-technology choreographies: re-thinking body, movement and space in interaction design","authors":"Antti Pirhonen, Kai Tuuri, Jaana Parviainen, M. Turunen, T. Heimonen","doi":"10.1145/2639189.2654843","DOIUrl":"https://doi.org/10.1145/2639189.2654843","url":null,"abstract":"Bodily movements have traditionally had mostly instrumental value in interaction design. However, movements can also be given a central role in understanding behaviour and in designing technology for humans. This workshop is aiming at taking a fresh, movement-oriented look at the design and evaluation of technology in a wide variety of contexts.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115300828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Hands free - care free: elderly people taking advantage of speech-only interaction 免手-免护理:老年人利用语音交互
Linda Wulf, Markus Garschall, Julia Himmelsbach, M. Tscheligi
{"title":"Hands free - care free: elderly people taking advantage of speech-only interaction","authors":"Linda Wulf, Markus Garschall, Julia Himmelsbach, M. Tscheligi","doi":"10.1145/2639189.2639251","DOIUrl":"https://doi.org/10.1145/2639189.2639251","url":null,"abstract":"This paper presents an explorative study investigating the applicability of speech-only interaction in the everyday life of elderly people. For the purpose of this study we connected an iPhone 4s including the Siri application with a Bluetooth enabled headset. By pressing the Siri activation button on the iPhone the participants were able to directly access the iPhone services via voice without using a graphical user-interface (GUI). The aim of this study was to investigate the usability, user experience and acceptance of speech-only interaction by elderly users. The results indicate a high potential of speech-only interaction for elderly users not only in indoor but also in outdoor environments. The participants showed an overall positive attitude and high acceptance of speech interaction. They particularly appreciated the simplicity of this form of interaction and indicated to use speech-only interaction in their everyday life.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115489286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 67
Understanding audience participation in an interactive theater performance 了解观众在互动戏剧表演中的参与
T. Cerratto Pargman, Chiara Rossitto, L. Barkhuus
{"title":"Understanding audience participation in an interactive theater performance","authors":"T. Cerratto Pargman, Chiara Rossitto, L. Barkhuus","doi":"10.1145/2639189.2641213","DOIUrl":"https://doi.org/10.1145/2639189.2641213","url":null,"abstract":"This article presents an empirical study investigating audience participation in an interactive theater performance. During the performance, audience members were enticed to act upon and contribute to the performance by sharing their opinions, emotions, values and other thoughts, by means of text messages that were integrated into the performance itself. The study aimed at understanding the main characteristics of audience participation in the interactive performance, as well as the role of communication technology as a medium enabling social participation. The results draw attention to the immediate and reflective facets of audience participation, both unfolding at two different but interrelated levels of interactions: an individual and collective one.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115657156","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 49
Lean UX: the next generation of user-centered agile development? 精益用户体验:下一代以用户为中心的敏捷开发?
Lassi A. Liikkanen, Harri Kilpiö, Lauri Svan, Miko Hiltunen
{"title":"Lean UX: the next generation of user-centered agile development?","authors":"Lassi A. Liikkanen, Harri Kilpiö, Lauri Svan, Miko Hiltunen","doi":"10.1145/2639189.2670285","DOIUrl":"https://doi.org/10.1145/2639189.2670285","url":null,"abstract":"In this paper we discuss the opportunities and challenges of the recently introduced Lean UX software development philosophy. The point of view is product design and development in a software agency. Lean UX philosophy is identified by three ingredients: design thinking, Lean production and Agile development. The major challenge for an agency is the organizational readiness of the client organization to adopt a new way of working. Rather than any special tool or practice, we see that the renewal of user-centered design and development is hindered by existing purchase processes and slow decision making patterns.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115753110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 58
Information-seeking on the web: influence of language on search performances and strategies 网络信息搜索:语言对搜索性能和策略的影响
Leena Salmi, A. Chevalier
{"title":"Information-seeking on the web: influence of language on search performances and strategies","authors":"Leena Salmi, A. Chevalier","doi":"10.1145/2639189.2670185","DOIUrl":"https://doi.org/10.1145/2639189.2670185","url":null,"abstract":"This study deals with information-seeking on the Web with a focus on the use of more than one language. Native speakers (NS) of French (N=20) were compared with non-native speakers (NNS) of French (N=30) as to how they sought for answers to given questions using Google. Half of the NNSs (N=14) were also asked to change language and find the answers in their mother tongue (Finnish). The results show no differences in finding the correct answers, but the NSs of French completed the tasks faster than the NNSs. The NNSs formulated more queries than the NSs, and the group that had to change language formulated more queries and used more keywords than the other two groups. In searching for information in another language, diverse search strategies emerged.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125903116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Assessing seniors' user experience (UX) of exergames for balance training 评估老年人平衡训练游戏的用户体验(UX)
A. Nawaz, Nina Skjæret, Kristine Ystmark, J. Helbostad, B. Vereijken, Dag Svanæs
{"title":"Assessing seniors' user experience (UX) of exergames for balance training","authors":"A. Nawaz, Nina Skjæret, Kristine Ystmark, J. Helbostad, B. Vereijken, Dag Svanæs","doi":"10.1145/2639189.2639235","DOIUrl":"https://doi.org/10.1145/2639189.2639235","url":null,"abstract":"Exergames technologies are increasingly used to help people achieve their exercise requirements including balance training. However, little is known about seniors' user experience of exergame technology for balance training and what factors they consider most important for using the exergames. This study aims to evaluate user experience and preferences of exergame technologies to train balance and to identify different factors that affect seniors' intention to use exergames. Fourteen healthy senior citizens played three different stepping exergames in a laboratory setting. Seniors' experience of the exergames and their preference to use exergames was assessed using a semi-structured interview, the system usability scale (SUS), and card ranking. The results of the study showed that in order for seniors to use exergames to train their balance, the exergames should particularly focus on challenging tasks, provide feedback on quality of movement, and provide setup support. Furthermore, healthy seniors did not consider safety to be a concern when playing exergames.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115518673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 38
Designing assistive and cooperative HCI for older adults' movement 设计老年人运动辅助和合作HCI
E. Leinonen, Anna-Liisa Syrjänen, M. Isomursu
{"title":"Designing assistive and cooperative HCI for older adults' movement","authors":"E. Leinonen, Anna-Liisa Syrjänen, M. Isomursu","doi":"10.1145/2639189.2670183","DOIUrl":"https://doi.org/10.1145/2639189.2670183","url":null,"abstract":"Demands for older adults' assistive and cooperative care systems are increasing, but so far most design interest has been in individuals' tools and separated public and private services or actors. We provide an initial design case with a safety navigation system designed to help those suffering from memory problems and thus may need real time assistance. With examples of its use in older adults' outdoor movement, this paper shows how it acts as a cooperative, human-computer interaction (HCI) system between public and private assistive actors. We thus propose to increase design and research efforts towards the integration of assistive technologies with collaborative HCI.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116025167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Do we react in the same manner?: comparing GSR patterns across scenarios 我们的反应是一样的吗?:比较不同场景下的GSR模式
Chen Wang, Pablo César
{"title":"Do we react in the same manner?: comparing GSR patterns across scenarios","authors":"Chen Wang, Pablo César","doi":"10.1145/2639189.2639201","DOIUrl":"https://doi.org/10.1145/2639189.2639201","url":null,"abstract":"Is the physiological response from participants different between a lab experiment and a field study? In this paper, we exhaustively compare the GSR (galvanic skin response) patterns between two different scenarios. The first one was conducted in a theatre during a performance, while the second one in a laboratory during a video watching session. Questionnaires, interviews, and video recordings helped us to interpret sensor patterns, and to map them to user engagement. When comparing the GSR responses, we found a strong positive correlation between all engaged users of the two scenarios. Interestingly, such correlation was not present between the responses of non-engaged users. These results show the homogeneity of positive responses across scenarios, when compared to the variability of negative ones. The results corroborate as well that sensor data results obtained in lab studies cannot be easily generalized to real-world situations.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122768971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Human work interaction design for pervasive and smart workplaces 面向无处不在的智能工作场所的人机交互设计
Pedro F. Campos, A. Lopes, Torkil Clemmensen, J. Abdelnour-Nocera
{"title":"Human work interaction design for pervasive and smart workplaces","authors":"Pedro F. Campos, A. Lopes, Torkil Clemmensen, J. Abdelnour-Nocera","doi":"10.1145/2639189.2654838","DOIUrl":"https://doi.org/10.1145/2639189.2654838","url":null,"abstract":"Pervasive and smart technologies have pushed workplace configuration beyond linear logic and physical boundaries. As a result, workers' experience of and access to technology is increasingly pervasive, and their agency constantly reconfigured. While this in certain areas of work is not new (e.g., technology mediation and decision support in air traffic control), more recent developments in other domains such as healthcare (e.g., Augmented Reality in Computer Aided Surgery) have raised challenging issues for HCI researchers and practitioners. The question now is: how to improve the quality of workers' experience and outputs? This workshop focuses on answering this question to support professionals, academia, national labs, and industry engaged in human work analysis and interaction design for the workplace. Conversely, tools, procedures, and professional competences for designing human-centered technologies for pervasive and smart workplaces will be discussed.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114275749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring history: a mobile inclusive virtual tourist guide 探索历史:一个移动包容的虚拟导游
Charlotte Magnusson, K. Rassmus-Gröhn, D. Szymczak
{"title":"Exploring history: a mobile inclusive virtual tourist guide","authors":"Charlotte Magnusson, K. Rassmus-Gröhn, D. Szymczak","doi":"10.1145/2639189.2639245","DOIUrl":"https://doi.org/10.1145/2639189.2639245","url":null,"abstract":"In the present paper we report on the design decisions and the field test results of an inclusive mobile tourist guide app, the Time Machine. The historical information is conveyed by sound and the navigation information by haptics, while the app can be controlled eyes-free by a combination of on-screen and free-form gestures. To emphasize the eyes-free use, 9 of 11 test users recruited had severe visual impairment or blindness. The field test results show that users find that the Time Machine is fun, stimulating and usable, but also provide valuable information for future designers of inclusive apps/location based services. We argue that the Time Machine provides an exemplar of how one can design inclusively in a way that benefits both users who are sighted and users who have a visual impairment.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114461157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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